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Special Agent (Demo)
Author: David Newton (DavidN) Submitted: 30th September, 2006 Favourites:0
Genre: Platformer Downloads: 284

Edited By Clubsoft on 2/21/2008

Edited By David Newton (Wong) on 9/30/2006

"Special Agent" is a game inspired by Apogee's old platformer "Secret Agent". The game is a series of platform levels with individual objectives, which range from destroying targets to collecting items and several more complex stages.

You play as Special Agent Robert, whose latest assignment is to reach one of the remote islands owned by the SDDS (the Society for the Development of Diabolical Schemes) and to sabotage their buildings. This will prevent them from being able to carry out their world-threatening plans, such as flooding the crisp market with Prawn Cocktail flavour, and giving Jeremy Beadle another daytime TV programme.

There are two game modes - Graded and Time Attack. In Graded mode, you are scored on how completely you finish every mission, with regard to enemies destroyed, items collected, and so on. In Time Attack (which opens after you've finished a level in Graded mode) only the time you take to reach the exit matters.

In this demo, three stages are available - the tutorial and two full levels. You'll be able to save the world from a virus to remove all Click games from the Internet, and a spate of demo timeouts. The online high score table also works for the two game modes on all levels.

The game's site is at . Any comments, bug reports and other suggestions are welcome, here or at the site.

I've just been reminded that I'd better explain the controls. S is the Jump/confirm button, Tab to cancel/show your objectives, and A and D to fire.

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Posted by Ski 30th September, 2006

Posted by Ski 30th September, 2006

cool and nicely presented but are the controls in the main menu?
Posted by Corny 30th September, 2006

Yeah I had to figure out the controls at first as well. But apart from that :
Wow this really pleased me! I like the style and the leveldesgin of this, furthermore programming and controls feel pretty polished Download recommended, IMO one of the best platform-games released in the last few months! Furthermore, I loved the original game ^^
Posted by David Newton (DavidN) 30th September, 2006

Hah, controls are explained in the instructions - but you have to work out the controls to get there

I'll put a note in about that. For now: S is your jump/start button, A and D to shoot.
Posted by Ski 30th September, 2006

Oh I didnt move to the right location on the map . It works now Very nice indeed
Posted by Hempuli 1st October, 2006


This plays very much like commander keens or duke nukems.... mmm...
Posted by Flava 1st October, 2006

Awesome game
Posted by Guspad 1st October, 2006

Great Work!
But Why Dr Robotnik... (the last screenshot)
Posted by steve 1st October, 2006

This is brilliant!!!
I just finished the first level.

*good movement
*Lots of destructable stuff
*Good collisions and interesting deaths from the enemies

Great job, David
Posted by X_Sheep 1st October, 2006

Excellent remake.
Posted by Jarzka 1st October, 2006

Seems very cool
Posted by markno2 1st October, 2006

Nice. Will it be fullscreen?

I noticed you can shoot while the mission briefing is still active at the beginning of a level.
Posted by Corny 1st October, 2006

Well, I played it once again today and I still find it very amusing (even read the instructions, funny stuff. google earth, lol).

What I have noticed though was, that sometimes the game won't recognize when I have finished a level so the Level stays red after playing it and finishing it. Another sidenote : In the level where you can enter the building from outside, I believe something should be done with the paralax scrolling within the building - it could never scroll that far if the building was only so big as it is.

Apart from that, very great game!! Hope it get's finished soon ^^ (take your time though). I especially liked how you can shoot left and right with special buttons so you don't have to walk or jump into the direction that you're shooting at.
Posted by David Newton (DavidN) 1st October, 2006

Corny: I think I've found the bug that caused that - the game was staying in Time Attack after it had been played once. I'll reupload a fixed version.

Markno2: I'll get that fixed as well.
Posted by Knudde (Shab) 1st October, 2006

Very nice game here Wong, decidedly old school, but that's not a bad thing when great care has been taken to make sure the game is good.

The only thing that I have an issue with is your shooting system. Having two buttons to fire is a bit annoying. Other than that though, it's coming along spectacularly.
Posted by X_Sheep 1st October, 2006

Yeah, I think there should be an option for 1/2 firing buttons.
Posted by X_Sheep 2nd October, 2006

Posted by Hempuli 2nd October, 2006

This can become my favourite click game ever!
Posted by steve 2nd October, 2006

^^ agrees with hemp
Posted by CsaR 2nd October, 2006

Great game, I like the level design and everything. I also like how you gave us more bullets to work with than in the original.
Posted by ]Alpha[ 5th October, 2006

Very nice game
Posted by X_Sheep 7th October, 2006

Random suggestion: There must be a mission about eBaum's World.
Posted by David Newton (DavidN) 7th October, 2006

=D I'll definitely put that in!
Posted by Iv4n 8th October, 2006

Though I was a bit skeptic about this game, now I'm eagarly waiting for new levels! And to see the new world map! Great job indeed. And thanx for bringing the excelent gameplay of the original SAM into a new heights.

Just to ask: any chance to make an option to little slow down the gameplay? Although it's really fine like it's now, I would love to see a bit slower one, like it was in the original SAM. No hiscores whatsoever for this mode, just as an (secret) option? Thanx.
Posted by Iv4n 8th October, 2006

Aand how can ensure that nobody is cheating on the global top lisT?
Posted by David Newton (DavidN) 8th October, 2006

I could do - it may be something as simple as slowing down the frame rate. I'm glad to have converted you

The high score list is protected by a checksum system. Some of the times posted so far seem very low, but they're all possible.
Posted by Bibin 8th October, 2006

Nice! the Style reminds me sorta of Warioland 2 for GB/GBC.
Posted by Spiriax 9th October, 2006

Wonderful game. I enjoyed it and are looking forward to the full release.
Also, the music.. !! It's difficult not to whistle to it while playing. (Sometimes sounds alot like Megaman X)
Posted by Hempuli 11th October, 2006

True! I love that Computer Centre-music!!
Posted by thinlikenate 12th October, 2006

i'm sorry if you've answered this already, but when is this game gonna be finished?
Posted by David Newton (DavidN) 12th October, 2006

I think it'll be done by the end of the year. If you want progress updates, keep checking the site - I do remember to post there occasionally (it's linked in the description and demo).
Posted by Johnny Look 12th October, 2006

OMG ! Awesome game dude !
Posted by Deathbringer 15th October, 2006

Yeah, Beadle's About should be bought back to Saturday night primetime!, not shoved in a daytime graveyard slot for students and chavs!. No, wait, in these days of digital TV we should be given.... BEADLE 24! Round the clock windups with identical replicas of people's cars being squashed by diggers!





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