Zephni - Basics of a Platform Engine (Fixed)
Submitted:|| 29th April, 2008
Edited By Zephni on 4/30/2008
~ Hey i was speeking in the forums about platform engines, and Shroomlock pointed out that people don't let people have there platform engines... An enraged me wanted to put this right!
so i went and built a lil' platform engine after a while taking some pointers and fitting basic and a bit more tech together to bring you the custom move engine i jus uploaded.
it includes basic concepts such as:
up/down/left/right collision (wow it'd rubbish with out that)
Jumping/Double Jumping ( the amount of jumps can be defined by a varable)
Wall clinging, and slideing
The Dialogue engine i made earlia today, was just implemented aswell.
And you can change all the values like speed and jump strength, gravity and the like by a AltVal!
Oh and some funky camera tecniques!! you love it.
IMPORTANT NOTE: this is currently commented to suit my needs so i know where stuff is, but it's not "TUTORIAL WORTHY".
Depending on the response i get for the engine, and wether someone specificaly wants to understand it better, or just wants help with their engine, then just comment me and i might upload a fully kitted out tutorial version! im too nice you see
I just noticed ive bin uploading lotsa stuff recently, sory i had "writers block" for about half a year, and i geuss ive just goten back in to the swing of things and need an outlet of doom..
I meen i havent even got MMF2 yet! what a freak! gonna order it tommuro YAY!
PS: PLEASE tell me if you notice ANY bugs!! it would be apreciated as i'm most probly gonna base a platform game off this engine. Many thanx.
- Enjoi -
Review This Download
http://www.box.net/shared/cb4nmxurk0 (30 kkb )
My other cars a BalrogRegistered
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