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Review: Air Pop! Neo
Well I was looking forward to this game for a long time, with all the hype and all, and was dissapointed.
Firstly the visuals were great, Chris Och did a great job and all kudos to him, but that is one of the only drawing points to the game.
The major let down in this game is the flawed control, I will describe it as 'plastic'. It would have been better sticking with the clickteam movement.
Another drawback is the save function, or the lack of one. But it seems I don't even really need one as the game is short.
Maybe it would have gotten better reviews if the game wasn't as hyped as it was. (and the bug in the falling level is anoying)
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