My 24" monitor doesn't support low resolutions either but when sat back in a mofo comfy chair with a mofo comfy controller then (aspect ratio pending) it looks beautiful. Up close it has all that stretching and stuff.
I understand the point about strecthed graphics. My old thinkpad 600 would display fullscreen games horribly, while my desktop would display them beautifully even with the same resolution. It likely has to do with physical screen size and proportions, or the hardware's interpreter. However, many flash games look crappy fullscreen as well, and I've only run into two Click games that were fullscreen and looked bad. Most of those games were made back before larger screen resolutions existed.
I like the interface with TGF and MMF 2, very simple tools to make games and easy to pick up with no back round knowledge needed in programing which is a major , For me though Flash is the ultimate drawing tool and i actually do all my drawings and animations in Flash and convert them into TGF/MMF 2!
I wouldn't be making games with out both of these products there like my right and left arm!
My comment is, why come when I merely *ask* about posting demo updates (Or games) in the forums, I get yelled at... but nobody's touched yours, and they aren't even TGF! (I didn't ask about posting demos in the forum, I asked, in the forum, about posting new demos on my projects page.) Anyway, I'm sad to hear that part about not returning to click products, but... to each his own! Since non-click games are allowed here, I see no reason not to stay and contribute!
Flash is awful as a programme, it's interface is messy, the draw tools are shite - but I can see the draw that it has. There's not many apps that can produce a full game that anyone can play online or offline without having to resort to full-on programming languages.
If flash teaches you programming skills... Why not learn them properly by programming? Just because you learn coding practices doesn't make it a good tool either .
"Not that much work. Arguably the platform engine is the hardest thing to do, and that's one of the easiest gametypes to be honest. "
Make a game like Tormishire, CaveStory or Eternal Daughter in flash and I'll believe it's easy I've coded a platform engine in flash - it is most certainly not the hardest thing to do. What is the hardest thing is the badly implemented we-kind-started-and-didn't-make-it-work-right instance control. Anyway - I'm sick of arguing with people who only respond to points that they can argue against instead of actually taking on board my opinion which they asked for. The only good thing I see in flash is cross platform installations and a very large user base.
Anyway, fullscreen 320x240 does fill my 24" screen and it looks lovely - I can't even tell games are stretched most of the time.
Also, I went a bit mad there didn't I! It's just annoys me when someone asks for an opinion - gets one - starts a debate - ignores my points and then proceeds to tell me I'm wrong about the one thing he can find a hole in.
It may not be as widespread as flash, but Vitalize! Provides a way to play games online. Granted, it's not cross-platform yet, but snobbish Mac users aren't likely to play your little click games. (Not all Mac users are snobs, but the apple store's atmosphere is horrendous! It's like nerds who think they're cool, yet they're still nerds. Plus, they smell funny. )
Why is this topic still alive again? Nothing personal, AS Filipowski, but if you seriously think Flash is better than Click for game making, methinks there is something wrong with your head. Not really, but I am having trouble understanding why.
Edit: If the MMF2 interface is similar to TGF2's interface (I know the icons are smaller, but yea...) than I agree that the interface can be a pain. I still use TGF for this reason. When was the last time you made a click game? It may be better now if you give it time... I know that I thought Flash's interface was a pain until I gave it some.