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Title Rating Views Author Added
The Random Story Game (#1)
From the forums
 
 3.35
6090 Sumo148 6th Dec 09
Lacewing Basics
How to turn your game into an online game
 
 
13234 Sumo148 18th Nov 09
What game making is all about.
A description of game programming as it should be: your creativity.
 
 
5932 Ken Larson 8th Nov 09
Can MMF2 Move Forward?
Does Multimedia Fusion 2 have what it takes to move forward?
 
 2.7
8303 Silveraura 7th Oct 09
Randomly Naming Generation
It's totally random
 
 
6568 Chloe Sagal 6th Oct 09
Thirteen Years Of Klik Memories.
A step back into the community of yesteryear.
 
 3.65
6403 The_Antisony 2nd Oct 09
Click Convention 2009 Report Part 4
Late report of Click Convention 2009 with some organisation stuff and pics
 
 3.35
7810 Fanotherpg 18th Aug 09
Click Convention 2009 Report Part 3
Late report of Click Convention 2009 with some organisation stuff and pics
 
 
6961 Fanotherpg 18th Aug 09
Click Convention 2009 Report Part 2
Late report of Click Convention 2009 with some organisation stuff and pics
 
 
12341 Fanotherpg 18th Aug 09
Click Convention 2009 Report Part 1
Late report of Click Convention 2009 with some organisation stuff and pics
 
 
8021 Fanotherpg 18th Aug 09
Wargame Making Off "AI Navigation and Nodes"
In this article I'll Explain how the Wargame AI Navigation System Works.
 
 
5885 Mxthe 12th Aug 09
OINC Basics TDC Chat Games
The basics of online games and apps using the OINC client.
 
 3.35
9334 Jon Lambert 10th Aug 09
Don't conform, fight the power!
Just a few thoughts on why we make the same games every time...
 
 
6485 Marko 9th Aug 09
Fixed Values and Making Them Yours
Looks at fixed values; Finding it, dissecting it, and when to use them.
 
 2.5
8785 aphant 6th Aug 09
3D isometric projectile motion
How to make an object arc and bounce in isometry
 
 4.15
12263 Rick Shaw 4th Aug 09
Movement, Collision and Line of Sight
Various Tricks Involving Movement, Collision and Line of Sight I Devised
 
 4.35
14689 MrMcFlurry 4th Aug 09
'Pen and Paper' theories
Abstract design ideas, narrative flow, emergent gameplay, ogres
 
 3.35
6491 Neuro 2nd Aug 09
Marko's Cornwall Arcade Scene Round-up
A look into what Cornall folk have been playing this summer
 
 1.65
6083 Marko 27th Jul 09
Save/Load with Ini (easy way)
How to save Objects, values and strings with Ini Easily.
 
 1.65
5518 Alex Rheault 18th Jul 09
Pixel-Perfect (better than 360 degrees) Shooting Tutorial
The same as my tutorial, except in pure text form (for TGF owners)
 
 
7605 Jack Zhou 11th Jul 09
GPs and APs - Part 1
Geometric Progressions!
 
 
7098 -J- 10th Jul 09
How to create a console
like the one in Portal
 
 
6397 Sumo148 6th Jul 09
Spread Value Annoyance
Problematic automatic numbering of Spreads
 
 0
6257 MBK 4th Jul 09
Wargame Making Off "Save system and data storage"
In this article I explain how I made the storage system in wargame
 
 
5314 Mxthe 4th Jul 09
Wargame Making Off "Sound Channels and DirectShow Objects"
In this article I'll explain how I splitted the sounds in Wargame
 
 
5648 Mxthe 4th Jul 09
Dealing With Numbers (Part 2)
Formulas, stats, some math. The hard way.
 
 4.15
6735 Muz 3rd Jul 09
Problem Solved: Leading a moving target
3 different methods of varying complexity to accomplish the same thing!
 
 3.35
8325 Cameron L Mercer 1st Jul 09
Dealing With Numbers (Part 1)
Formulas, stats, some math. The easy way.
 
 4
6107 Muz 30th Jun 09
Klik Programming Gems: Smooth rotation, Vector Movements, and Jump heights
Smooth rotations, vector based AI driving, and calculating jump heights!
 
 4
7601 Cameron L Mercer 30th Jun 09
Game Design Goals
First thing to do when starting a game...
 
 
6299 Muz 29th Jun 09
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