Originally Posted by Dr. James Also a good logo needs to work on any kind of background with only the simpliest of colour changes.
It also needs to be easy to print. BrandonC's first logo and Klikmaster's logo both look nice, but no one would want to print it. They'd be more suited to things that would stay 2D and virtual, like installers or desktop icons.
Va1entine, before you choose a design, I have about 6 that I made in my Theory of Knowledge class this morning. They're only on paper and I'm in school right now, so I can't draw them on the computer just yet. That will be about 8:00 tonight, since I have to go to work today. So please hold off until then.
The top three are variations on the same theme, and I would recommend the middle one. The other two just show how it can be altered if needs be.
It is monochrome, which maximises its versatility as shown on the examples to the right. You can change it to fit almost any colour scheme, meaning you don't have to worry if your games wildly differ in tone or theme, or if you change your site design. You can also enhance the logo to fit with every game, as its shape is easily recognisable (e.g. make it drip with blood in a horror game, make it out of stone in a caveman game, etc).
And if you ever did go professional, the monochrome base will print out perfectly on any B/W Laser Printer.