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SircatmaN



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22nd July, 2008 at 03:35:54 -

Thought I would post a "I'm back but never really left because I didn't have a I'm leaving topic" topic I stopped coming to the site with alot of regularity because I got engaged and bought a house and just had other stuff to do. I stopped back maybe twice a year when I was bored on the net and remember TDC and d/led some games here and there at the time. I was browsing here yesterday and found out about Construct and I'm really interested in it so I decided with this burst of energy (and the fact I now work nightshifts and have nothing to do all day except gym and counter strike source) I might come back and try and FINISH something haha.

Its a shame people still have all these "Im going" topics. Do you really think anyone cares? TDC is a website not a country. You dont get a goping away party. You just stop typing the address in your browser.

 
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22nd July, 2008 at 03:54:51 -

Hang on, how many members have left in recent weeks? I've been busy with actual life, and I come back and things seem to be falling to pieces.

 
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22nd July, 2008 at 04:17:57 -

nothing is falling to peices and hardly anyone has "truly" left. they keep tryin to get out, but tdc keeps pulling them back in.

 
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SircatmaN



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22nd July, 2008 at 04:23:28 -

Anyway... whats this I hear about Construct games not being able to win Game of the week? Whats up with that rule? Sounds ridiculous to me.

 
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Ricky

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22nd July, 2008 at 04:44:19 -

There is a secret way to make them eligible, but you need mmf2 to do it.

 
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22nd July, 2008 at 04:54:00 -

I dont see why they cant be eligible? Who made that stupid rule? I thought the daily click was about supporting people who make games and giving them somewhere to promote. Seems wierd to say We'll let you upload your game but even if it is better than a game made in MMF2 we wont let you compete because your not using the program we like more.

Rikus thats not TDC is it? The only reason all the games were TGF/MMF before was because there was nothing else that came close, now we have a program which has the possibility of being even better and we snub it? Crazy...

 
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22nd July, 2008 at 05:16:33 -

This is how you can disguise your construct games as MMF games:

First compile your construct game and embed it into your mmf aplication
Image

Then in the events, have mmf immediately open the construct game and close the mmf application.

Image

Now you have a contruct game hidden in an mmf app, ready to win gotw

Image


The only dead give away is that the mmf application will briefly flash before the construct game starts up.



*Please note that the above is immoral. Don't do it




Image Edited by the Author.

 
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SircatmaN



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22nd July, 2008 at 05:18:42 -

Funny but I dont see why anyone should have to got hrough the effort rofl.

 
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Knudde (Shab)

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22nd July, 2008 at 05:18:57 -

Well I'd have to say that's the first I've heard of it. I think what you're referring to is a comment that someone made that klik products are dominant here and some people would not vote for something because it's made in construct. It's not site policy. We accept all game regardless of what it's made in.

 
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22nd July, 2008 at 05:45:43 -

It was something I read on another site. Good to hear its not true I think people will vote for any game aslong as it is really good.

 
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Attan



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22nd July, 2008 at 13:47:59 -

I was the one who said it on the scirra boards, but i got it from when i was reading a thread here and some admin (don't remember who it was) clearly said that they would accept games made in construct, but they won't be allowed to compete for GOTW. I'm glad to hear you've changed that

 
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22nd July, 2008 at 14:24:52 -


Originally Posted by SircatmaN
It was something I read on another site. Good to hear its not true I think people will vote for any game aslong as it is really good.



I wonder what site that was...

 
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Candy Cane
22nd July, 2008 at 14:37:15 -

One would have thought The Daily Click refers mainly to Click games.

 
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SircatmaN



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22nd July, 2008 at 15:08:29 -

Well then wouldn't it be the daily "Klik" ?

Also "one would think" that create-games.com would be for people who... create games?



Image Edited by the Author.

 
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Marko

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22nd July, 2008 at 15:22:20 -

The name "The Daily Click" was probably used in reference to the fact that Clickteam products were the only mainstream drag-and-drop games making program on the market at that time. That doesn't apply anymore with the likes of Construct on the market, but it would be daft to not include their games.

 
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22nd July, 2008 at 15:29:32 -


Originally Posted by SircatmaN
Well then wouldn't it be the daily "Klik" ?

Also "one would think" that create-games.com would be for people who... create games?



Image Edited by the Author.



Hahaha, yes exactly. People can't even create games properly in a Clickteam product, because they lack the skills to make something like Noitu love 2, yet they want "more power" with something like construct. Apparently this software gives you super talents over night.

 
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22nd July, 2008 at 15:37:21 -


Originally Posted by -Adam-
Hahaha, yes exactly. People can't even create games properly in a Clickteam product, because they lack the skills to make something like Noitu love 2, yet they want "more power" with something like construct. Apparently this software gives you super talents over night.



I agree with this. It's like people who say that Gamemaker is better than MMF2 because it can do 3D, yet I haven't found any 3D Gamemaker games that are any good.

 
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22nd July, 2008 at 15:40:01 -

I bought Gamemaker thinking it would be a much easier version of Dark Basic, but boy it was so dumbed down!

 
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SircatmaN



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22nd July, 2008 at 15:40:48 -

It doesnt give you super talents over night but it does give you ALOT of features that were missing (but should have been included) in MMF2. I mean the tech demos from Construct are very impressive and easy to do in Construct. I feel once people have had a bit more time we might start seeing some amazing hardware accelerated gamed from construct. Kind of reminds me of when Xbox came out and all the PS2 fanboys said it would never succeed because it wasnt made by Sony(Clickteam) even though it brought much more than what the PS2 had available. By the end of the last console wars I would say it was doing much better than sony.
But I wasn't here to argue about what software YOU guys use, your entitled to stay with dated software. All I wanted to know was if Construct games were allowed and if not why not. Thats been answered and it appears they are allowed to enter for gotw (Once some are finished providing they are any good).

I also wanted to know why everyone has to go on and on about leaving. No one cares.

 
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Codemonkey

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22nd July, 2008 at 15:48:41 -

The thing I've noticed about construct it, sure it's got a whole bunch of nice features, but all I ever see come out of it are effects and tech demos! Has anyone made a full-fledged game out of it? Any thing that can be compared to the great games TDC seems to pump out every week? Not from what I have seen.

 
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22nd July, 2008 at 15:50:59 -

@ SircatMan

Uh, you're still missing the point, sugarplum. I don't think software has anything to do with it. It's to do with talent of the user, and the way the software is used to it's full potential, and so far very few people are actually pushing the boundaries of MMF2, so why construct is so desperately needed I don't know.

Image Edited by the Author.

 
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22nd July, 2008 at 16:12:49 -

Nicely said! !!!!

 
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22nd July, 2008 at 16:25:34 -

I know that people supporting Construct have been shouting about it's power and how it's better than MMF2 .etc. But I think the main advantage for Construct is that it is completely free. Software-wise, they're almost exactly the same, except that Construct still has a few bugs that need ironing out.

Also the reason nobody has made a game in Construct is because it hasn't reached version 1.0 yet, and is still in beta. Nobody wants to go ahead and create a full game in a product that has bugs and might screw up all your hard work.

I personally think that it is great that MMF2 has gotten some competition - it means that we have more choice in what we use to create games. I agree with Adam that if the developer sucks at making games, then it doesn't matter what tool they use. But sometimes the tools can help you make better games. I'm sure people will make their own decision (if they haven't already) when Construct is no longer in beta, and no longer has any bugs/issues.

 
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SircatmaN



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22nd July, 2008 at 16:44:18 -


Originally Posted by -Adam-
@ SircatMan

Uh, you're still missing the point, sugarplum. I don't think software has anything to do with it. It's to do with talent of the user, and the way the software is used to it's full potential, and so far very few people are actually pushing the boundaries of MMF2, so why construct is so desperately needed I don't know.

Image Edited by the Author.



The reason there is alot of tech demos is because everyone is (like me) still learning all the new features that were missing in mmf2. Im not saying mmf2 isnt great I just felt there were alot of basic things it was missing that meant you would need to code a whole lot of crap that you dont need to in construct to get some very nice effects.
As for no games being made alot of these so called great games that get released every week have been worked on for upto and over a year or even more. Everyone is still learn construct and even though its alot like mmf2 it is also quite a bit differant and I find that atleast I myself am relearning some of the basics. I think this is why alot of people dont like the program, they think they are so great with mmf that as soon as they need to learn a few basics again its all too hard and not worth it and the program is crap.
And to be honest with you I feel that those tech demos are better than 90% of the crap released on here. The only reason I'm even interested in makign games again is because of this software I think its great. I can't wait for v1.0 to be released. At the moment I'm just getting back into the swing of things, since MMF deleted my last big project and rendered the files corrupt for the 81709827419823471089724th time years ago I got sick of it. Hopefully this program wont freak out and crash when I make a semi big project. Time will tell.
And have many people actually gone through all the tech demos on scirra? like the bump mapping one? or the RTS? or the GTA style game? Alot of the things in these that people have been trying to fake for years in mmf is so easy to do in Construct and leaves you more time to work on other things. It wouldnt suprise me if we see a full GTA 1 style game out of construct soon as the tech demo already has alot of the basics required.
Hell I've only been playing around with construct for a couple of days, I cant wait to see what it will be like after a couple of years like when I was using K&P,MMF,MMF2.
But hell I'm more than ready to jump ship as soon as Clickteam release something better (like the MMF3d we have been waiting forever for) I'm not biased I'm more than happy to go with the flow.

 
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22nd July, 2008 at 16:55:48 -

The rain tech demo was a complete load of crap IMO. It's also very easily achievable in MMF2. None of these "amazing effects" Ive seen so far have amazed me at all, but perhaps they would appeal to those who can only make MS Paint styled pong games?

I mean, let's take the rain effect, for example. To me, it just looks like a rain animation using alpha channels, following the frame around. I don't know if it is actually that or not, but seriously.. it's nothing big at all, and it's probably the most boring example somebody could have made.

"It wouldn't surprise me if we see a full GTA 1 style game out of construct soon"

Why not make a GTA styled game in a MMF styled program?



 
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22nd July, 2008 at 17:26:21 -

Sorry, but when we hit a boundary in MMF2, we don't post the game for everyone to see our failure. There are boundaries to be hit, and we usually hit them hard. It mostly ends up being the game maker's fault, but the fact that we couldn't flexibly make it work from that position and had to redo/drop the project makes MMF a very harsh tool to use. There's a way for everything, but being punished for picking the wrong way is what people bitch about most.

I don't understand why people think no one's realized MMF's 'true power'. It's a TOOL. Like a crayon. You can't really realize a crayon's full potential, maybe just get closer to it. This whole full potential is kinda a bullshit argument used against anyone arguing for construct.

 
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Candy Cane
22nd July, 2008 at 17:34:50 -

It's all very well blaming the software, but perhaps you're not as good as you like to think you are? It's harsh but true.

"I don't understand why people think no one's realized MMF's 'true power'."

People have realized it. Noitu Love 2 and Project Rollercoaster demonstrate that, but my point is that the people like yourself don't get anywhere near that standard, or try or have the ability AT THE MOMENT, yet you complain about MMF2 being harsh. TRY HARDER.


Image Edited by the Author.

 
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Knudde (Shab)

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22nd July, 2008 at 22:29:52 -


Originally Posted by -Adam-
It's all very well blaming the software, but perhaps you're not as good as you like to think you are? It's harsh but true.

"I don't understand why people think no one's realized MMF's 'true power'."

People have realized it. Noitu Love 2 and Project Rollercoaster demonstrate that, but my point is that the people like yourself don't get anywhere near that standard, or try or have the ability AT THE MOMENT, yet you complain about MMF2 being harsh. TRY HARDER.


Image Edited by the Author.



Uh, did you even read Peblo's post before you posted that? You're trying to negate his comment by saying the same thing he did!

 
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22nd July, 2008 at 23:00:49 -


Originally Posted by SircatmaN
Its a shame people still have all these "Im going" topics. Do you really think anyone cares? TDC is a website not a country. You dont get a goping away party. You just stop typing the address in your browser.



Ha! This quote is great, and so true.

 
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22nd July, 2008 at 23:18:07 -

Those types of topics only add fuel to the 'community is dying' fire.

 
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23rd July, 2008 at 01:40:26 -

another one of these topics?

Plain and simple the daily click always accepted games of any form, click or not. Heck some gotw games are not even made by click products. So yes if you think you made a cool game click, game maker, construct or whatever feel free to submit it.

Hopefully this will end this boring debate when we could be doing something else.. and yes the name the daily click came from a time when k&p was the only tool out there, however the domain name should speak volumes, end of story hopefully



 
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23rd July, 2008 at 03:22:03 -


Originally Posted by Rikus
another one of these topics?

Plain and simple the daily click always accepted games of any form, click or not. Heck some gotw games are not even made by click products. So yes if you think you made a cool game click, game maker, construct or whatever feel free to submit it.

Hopefully this will end this boring debate when we could be doing something else.. and yes the name the daily click came from a time when k&p was the only tool out there, however the domain name should speak volumes, end of story hopefully




Yeh dude about half the page up my question got answered aboutt hat haha, just something I read and needed clarification. And then -Adam- decided to go on about how crap construct is compared to MMF and like I've said 2-3 times already I dont care if he wants use dated software ROFL thats his choice.

And -Adam- if the rain demo was so crap please make a rain demo of your own in MMF and post it because its so easy and a crappy effect right? Also why would you want to make a gta game in MMF when you would need a shitload more work just to ge tthe building effects and stuff? People have been trying to make GTA clones in MMF for years and failed, that tech demo is a shitload closer than anyone ever got and its a tech demo! not even a game!

I wasn't saying that MMF can't do alot of these things but whats a couple of clicks in construct is WEEKS to MONTHS of programming in MMF to try and replicate the same effect. Why would I want to put myself through all that coding to then have mmf crash and lose it all when in Construct I can do a couple of simple clicks that take about 1 minute and get some great effects? Like i said it leaves ALOT more time for coding more important things.

But this topic was never meant to be MMF vs Construct it was simply meant to be the opposite of all the "im leaving" topics. Because they suck. I thought people might be interested in seeing old members RETURNING instead of leaving for once

-Adam- I'm looking forward to your rain tech demos in MMF, can't wait to see it! Dont forget the bluring effects when your hit, the river with raindrop ripples and the camera that zooms out and in! Also dont forget it needs to be pretty Hi res Wouldn't mind seeing you do some bumpmapping in MMF aswell maybe? Bah Rain demo first.

 
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23rd July, 2008 at 03:42:43 -


-Adam- I'm looking forward to your rain tech demos in MMF, can't wait to see it! Dont forget the bluring effects when your hit, the river with raindrop ripples and the camera that zooms out and in! Also dont forget it needs to be pretty Hi res Wouldn't mind seeing you do some bumpmapping in MMF aswell maybe? Bah Rain demo first.



You little fanboy! Like We need all that to make a great game! I... ugh. Word's don't describe the need to say some bad words right now.

 
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23rd July, 2008 at 03:45:17 -

LOL fanboy? Your just coping what I said on Scirra ROFL. Also why would I be a fanboy? Im the opposite, I go with whats best, I alsready stated as soon as clickteam release something better I'll jump ship.

Also I was replying to Adam when he said "I mean, let's take the rain effect, for example. To me, it just looks like a rain animation using alpha channels, following the frame around. I don't know if it is actually that or not, but seriously.. it's nothing big at all, and it's probably the most boring example somebody could have made."

If its so easy and boring why not show us how easy it is to do in MMF?

Image Edited by the Author.

 
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23rd July, 2008 at 04:03:37 -


Originally Posted by SircatmaN
LOL fanboy? Your just coping what I said on Scirra ROFL. Also why would I be a fanboy? Im the opposite, I go with whats best, I alsready stated as soon as clickteam release something better I'll jump ship.

Also I was replying to Adam when he said "I mean, let's take the rain effect, for example. To me, it just looks like a rain animation using alpha channels, following the frame around. I don't know if it is actually that or not, but seriously.. it's nothing big at all, and it's probably the most boring example somebody could have made."

If its so easy and boring why not show us how easy it is to do in MMF?

Image Edited by the Author.



Lol, bring it fanboy!

 
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23rd July, 2008 at 04:05:33 -

Alright looks like this topics over with

 
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Codemonkey

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23rd July, 2008 at 04:08:54 -

Lol, I was planning to edit that, your a quick little poster. But yeah, I'll make a ghost shooter if I feel Like it. Right now I'm working on a GAME! not a TECH DEMO that shows that you can make games.

BTW... let's see what YOU have made with construct please...? screenshots, anything?

Image Edited by the Author.

 
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23rd July, 2008 at 05:14:41 -


Originally Posted by -Codemonkey-
Lol, I was planning to edit that, your a quick little poster. But yeah, I'll make a ghost shooter if I feel Like it. Right now I'm working on a GAME! not a TECH DEMO that shows that you can make games.

BTW... let's see what YOU have made with construct please...? screenshots, anything?

Image Edited by the Author.



As I said I've only had it for a few days. Athough i am working on soemthing but the graphics alone will take me a while to draw. When it gets anywhere near worth showing I'll be happy to!

 
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23rd July, 2008 at 05:44:57 -


Originally Posted by SircatmaN
Well then wouldn't it be the daily "Klik" ?

Also "one would think" that create-games.com would be for people who... create games?



Image Edited by the Author.



Kliking refers to the hobby, not the abominations that are our products. They're still "Click Games".

 
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23rd July, 2008 at 07:42:56 -


Originally Posted by -Adam-
It's all very well blaming the software, but perhaps you're not as good as you like to think you are? It's harsh but true.

"I don't understand why people think no one's realized MMF's 'true power'."

People have realized it. Noitu Love 2 and Project Rollercoaster demonstrate that, but my point is that the people like yourself don't get anywhere near that standard, or try or have the ability AT THE MOMENT, yet you complain about MMF2 being harsh. TRY HARDER.


Image Edited by the Author.



Adam, thanks for agreeing with me on all my points, but the slagging of our abilities wasn't needed- I did that for you. I don't really mind, it's just you shouldn't group the coders here in the same skill level as I am.

Welcome back SircatmaN! It's nice seeing someone else supporting construct, but don't let your excitement blind you of its faults.

 
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23rd July, 2008 at 18:38:56 -


Originally Posted by Peblo

Originally Posted by -Adam-
It's all very well blaming the software, but perhaps you're not as good as you like to think you are? It's harsh but true.

"I don't understand why people think no one's realized MMF's 'true power'."

People have realized it. Noitu Love 2 and Project Rollercoaster demonstrate that, but my point is that the people like yourself don't get anywhere near that standard, or try or have the ability AT THE MOMENT, yet you complain about MMF2 being harsh. TRY HARDER.


Image Edited by the Author.



Adam, thanks for agreeing with me on all my points, but the slagging of our abilities wasn't needed- I did that for you. I don't really mind, it's just you shouldn't group the coders here in the same skill level as I am.

Welcome back SircatmaN! It's nice seeing someone else supporting construct, but don't let your excitement blind you of its faults.



Actually, Adam is absolutely positively right.

Hand someone a screw driver and it's entirely up to them, whether or not they decide to use it only to get out screws, or in a tight situation, also use it as a lever or an ice pick. MMF2 is fine in terms of the balance between power and ease. The only thing that can make it better is more flexibility in stuff that has been stiff since Klik & Play (such as Create Object), but that would only make it easier to do what is already more then possible.

 
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23rd July, 2008 at 20:09:13 -

Not only is Adam wrong he is rather rude about it.
MMF2 is not perfect, and that fact remains regardless of any individual's skills. These problems are quite well documented too, you can probably find a few examples in the code it forums right now.

OK, so you can find work arounds for almost any problems you might encounter, but it's a pain in the arse to do and you may never get it working how you want.
Construct might 'fix' these problems, but then again it's most likely to have unique problems of it's own.

No application or piece of code is perfect.

 
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23rd July, 2008 at 20:15:05 -

I don't think I was wrong, actually. MMF2 is a software to be manipulated, and if you don't have the correct talents to do so, then I'm just going to speak the truth and say you don't. Hell, I'm crap when it comes to programming, but Ive been learning the basics to help me get by.

OH, ANOTHER THING.

Ive never actually had any problems with MMF2 and these so called bugs. Ever. It never crashes for me either, nor do I lose my work.

Image Edited by the Author.

 
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23rd July, 2008 at 20:29:51 -

I remember MMF 1 used to corrupt my save files quite regular, hence why now i save every game i make 4 times, and rotate the saves after each day. That means if i load one up and it turns out it has been corrupted, i still have the previous file to fall back on (which i KNOW still works coz i'd opened it the day before!) and i'd only be a day behind!

The last time i lost a file it was 4 months into it and i'd not made a back-up anywhere! How p***ed off was i!?!?

 
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23rd July, 2008 at 20:39:12 -


Originally Posted by Mark Radon
I remember MMF 1 used to corrupt my save files quite regular, hence why now i save every game i make 4 times, and rotate the saves after each day. That means if i load one up and it turns out it has been corrupted, i still have the previous file to fall back on (which i KNOW still works coz i'd opened it the day before!) and i'd only be a day behind!

The last time i lost a file it was 4 months into it and i'd not made a back-up anywhere! How p***ed off was i!?!?



Never happened to me.

 
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23rd July, 2008 at 20:53:17 -

That is good news, coz i wouldn't wish that on anyone! MMF 2 is approx 3 trillion times better than MMF 1, in my opinion, but MMF 3 and MMF 3D do tickle my interest, as does Construct. But i'm so satisfied with MMF 2 and there is so much more for me to try that i'm in no rush to try anything else.

Just stay away from 3D Game Maker!

 
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23rd July, 2008 at 20:54:38 -


Originally Posted by -Adam-
I don't think I was wrong, actually. MMF2 is a software to be manipulated, and if you don't have the correct talents to do so, then I'm just going to speak the truth and say you don't. Hell, I'm crap when it comes to programming, but Ive been learning the basics to help me get by.

OH, ANOTHER THING.

Ive never actually had any problems with MMF2 and these so called bugs. Ever. It never crashes for me either, nor do I lose my work.

Image Edited by the Author.



You seem to assume the user is always at fault whenever they encounter a problem. It's entirely possible for someone with no talent whatsoever to come across a bug in the software.
Maybe you should just speak for yourself in the future, unless you know us all that well you know if we have the talent to discover a problem with MMF1.5 or MMF2 or whatever.

 
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23rd July, 2008 at 21:20:44 -

Well yes, Id say 85% of the time it probably is the user's fault

 
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23rd July, 2008 at 21:34:21 -

Give someone a line tool, give someone a fill tool. It's amazing how much you can do when you use them both to make a smile face. It's unfortunate how many people out there might request a special tool all to itself, just to make a damn smile face.

Multimedia Fusion 2 is a tool, not a magic "Make Game" button that people seem to expect of it. It's more then possible to manipulate the tools given to you, to create what you want. Extensions take this power to a whole new level by giving it abilities that it natively doesn't support.

People constantly complain about crashes and glitches in the program. Call me rude, I don't care... but get a better computer, reinstall Windows, or hell, just learn how to take care of it better. I'm with Adam when I say, I haven't had any of these issues, and oh, get this. I'm on that rechit Windows Vista everyone complains about.

Multimedia Fusion 2 is in assents, a pre-teen in terms of adapting new features and learning to use them... but it's mature enough to put to shame, programs like Game Creator 3D and GameMaker. Even Construct is stealing the formula that took Clickteam over a decade to perfect to what we know as MMF2 right now.

I'd love to see how many people here go into C++ and then see how many people come back saying "I can't do this, because it's a glitch in C++, because there's absolutely no way it's my fault, right? Of a community full of "loyal" clickers, we sure do have a ton of unnecessary whining, don't we?

 
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23rd July, 2008 at 23:11:10 -

I dream of living in your world, where everything is perfect and nothing crashes.

 
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24th July, 2008 at 01:18:40 -


Originally Posted by -Adam-
Well yes, Id say 85% of the time it probably is the user's fault



You just made that figure up.


Originally Posted by BrandonC
Give someone a line tool, give someone a fill tool. It's amazing how much you can do when you use them both to make a smile face. It's unfortunate how many people out there might request a special tool all to itself, just to make a damn smile face.

Multimedia Fusion 2 is a tool, not a magic "Make Game" button that people seem to expect of it. It's more then possible to manipulate the tools given to you, to create what you want. Extensions take this power to a whole new level by giving it abilities that it natively doesn't support.

People constantly complain about crashes and glitches in the program. Call me rude, I don't care... but get a better computer, reinstall Windows, or hell, just learn how to take care of it better. I'm with Adam when I say, I haven't had any of these issues, and oh, get this. I'm on that rechit Windows Vista everyone complains about.

Multimedia Fusion 2 is in assents, a pre-teen in terms of adapting new features and learning to use them... but it's mature enough to put to shame, programs like Game Creator 3D and GameMaker. Even Construct is stealing the formula that took Clickteam over a decade to perfect to what we know as MMF2 right now.

I'd love to see how many people here go into C++ and then see how many people come back saying "I can't do this, because it's a glitch in C++, because there's absolutely no way it's my fault, right? Of a community full of "loyal" clickers, we sure do have a ton of unnecessary whining, don't we?



So you think because you and Adam haven't had any problems in your limited experience in click that there are none?
I'm sure people can tell the difference between a glitch and their own limitation.

haha I can't believe you two are still saying it's all the user's faults. Maybe you both spend most of your time somewhere other than the event editor?.

 
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24th July, 2008 at 07:15:55 -

I don't see why people are trying to force me into using MMF2. The only reason I'm even making games again for the first time in years is that I'm very interested in Construct, if your to pig headed and happy on your high horse to give it a go then to bad for you. Just because you havn't had bad experiences doesn't mean the program is perfect and most certainly doesn't mean no body else has. I don't hate MMF2, Idon't even care about MMF2 I'm only here to mess around with construct and if I ever get around to finishing anything even worthy of GOTW I wanted to know that it was allowed.

And since -Andy- you keep telling me I have no experience in MMF perhaps ask Rikus or Shadowcaster or any of the other guys who hopefully still remember me from before TDC even existed back in #k&p days, hell you might even find some of my old work around if its still online.

I also feel alot of you have missed the point of some of my last posts about the special effects aswell. Yes you probably can do it in MMF but why would you want months worth of code for an effect that Construct can do in 2 seconds?

Anyway thats all I've got to say on the matter.

 
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24th July, 2008 at 08:38:52 -


Originally Posted by SircatmaN


Anyway thats all I've got to say on the matter.



good

 
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24th July, 2008 at 09:10:30 -

I still have raaandom crashes in construct. It's definitly my fault though, I'll go reload windows. Construct is a perfect software!

I'm looking forward to what catman turns out with his excitment for game creating again. Usually the better game ideas come in this phase.

 
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24th July, 2008 at 11:06:28 -

Thanks Peblo, sadly your right though haha. Its not that construct doesn't crash but being a beta I care less, if it was a finished full product then yeh it would be more annoying. I'm using the beta phase to learn the program. The Scirra forums do have alot of great open source examples to learn from though.
I'm trying to force myself into starting small, like everyone else I start with a basic idea and add to it, and add to it, and add to it and then it never gets finished :S Is this a problem alot of other people have? epicgamesyndrome?

 
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24th July, 2008 at 16:12:57 -

The good thing about construct is that it will force clickteam to be better. Without a rival there is no urgency to make something really good cos customers have no alternative anyway.

 
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24th July, 2008 at 16:15:28 -

I didn't say you have no experience...

 
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24th July, 2008 at 16:24:12 -

Sorry I meant -Adam- not you andy

 
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24th July, 2008 at 17:12:28 -

I didn't actually question your experience I questioned other people's

 
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24th July, 2008 at 18:59:01 -

Normal programmers have the same problem, it's called scope creep.
http://en.wikipedia.org/wiki/Scope_creep



 
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25th July, 2008 at 01:33:53 -

Hmm, I used to use construct, AND backup my saves, but then the program crashed on my one day, I tried loading my main save, and the backups, heck I even uninstalled and reinstalled the program, all of my saves somehow got corrupt. Then I bought mmf2 and never had a problem with crashes, or corrupt files for that matter.

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25th July, 2008 at 11:26:15 -

Will people stop complaining about an incomplete software already? It's not like MMF2 was complete when they started to SELL it.

 
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25th July, 2008 at 13:53:20 -

yeah construct is still beta therefore its basically SUPPOSED to crash and destroy all your files...

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25th July, 2008 at 17:38:56 -


Originally Posted by AndyUK


So you think because you and Adam haven't had any problems in your limited experience in click that there are none?
I'm sure people can tell the difference between a glitch and their own limitation.

haha I can't believe you two are still saying it's all the user's faults. Maybe you both spend most of your time somewhere other than the event editor?.



You make graphics, you arrange them correctly, you go straight to the event editor and spend most of your time there making it work. Excuse me if the event editor is really the only place you should be through the last 4/5th of your games construction.

Limited experience? Based on mine, or even mine and Adams creations, I'd say we have more experience then a good half of this whole web site, and especially more experience then all the people bitching about MMF2 being really glitchy. I mean, there's no doubt the interface has some issues, but none of them are truly surprising after you've been hit with them a few times, so you learn how to avoid them, and it's not like a cow in the middle of a road... it's more like a cow in the middle of a significantly longer side road.

If the user is unable to do something because of a 'glitch', but then someone else was able to do it just fine... guess what, it's the users fault. Yeah, the program might be largely at fault here too, but it's not impossible so the fact that the user is unable to do it, is the users fault for not being able to utilize the tools correctly. Multimedia Fusions 2 logic is fine, which is all you need to design a game. Logic and the skill to understand and use it.

 
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25th July, 2008 at 20:07:38 -

LIJI 1 minute and 38 seconds ago cs search apppool

lol.

 
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26th July, 2008 at 02:21:12 -

I can't believe how much hate there is towards construct (Except for LIJI since he supposedly knows "the truth") - if people want to use it they should. If they think MMF is too glitchy then they'll think construct is too and probably any application - I've always thought this site accepted games made in anything but was just a click community mainly?

I've had a lot of bad object in MMF2 (but I'm a compulsive back-upper 3 auto-backups and I copy the whole game after the end of the work day), I've had it crash and lose work and with construct it crashes all the time but I don't complain about it. I run MMF on a freshly installed well protected copy of XP too, so I think I'm "taking good care of it".

If the guy wants to use construct who are we to say not to? He might not want to shell out money for MMF2?




 
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26th July, 2008 at 07:25:21 -

I was never saying Construct is bad, I'm merely defending MMF2 because it deserves a little more credit then it gets.

 
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26th July, 2008 at 10:11:53 -

i just can't believe people are still complaining about it. i used tgf before mmf2 and im uber happy. talk about an upgrade. i also have never had an issue with it. none that wasnt my own damn fault. stick to it and find away around your problems.

 
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26th July, 2008 at 19:45:05 -


Originally Posted by Random Cecil
i just can't believe people are still complaining about it. i used tgf before mmf2 and im uber happy. talk about an upgrade. i also have never had an issue with it. none that wasnt my own damn fault. stick to it and find away around your problems.


Here's your cookie, you win!

 
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26th July, 2008 at 20:36:04 -

Well Brandon, by all means defend it if the criticism is false.
However stating that people are whining because they are finding it hard to understand MMF2's 'perfect logic' and downright insulting everyone because they happen to dislike something that they feel should work is uncalled for.

I too have never come across anything that has held me back other than my own skill, however ive asked people for help many times to make something more complex and they've almost always struggled with something bizarre that should work in theory but just wont.

SO perhaps you overestimate your own abilities for pushing MMF2 hard enough to break it?

 
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26th July, 2008 at 20:40:59 -

I haven't come close to breaking MMF2, though I used to break TGF all the time for my own means. Hmm, I might have to try to break fusion2 now.

 
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26th July, 2008 at 21:21:33 -


Originally Posted by AndyUK
Well Brandon, by all means defend it if the criticism is false.
However stating that people are whining because they are finding it hard to understand MMF2's 'perfect logic' and downright insulting everyone because they happen to dislike something that they feel should work is uncalled for.

I too have never come across anything that has held me back other than my own skill, however ive asked people for help many times to make something more complex and they've almost always struggled with something bizarre that should work in theory but just wont.

SO perhaps you overestimate your own abilities for pushing MMF2 hard enough to break it?



Anyone can take a shovel and break it by pushing on 1 side and stomping on the other. It takes a little more knowledge to know how to use it in various ways that don't involve breaking it. Consider MMF2 the same way. I know how to break it, and with said knowledge, I know how to avoid it.

 
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26th July, 2008 at 21:45:12 -

yeah i can break my copy of MMF2 by snapping the disk in half.

 
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26th July, 2008 at 22:14:04 -


Originally Posted by AndyUK
yeah i can break my copy of MMF2 by snapping the disk in half.


But you wont later complain that the disk was made of flimsy plastic which is why it broke when you tried bend it. That's what separates you between most of the people on this site, who are complaining about MMF2. That, and you know it's stupid of you to try to break it, meanwhile everyone else here keeps doing it and whining about it.

 
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26th July, 2008 at 22:29:20 -


Originally Posted by BrandonC

Originally Posted by AndyUK
yeah i can break my copy of MMF2 by snapping the disk in half.


But you wont later complain that the disk was made of flimsy plastic which is why it broke when you tried bend it. That's what separates you between most of the people on this site, who are complaining about MMF2. That, and you know it's stupid of you to try to break it, meanwhile everyone else here keeps doing it and whining about it.



I think the problem is that people don't know when they're breaking MMF2 until it happens. Lots of people simply give up at that point.

 
Craps, I'm an old man!

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14450

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
26th July, 2008 at 22:38:48 -

I think i'm giving the wrong impression here.

I know you need talent to make a good game (i have very little talent just tons of enthusiasm )

but i just can't accept the idea that the user is always to blame, MMF might be a rather flexible tool however there are always going to be limits be it caused by the user or caused by the tool.

you probably haven't explored everything MMF2 can or can't do in your time using it. Maybe you were lucky that everything you've tried has worked? Or maybe you have come across a problem and just decided it's not worth adding something thats so hard to get right? I don't know for sure, but it's pretty ignorant to assume MMF2 is capable of absolutely anything anyone wants to make it do.

 
.

Muz



Registered
  14/02/2002
Points
  6499

VIP MemberI'm on a BoatI am an April FoolHonored Admin Alumnus
28th July, 2008 at 11:30:10 -

Announcement

I will stop making games... for the next 16 or so weeks. The main reason being that uni life is brutal on my time and so is kliking. Lol, when I'm tired, I can't even klik properly. I was working on a map generator yesterday, got stuck on the arrays for the whole day (i.e. I got stuck and decided to play Dwarf Fortress for 8 hours). Then when I finally fixed it, it turned out the problem was that I forgot to set the array to numerical instead of string. It took me another hour to figure out that it still wasn't working right, because the editor was auto-loading the text array at the start of the frame.

But I'll still be here, censoring you guys by randomly editing profane text. I'll probably write a lot more articles, since a lot of my best articles were written to help me think. Oh, and next semester I have an elective Artificial Intelligence class, sounds like a lot of useful info to give to you guys for free

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Marko

I like you You like you

Registered
  08/05/2008
Points
  2804

Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
28th July, 2008 at 11:33:58 -

i like useful free info!! Have a nice time at Uni bud

 
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Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
29th July, 2008 at 16:22:26 -

I'm probably the best recent leaver next to Noodle, I said I'd leave (for 7 days) and I left (for 7 days).

If only other leavers would follow on their words

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Eternal Man [EE]

Pitied the FOO

Registered
  18/01/2007
Points
  2976

Game of the Week WinnerHero of TimeLOL SignI am an April Fool
29th July, 2008 at 20:13:57 -

Yo! We heard ya the first time.. (joke)

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
29th July, 2008 at 20:26:14 -

Well that shouldn't have happened!

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Codemonkey

Always Serious

Registered
  06/11/2007
Points
  164

Code MonkeyKlikCast StarVIP MemberAttention GetterWii Owner360 OwnerThe Cake is a LieCardboard BoxHero of TimeI'm a Storm Trooper
I'm on a BoatIt's-a me, Mario!PS3 OwnerSonic SpeedGOTM - SEPTEMBER 2009 - WINNER!Evil klikerPokemon Ball!I am an April Fool
29th July, 2008 at 20:36:38 -

I hate double posts...

 
You can log off any time you like, but you can't ever leave.

schizzle



Registered
  03/08/2008
Points
  1
3rd August, 2008 at 04:29:05 -

"Limited experience? Based on mine, or even mine and Adams creations, I'd say we have more experience then a good half of this whole web site"

Wow, Brandon, your a great guy! People must have HUGE respect for you around here!





Image Edited by the Author.

Image Edited by the Author.

 
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