To be honest, if it's for a computer game I don't think it matters how complicated the logo is. In most cases the company logo is shown for anywhere up to 20 seconds and maybe even beyond that. I'm not sure why people are still thinking Valentine wants to print this off, he's already stated that he doesn't.
Originally Posted by -Adam- To be honest, if it's for a computer game I don't think it matters how complicated the logo is. In most cases the company logo is shown for anywhere up to 20 seconds and maybe even beyond that. I'm not sure why people are still thinking Valentine wants to print this off, he's already stated that he doesn't.
It's to do with good design. A logo should always be available in monotone, and should always be "drawable" from memory, no matter what medium it's been displayed through; it make the logo more memorable and thus the company/studio - which is the whole point of a logo.
Oh and the "us" thing - yeh it's about dialect and all that shiz. Dint mean to confuse yas wi' it like.
Originally Posted by Dr. James Bloom is a real time shader, since that's a Photoshop (or whatever) image it's just known as "blur"
But yea, that above one is too difficult to read on a quick glance over.
"Glare that is caused by a shiny object reflecting too much light into a television camera." - Answers.com
The method to which you achieve this effect has absolutely no relevance to the term bloom. The name for the shader was derived by the already pre-established name for the lens effect. You're confusing the name of the effect, for the method used to achieve it. The two are not interchangeable, sorry.
But even so it isn't bloom it's just flattening of layers and adding a blur (or likely having 2 flattened layers, the blurred one underneath the regular with a layer transparency effect added making some details retained).
Hmm, from all my years at university Bloom was always used to describe a real time effect, like HDR or mipmap textures... Something which does exist on a 2D image but has the term discarded since it's useless in that situation.
Originally Posted by -Adam- That would be because logos should be resizable (and remain readable at different sizes) to go on commercial products/advertising products, this however is going to go in a game.