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360 Degree Movement Collision Detection
Author: Noyb Submitted: 26th July, 2004 Favourites:0
Genre: Engine Downloads: 274

Edited By Noyb on 7/12/2006

Simple 360 degree stop/go style engine (adapted from code by FireMonkey on Code-It), but with a four-detector collision detection that allows the player to collide with the frame boundaries, obstacles, and active objects (just put in group 0). Made in MMF 1.5, but requires no extensions.

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Posted by ben mercer 29th April, 2005

This could be really useful for a zelda style block made game. It coudln't really be very useful for a game with collision planes that werent 0,90,180 or 270 degrees though. This would probably be most useful in a block style game where the user control is point and click, as most block games dont tend to be in 360 degrees.





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