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Dizzy YolkFolk Adventures
Author: Fanotherpg Submitted: 8th July, 2007 Favourites:1
Genre: Platformer Downloads: 295
Game of the Week Winner

Edited By Fanotherpg on 8/18/2008

Edited By Fanotherpg on 5/10/2008

Author: Marcin 'Kurak' Jakubczak
Co-authors (translators, beta-testers etc.) many
Graphic: Marcin 'Kurak' Jakubczak
Sound: Different sources
Music: Benoît 'Maf' Charcosset


From half of year I'm working over engine on which I want to create full-length game with Dizzy in main role (Dizzy is a legendary hero from game series from Spectrum and next PC or NES) Dizzy YolkFolk Adventures is first (extremely short) game created on this engine. It is created to present it capabilities.


At the edge of calm village Yolkfolk, three of friend: Daisy, Dora and Poggie were playing in ball. Sudennly Poggie hit to strong and ball landed on cloudlet, and Poggie flee at tree. Daisy and Dora must call for help Dizzy. Only he can take the ball!


Left/Right arrows - Move left/right
Up arrow - Jump
Space bar - Action take/put items, enter doors, start talking, select language, start game
Esc - Exit game

Like in original game is extremely hard, need a monkey dexterity and lot of logical thinking. Game have got also some secret areas and with correct using of items in them allows to enter a new area, and... You will check that in game

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This download contains more than 50 comments, so only the latest 50 have been shown, click here to view all comments (65)
Posted by drc 9th July, 2007

good job. Pozdrowienia
Posted by Ricky 9th July, 2007

I'm stuck
Posted by Strange Culture 9th July, 2007

The game’s graphics and presentation are awesome, however in the original Dizzy he rolls on his head when he doesn’t land on his feet. I know this is very hard to replicate from a programming point of view but by leaving this out it just doesn’t feel like Dizzy.
Posted by DaVince 9th July, 2007

Googly eyes.

Posted by DaVince 9th July, 2007

ARGH! The wave volume being pumped up to the MAX was something VERY ANNOYING... Might want to NOT do that in the future.

The game's nice though, good job.
Posted by DaVince 9th July, 2007

Triple post

Oh btw, I could not pick up coins, and the pixel perfect collission was annoying for the tree.
Posted by Zezard 9th July, 2007

Yeah, I understood that I was supposed to make a perfect jump to the cap in the clouds. But since I died several times while trying to perform this jump, I understood that the rest of the game was probably not going to get much better, so I gave up.
Posted by Fanotherpg 9th July, 2007

Dizzy roll on his head when he fell from medium high (from bigger he is paused for a moment and starts appear over his head, and from lower he jump on his legs, so it is in game).

Sorry for game volume but I didn't set it, Kurak throw it up.. One more time sorry.

Coins you can collect when you have an item from Leprechaun. With jump you must go as far with Dizzy as you can (he must be on first cloud only with finger [lol]) and you will jump there.

Cage must be set by cliff not at tree at start because, the game would be extremely short. Coins are available you probably didn't get 1 from lake where is key for grandpa and coin from grandpa. And puzzled are logical, you have hat, you give it back for a pair of flippers, next with cage you swim right and leave cage with oxygen you can dive for key and give it back to grandpa or go right.. You need to think and read text I don't play Dizzy, but when I find a hat, rest was easy, and secrets where fun.
Posted by Zezard 9th July, 2007

Lol, it's not logical that you're supposed to give a hat to someone who has dropped some random stuff. The game stops being logical in the introduction when that squirrel-thing with a tie manages to get a ball stuck in the clouds. But I don't think that the logic is the problem with this game, illogic games tends to be great.

What's a problem is that the only thing the main character can do is to jump, and he can't even jump well. And while you're trying to use his laughable jumps to progress in the game, you will usually die and have to start all over again, which takes a lot of time!
Posted by Zezard 9th July, 2007

OK! That's it! All your positive talk about this game made me recover it from the trash bin and try it a few times more.

I manage to do the cloud pixel-jump at the first try, but then I leave the skippers on the wrong side of the sea, so I'll have to start over again.
After a few tries I do the jump and everything is ok, then I take the oxygen of by mistake while under water, and have to start over again.
Finally, I get into the cave with the umerella and die on the spikes, another pixel-jump?
Gaaaahhhh, why did anyone waste time making such good graphics, sound and code for this?!
Posted by Fanotherpg 9th July, 2007

Cause it's a minigame which can be completed with first time But it's great to hear that you get to umbrella when you get it going back is a lot easier.. And it's almost end of game And I wrote that game is extremaly hard
Posted by Zezard 9th July, 2007

Lol, don't make me play it again ,plz!
Stop torturing me!
Posted by AndyUK 9th July, 2007

Making a game really hard is usually a bad idea nowadays because people can simply delete it and move on to something else.
we're not paying for it so we don't feel the need to have to finish it.
Posted by Fanotherpg 9th July, 2007

Yea, AndyUK you're right, and I wrote that -> " it isn't one of those stupid easy platform games which are very often placed on web" <- And Chris offenced on that...

Kurak idea was to make a game hard as a originals, but IMHO he make it torture not a game But it can give some fun, and can be ended
Posted by »xerus 9th July, 2007

I would play this but it doesnt work for me ;( It changes my resolution to 320 x 240, then never shows up.
Posted by »xerus 9th July, 2007

Angry Phizzy is angry.
Posted by viva/volt 9th July, 2007

I suck too much to even rate this well .
Posted by Fanotherpg 10th July, 2007

>xerus I don't know what is happening that game isn't appearing

Phizzy, I don't know how you jump with the umbrella into a pit, I always jump over it, and to swim you need a flippers and to dive bottles with oxygen.. It's easy man
Posted by DaVince 10th July, 2007

It's always easier for the creator than it is for the players... Hell, that one survival game was easier.
Posted by Fanotherpg 10th July, 2007

Them, like I said I wasn't responsible for graphics, engine and music I was a beta-tester and little help in translation nothing more, and I never played in Dizzy games, so I should have that problems and I passed it by third time cause I don't know how to swim, flippers are to swimming and oxygen tank is for diving. And two times I left oxygen tank underwater so I died.. And other things were for me as non creator and non Dizzy player or fan EASY.. So you know..
Posted by AndyUK 10th July, 2007

Just make sure the people that did make the game reads these comments.

Ive played all of the 8 bit dizzy games, and this is a lot harder than they ever were.
Posted by Fanotherpg 10th July, 2007

At left flippers used to swimming and at right oxygen cylinders used to diving.. So Phizzy don't misinform others..
Posted by Fanotherpg 10th July, 2007

It isn't a Polish logic Phizzy but Kurak logic and yes flippers are used mostly to scuba diving etc. but in DYFA it's used for swimming
Posted by AndyUK 10th July, 2007

Swimming underwater mostly, hence the confusion.
Posted by Zethell 11th July, 2007

Bad engine.. cool sprites & animations.. .. Thats about it, thumbs down.
Posted by Introversity 11th July, 2007

Finished the game, absolute crap.

I'm off to play Knitt, Stumps Dentures and games with well-made engines and great gameplay. I don't see anyone having fun in this walking slowly back and forth across a world you can randomly die in and have to start from the very beginning.
Posted by Del Duio 11th July, 2007

Sorry for game volume but I didn't set it, Kurak throw it up..

Hey, what's Polish for "throw Kurak under the bus"? lol.

And is the term "Monkey Dexterity" known by everyone but me? There's a lot of games where you only get one life, it's not that unheard of. It might need some more balancing so that the game is a bit more forgiving in places though.
Posted by Fanotherpg 11th July, 2007

Zethell [Headware Studios] what is bad in engine in your opinion? Also Introversity what you don't like in it? And why you think that slow walking?

Candy, is used in one of secret areas to unlock new secret area, which contains a very nice secret.

To game, it's really hard for some players which prefer easy, child platformers in which is full (unreal) control and lot of lifes. And in Polish "wrzućcie Kuraka pod autobus", but you can always turn off your speakers.

Posted by Fanotherpg 12th July, 2007

And about what bug are you saying Phizzy. Movement is 'slow' but it is easy to accustom to it. And I agree with you that those two perfect pixel jumps are annoying but they're can be easy deleted.

And it's secret where are those secret areas.. I can also say that you have to use 2 things which ball gives you instead of giving it back..
Posted by Ricky 12th July, 2007

i voted thumbs up,
but i dont have a clue as to what im supposed to be doing in this game
Posted by Fanotherpg 12th July, 2007

Your target is to give back a ball but to do that you must find umbrella which needs a lot of walking and giving/using correct items to correct persons at correct places.
Posted by Wigsplit 12th July, 2007

Reminds me of Spuds Quest. It has sounds from spuds, the graphics look similar, and the readme is basically identical to spuds (I just checked it out). Saying that though, good game cupcake!
Posted by ChrisD 12th July, 2007

Ok, it's a good start. Graphics and presentation are great. The engine is okay but I think you should make Dizzy faster, get rid of the pixel perfect jumping, and give him 3 lives too.

Hopefully with these niggles sorted your engine will be solid enough for a full size Dizzy game, because I love playing fanmade dizzy games and I'll look forward to seeing yours.

Oh yeh, noticed you used a sound effect I made for my Spuds Quest (
Posted by Fanotherpg 12th July, 2007

Like I mentioned Kurak created graphics engine and collected sounds. But in the closest game there would be save points, probably three lives, less perfect jumping (I'll try to reduce it too zero), and add some lives or sth Thanks for comments.
Posted by AndyUK 13th July, 2007

Also ask them to make dizzy walk faster. I'm sure it's very easy to change.
Posted by Fanotherpg 13th July, 2007

OK Truly after some restarts this speed for me is also little irritating but I try to make my best.
Posted by Ricky 14th July, 2007

You are evil, you only give me one life and force me to watch those 5 second intro fade credit screens. You made a horrible mistake. That why i give you 95%
score instead of 100%
Posted by Fanotherpg 14th July, 2007

Credits are presented after you end the game
Posted by Del Duio 14th July, 2007

No he means that after you die it should jump right to the "start game" frame instead of restarting the entire application over. If you're concerned about variables / values carrying over, just make sure to set them all to zero (or clear arrays) whenever the start game menu fires up. I did this before too, and learned my lesson.
Posted by Fanotherpg 14th July, 2007

Ou that thing Yea I know that I mentioned about that to Kurak before he realeased game, but he said that like it is now is a better option cause everybody can start a new game or exit.. I hope that in second game he would do this mistake.
Posted by Ricky 17th July, 2007

DO you know what this game is like.

this is fun, i die, wait 5 seconds watching fade screens, start game over, repeate previous motions, die again, watch the fade screens AGAIN, continue the game, die, WATCH THE FADE SCREENS AGAIN, quit,

this is not "a better option"
Posted by Fanotherpg 17th July, 2007

Like I said I mentioned Kurak THAT THIS FADE SCREENS AFTER DEATH ARE IRRITATING, but he decided that then everyone could decide if they want to quit or play again.. And I'm really sorry about that..
Posted by AfterStar 18th July, 2007

I finished the game, didn't bother for the secret area,though I have a pretty good idea where it is.
The game has nice graphics but a lot of annoying things, such as pixel perfect jumps,unnecessary random rollovers that cost you the game...I lost at the spikes before the umbrella because the character decided to give a little show, the waiting of the starting frames everytime you lose,no hints as to what to do next.

It took me some time to find that you can use the clouds and some more that you had to give the hat to the guy for some slippers before you jump over the other side...and putting the cave at the hill of the cliff was a bit ackward too.

Besides those annoying things was an ok game.
Posted by CubiX 19th July, 2007

Zajebista giera.
Wciąga jak szambo i trudno się z niego wygrzebać!!!.

Jebać pozostałe prace na GOTW!!! Wygramy!!!
Posted by Fanotherpg 19th July, 2007

AfterStarX thanks for comment we will remove this annoying thing and made next game more Dizzy style.

A CubiX napisz coś po angielsku po obsługa skasuje
Posted by Billybobjoe198 22nd July, 2007

Whole game is a load of crap "Get my ball" "I can't get in my house" "WARE IS EEET???" "Strong cage" And then the game kinda justs stops. The cage does nothing. Every thing else does nothing.
Posted by Fanotherpg 23rd July, 2007

If you red comment you will notice that I said that you need to jump right from the grandpa house to find a hat for which you will get item needed to swimming and then you will be capable to use strong cage.
Posted by setä tuomo 26th July, 2007

video mode not supported

Posted by erghhhhx 25th July, 2009

Corrupt file.. :l
Posted by Fanotherpg 26th July, 2009

It's working fine try to redownload it.






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