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Releases, remasters, and reflections, oh my!
News posted 9th February, 2020 by Joshtek 4 Comments

First up, we have three new (or remastered) games to enjoy:

Secondly, Knockturnal wrote a "short Ode to TDC", a forum thread which sparked a bit of reflection from TDC members on their experience of the Klik community over the years. Feel free to join in the discussion to share your memories!

And speaking of old times, if you missed out on the SmileyHouse Reunion you can still play the classic Klik MMORPG SmileyHouse at If you had an old account, to get your account back please talk to Code6 on the SmileyHouse Discord channel linked to on the website.

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Four new Klik games
News posted 23rd January, 2020 by Joshtek 7 Comments

Four new games this time, including a mix of first games, sequels and a blast from the past from an old-timer.

  • Bryce's Movement Engine1 is a "retro-style, niche, abandonware-era platform game" made by elvisish using Clickteam Fusion 2.5+
  • Agent Delta 2 is a shoot 'em up game made by Kane_Harrington using Clickteam Fusion 2.5 where you "plow your way through enemies as you uncover a mystery"
  • Triggerman is a "stealth game where you either sneak or gun your way to your objectives" made by ComradKali using Clickteam Fusion 2.5+
  • The Prison Experiment is a game made by Dog3 in Clickteam Fusion 2.5+ where the goal is to not get caught and to get to the flag room

New Year, New Games
News posted 1st January, 2020 by Joshtek 3 Comments

Happy New Year and (and decade) TDCers! I've gone through the pending games list and approved some games for you all to to play: MonadoBoy64 has brought us three new games made with Clickteam Fusion 2.5+: Junk! ("a space arcade game"), Eolo ("an arcade space shoot'em up") and Lucid Dreams ("a shoot'em up that was made for the Melrose Game Jam").

We also have three games that are the authors respective first submissions to TDC: INCREDIBLE CRAFT!!! has submitted Stick Defend ("A mouse-controlled defence game") made in The Games Factory 2. Joshua Smith has submitted Alien Takeover ("This game is about aliens taking over your planet. Kill to survive!") made with Clickteam Fusion. Felix Wolf submitted Pump Pressure Sprayer ("Grab the pump pressure sprayer and defend your precious plant from thrips!") made with Clickteam Fusion 2.5+

Throughout 2019 have also been more games submitted to TDC than have been listed on the homepage, so check out for the full list of accepted games!

Merry Christmas from TDC
News posted 25th December, 2019 by Joshtek 7 Comments
I'd like to wish everyone a super awesome Christmas with sprinkles on top on behalf of TDC. I've gone with the image of Circyclaus on the right as a convenient segway into mentioning a Clickmas game I didn't feature in last year's Christmas post. As you might or not might not be aware, The Santa Claus Project is a "16-level platformer in which you control Santa" released on Christmas Even 2007. What makes it special is that rather than being part of a Christmas competition it was part of a Christmas collaboration featuring multiple TDCers who each contributed to the levels designs. So take your party hats off to Circy (who led the project), Adam, Jake Greer, Popcorn, AndyH, Dynamite 422, Game_Master, Krush Brother, and Xerus for getting into that festive spirit.

Do you have any fond memories of taking part in a collaborative Click project (Christmas or otherwise), maybe with someone you had never even met? 'Tis the season to share your experiences in the comments!

P.S. If you want to get even more festive then you can go to to change to TDC's Xmas Skin.

The ghost of Halloween games past...
News posted 31st October, 2019 by Joshtek 3 Comments

Happy Halloween everyone! For those feeling in a spooky mood I've put together a selection of Halloween games from years gone by...

Made in Multimedia Fusion 2:

Made in Multimedia Fusion 1.5:

Made in The Games Factory:

Oh, and click here to change to the Halloween theme for The Daily Click!

Reunion planned for Klik MMORPG Smileyhouse
News posted 26th August, 2019 by Joshtek 13 Comments

SmileyHouse was a fun and quirky MMORPG made in Multimedia Fusion using MooClick that was active between 2002 and 2008 where everyone had their own customisable smiley. It featured player-on-player combat, enemy monsters to fight, mining, fishing, cooking, quests, rubber chickens, dungeons and of course tree shaking. Many of the players were, perhaps unsurprisingly, members of the Klik community, and ended up joining in with the development of the game by making their own mini-games, contributing graphics, or suggesting ideas. I ended up joining the team pretty early on, but the main author is LittleWashu AKA Code6.

Code6 will be turning his Jamagic-based servers back on for a reunion event which kicks off on Sunday the 22nd of September 2019 (1PM EST, which is 6PM BST or 5pm UTC). He has even recovered everyone's old player accounts from a 2010 backup. At present there are no plans for the official server to remain up for more than a few days after the event so be sure to put it in your calendar.

For more information you can check out the Official SmileyHouse Reunion website. The whole event will be organised via the SmileyHouse Discord so those taking part are advised to join the chat for technical support and general discussion. People are also encouraged to spread the news about this reunion amongst the community, especially for those in touch with people who used to play the game back in the day.

Three new (old?) entries in the Click Museum
News posted 24th August, 2019 by Joshtek 6 Comments

Check out the latest additions to the Klik Museum as suggested by TDC members:

Eternal Daughter, an epic platformer by Derek Yu and Jon Perry of Blackeye Software (suggested by Piscean).

Jonny RPG, an experimental semi-autobiographical action adventure game by Jonathan Smeby (suggested by Fish20 and UrbankMonk).

Monster and Monster Jr, circa 1997 platform games by Mike P. Vickner (suggested by nanoco).

Check out the rest of the Click Museum at

Suggest a classic game for the Click Museum
News posted 12th April, 2019 by Joshtek 7 Comments

The Click Museum is a place for treasured classic games made with Klik & Play, The Games Factory, Click & Create and Multimedia Fusion. Do you think we are missing any key classics from our Click Museum collection? Let us know in the comments!

We are especially interested in hearing why you think the game is a 'classic'. Is it because it was an early game that became a cultural touchstone? Did it inspire you to make your own games? Was it just really fun?

No need to be shy - nomination of your own games is fine if you think they meet the criteria so long as you let us know that you were involved in the game's development.

We would also like to hear from developers behind games in the museum: Why did you decide to make the game? What was it like to develop the game? Was there any notable difficulties that you faced or neat tricks that you used? Were you inspired by other Click games? What did you make of the reception of the game then, and what do you think of the game now after all this time?

Fusion 2.5+ has been released and Fusion 3 update
News posted 2nd April, 2019 by Joshtek Post A Comment

It was delayed slightly because Steam doesn't like releases on Sundays, but Clickteam Fusion+ DLC has now been released! The price has also been revealed at $59.99 USD but will be on sale for the first two weeks for $49.99 USD (around £40). Fusion 2.5+ is an add-on, so you will need to already have Fusion 2.5. Based on what Clickteam have said (see below) the fact that this is released is a paid-for add-on is due to a combination of Fusion 3 being some way off and Fusion being on a purchase model rather than a subscription model. Because Fusion 2.5+ is an add-on Fusion 2.5 will still get updates like bug fixes.

There are a number of features I've not detailed on my previous Fusion 2.5+ posts, including the ability to define up to 260 named alterable values and strings per object (compared with 26 for each previously). As noted in the comments section of the previous post the child events system was one which was originally discussed as part of the Multimedia Fusion 2 private beta and was subsequently touted as a feature of Clickteam Fusion 3.

Speaking of Fusion 3, Clickteam recently stated in a Facebook post that they "are still working hard on Fusion 3 but due to some delays due to change in staff and some other factors, it will be some time yet". A recent Clickteam forum post from Clickteam's UK Manager Simon Pittock responds to queries about the console exporter service by stating that: "...Clickteam needs to earn realistic profit for the amount of development time we expend, in order to drive the Fusion 3 line (and Fusion 2.5 / Fusion 2.5+ / exporters) hard with heavy investment in new developers and resources...Users very loudly said "NO" to subscription model so we have to realistically balance revenue streams to ensure that along with being accessible, Fusion 3 makes more money and drives the company forward."

Fusion 2.5+ Sub-Events, Profiler and Release Date
News posted 9th March, 2019 by Joshtek 6 Comments

We noted back in January 2019 that Clickteam were working on both Fusion 2.5+ and Fusion 3. Since then we have no heard much about Fusion 3, but we have had two blog posts detailed some of the new features in Clickteam Fusion 2.5+.

In their Fusion 2.5+ Sub Events blog post, Clickteam talk about how their introduction of 'child events' makes it easier to develop and maintain your game 'code'.

Meanwhile, focusing on a difference type of performance improvement, Clickteam's Fusion 2.5 Profiler Spotlight shows off a new tool to help people identify performance bottlenecks

The Sub-events blog post also contained another bit of information... a release date announcement! According to Clickteam: "You will be able to get your hands on it by the 31st March 2019". We are still waiting on a price announcement.

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