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UrbanMonk

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29th January, 2009 at 14:13:22 -

I originally planned on adding bloom just the background so as not to distract from the Title, but here is the non-bloomed version anyhow.

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And a extra explosive version

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Edited by UrbanMonk

 
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Dr. James MD

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29th January, 2009 at 15:17:44 -

Bloom is a real time shader, since that's a Photoshop (or whatever) image it's just known as "blur"

But yea, that above one is too difficult to read on a quick glance over.

 
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Candy Cane
29th January, 2009 at 15:30:39 -

To be honest, if it's for a computer game I don't think it matters how complicated the logo is. In most cases the company logo is shown for anywhere up to 20 seconds and maybe even beyond that. I'm not sure why people are still thinking Valentine wants to print this off, he's already stated that he doesn't.

Edited by Ski

 
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Matt Boothman

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29th January, 2009 at 19:15:28 -


Originally Posted by -Adam-
To be honest, if it's for a computer game I don't think it matters how complicated the logo is. In most cases the company logo is shown for anywhere up to 20 seconds and maybe even beyond that. I'm not sure why people are still thinking Valentine wants to print this off, he's already stated that he doesn't.



It's to do with good design. A logo should always be available in monotone, and should always be "drawable" from memory, no matter what medium it's been displayed through; it make the logo more memorable and thus the company/studio - which is the whole point of a logo.

Oh and the "us" thing - yeh it's about dialect and all that shiz. Dint mean to confuse yas wi' it like.

Edited by Matt Boothman

 
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29th January, 2009 at 19:27:03 -


Originally Posted by -Adam-
I'm not sure why people are still thinking Valentine wants to print this off, he's already stated that he doesn't.



"If you can't print it, then it's not a good logo." That's what several of my art teachers have said.

 

Silveraura

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29th January, 2009 at 19:39:35 -


Originally Posted by Dr. James
Bloom is a real time shader, since that's a Photoshop (or whatever) image it's just known as "blur"

But yea, that above one is too difficult to read on a quick glance over.



"Glare that is caused by a shiny object reflecting too much light into a television camera." - Answers.com

The method to which you achieve this effect has absolutely no relevance to the term bloom. The name for the shader was derived by the already pre-established name for the lens effect. You're confusing the name of the effect, for the method used to achieve it. The two are not interchangeable, sorry.

Edited by Silveraura

 
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Dr. James MD

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29th January, 2009 at 19:45:45 -

But even so it isn't bloom it's just flattening of layers and adding a blur (or likely having 2 flattened layers, the blurred one underneath the regular with a layer transparency effect added making some details retained).
Hmm, from all my years at university Bloom was always used to describe a real time effect, like HDR or mipmap textures... Something which does exist on a 2D image but has the term discarded since it's useless in that situation.

 
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Candy Cane
29th January, 2009 at 19:53:13 -


Originally Posted by Adam Phant

Originally Posted by -Adam-
I'm not sure why people are still thinking Valentine wants to print this off, he's already stated that he doesn't.



"If you can't print it, then it's not a good logo." That's what several of my art teachers have said.



That would be because logos should be resizable (and remain readable at different sizes) to go on commercial products/advertising products, this however is going to go in a game.

 
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29th January, 2009 at 21:12:30 -

I did a unique version for your logo. I think it looks pretty professional (cause I also do logo design as a freelancer and spend some time thinking for a unique logo for you).

Here it is, hope you like it:

Image

(I can provide the psd if you need)

 
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29th January, 2009 at 21:20:43 -


Originally Posted by -Adam-
That would be because logos should be resizable (and remain readable at different sizes) to go on commercial products/advertising products, this however is going to go in a game.



It could also go on his website.

 

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29th January, 2009 at 21:21:26 -

If you offer money, people come a-runnin'.

Oi moocow, people even argue about logo design techniques here. >_< *Slams head against wall*

Edited by OMC

 

  		
  		

Marko

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29th January, 2009 at 21:24:44 -

I like Mr Green's logo the best very flash!

 
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29th January, 2009 at 21:31:42 -


Originally Posted by Mark Radon
I like Mr Green's logo the best very flash!



Yet that is actually the hardest to read?

 
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chrilley

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29th January, 2009 at 21:36:07 -

Which logo did he pick?

 
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Marko

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29th January, 2009 at 22:35:02 -

@-Adam-, yes it is tricky whilst still, as it is. If it was nicely animated though i think it'd look fantastico! Or maybe just add glow around the text?

Edited by Marko

 
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