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Bonesaw: The Game
Author: »xerus Submitted: 14th February, 2008 Favourites:12
Genre: Platformer Downloads: 1335
37th Place     (4.62 / 5)
Game of the Week Winner The Daily Click Recommended

Edited By »xerus on 2/25/2008

Here it is, BONESAW: THE GAME.

In a far off land, the Golden Knights hockey team is preparing for a big game against their rivals the St. Lawrence Saints. They've been training for days, and now they are ready to head home.

Suddenly out of nowhere, the evil head Ref has appeared. Using some sort of mysterious power, he traps the Golden Knights in a different dimension. The ref claims that he is tired of the endless harassment he recieves from the Golden Knight fans in their home ice.

But one Golden Knight had remained, as he was out retrieving Pulled Pork Sandwiches for the head coach of the Knights. Upon returning, he realizes that his team has gone missing. The Coach tells him what happened, and gives the lone Golden Knight the task of tracking down this Ref, no matter where it may take him.

You, the lone Golden Knight are the only hope! How will you ever pull this off? If there was only some sort of legendary weapon you could summon forth in your time of need...

Bonesaw is Ready!

Yeah, the file is huge, sorry. The game is like 23 megs and the music is the rest!

If you're experiencing *really bad* lag, please wait just 2 weeks or so and I'll see if I can put up a temporary HWA beta. The beta will not display some things correctly, but its probably worth the compromise if you want to play it smooth.

Also, Josh Whelchel did the music!

****** Version 1.1 ******
A few minor bugs were brought to my attention, including some involving the player's total puck count on certain levels, so if you're reading this then I suggest downloading the new version (It should be up on the same link) and just replacing the old one. This should not erase your save file, but just in case you might want to keep the files "save" and "data" in a safe place.

Review This Download

 (60 mkb )

This download contains more than 50 comments, so only the latest 50 have been shown, click here to view all comments (146)
Posted by Tim 18th February, 2008
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hehe, the actual app is 520kb
Posted by Bryce clark 18th February, 2008
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I have been watching Josh Whelchel play earlier versions of this game and have heard (i live with him) the music being composed for the last few months and as the time got closer and closer to release date I got more and more excited for a chance to get the finished game into my hands.

After spending a good twenty hours on it in the past few days, I can conclude that this game is amazing. It takes me back to some much simpler times of gaming, times that I sorely miss. Great job with the game I enjoy it immensely.
Posted by The Chris Street 18th February, 2008
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OMG I just realised that you were the guy who made the EggHead demo (which I didn't really like)

It's absolutely amazing that, 5 years down the line, you could produce a masterpiece that could even be considered a minor Klik Classic.
Posted by Ski 18th February, 2008
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5 years is loads. Id have been more impressed if it was 1 or 2 years later.
Posted by Va1entine 18th February, 2008
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Guys does anyone have a copy of bonesaw on regular zip? i really want to play, but i can't rate untill i've played!!!!!!
Posted by alastair john jack 18th February, 2008
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It would be less trouble if you just downloaded winrar rather than someone uploading this massive thing as a zip.

Posted by viva/volt 19th February, 2008
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It's hardly an issue... Honestly, I can't live without winrar these days.

Oh and Tim, that's the launcher app not the game app . The game is game.dat at 22mb .
Posted by DaVince 19th February, 2008
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I still can't download it...
Posted by J.R.P 19th February, 2008
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Its to fricken BIG!.....cut down on the fricken music....but music is the best part in the fricken game, so just leave it the way it is.
Posted by Dogzer 19th February, 2008

This is a really bad game.
Posted by Guru Rinpoche 19th February, 2008
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I don't understand... is the music WAV or something? Because it sounds like it could be MIDI, at least ogg. But who cares, 60mb isn't big in this day and age.
Posted by AndyUK 19th February, 2008

It seems a bit strange to make a game that mimics an 8 bit game yet have it so large.
But I'm sure most people will agree it's worth it.
Posted by Ski 19th February, 2008
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Lol, *waits for Dogzer debate to start*

Posted by Va1entine 19th February, 2008
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OMG i'm actually about to play Bonesaw! Lets see if the name lives up to the hype!!!!!! I hope its not gonna be like Halo 3, what a jip that was!!!!!!!!!!!!
Posted by Va1entine 19th February, 2008
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Say it Mocho king "BONESAW"!!!!!!!!!!! This is awesome, its halo 2 all over again!!!!!!!!!!!

Well drawn and one of the best game engines i've seen! I love Mocho Kings voice when he says "Bonesaw"! (is he still called Mocho King i haven't watch wrestling since i was a kid, lol anyone remember the "MEGA POWER"?) At first before i actually played the game and just read the story i thought it was abit poo, but after playing i think its ace and very well put together!

Small constructive criticisms, and i do mean small, i didn't like the sound effect with the writing at the bottem of the screen & wasn't keen on the real pictures of the wrestler, would be better with out!!!

Anyway this game is "Keanu Reeves"! 5 STARS BABY!!!!

Posted by Tim 20th February, 2008
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Did anyone else find the WADF ball?
Posted by Maisnon 20th February, 2008
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Damn that 15 golden puck level is pretty hard! I just finished like one or two snow levels. Have not beaten ehr, what is inside the 15 golden puck level (not spoiling anything ofcourse).

Let's just say th- BONESAW IS READYYYYYY
Posted by Josh Whelchel 20th February, 2008
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Maisnon . It's got 3 more golden pucks inside of it, and something else that's pretty much worth your time. (;
Posted by Maisnon 20th February, 2008
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Haha yeah, I saw them, but I was like, screw those freaking pucks, I want to finish this thing first!
Posted by Ricky 21st February, 2008
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WOW. This is great!
Posted by Nillo 21st February, 2008
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This is the most fun I've had with a platformer in a long while. The search for hidden items makes the levels a lot more interesting, and the enemies are quite a challenge.

I'm stuck on the penguin boss right now, but I'm sure I'll get it if I keep trying.
Posted by Zezard 21st February, 2008

This game makes me seriously depressed... There is so much awesomeness in it, yet its so bad it almost makes me cry.
Why? Because it WAAAAAY too difficult.
Not in a, good challenging way neither, in the "try and die"-way.

Every once in a while there are these really overkill places, that can't possibly have been meant for anyone to be able to clear on the first try (which is unprofessional).
Then there are like these really long and time-eating (not to mention slightly hazarduss) paths that you have to walk through, just to get into some really amazingly bad-ass deathtrap in the end. If you die (and you will do that A LOT) you have to do it all over again (and if you die three times, which is fairly easily done, you have to start over from even further back in the game).

I constantly get this feeling of making degress rather than progress, and that is not the kind of feelings that make me happy with a game.

The graphics are really good, but it is too repetative (until you get into space, those graphics makes a well needed contrast to what has previously been seen, for a long time, in different colours).

The bosses are easily finished off with the bonesaw (which is not at all overpowered, every inch of greatness that's in it is well needed), but you want that middle-puck anyway, so what's the point?

I feel that the contols are not quite sensitive enough, considering what delicate moves that differ minimum success from total disaster. I even think that the jump-button doesn't answers all the time, maybe just my imagination...

I want to play this thing fullscreen, but I don't want it to slow down on the really big areas (increasing the risk of cruel, sudden, DEATH even more). Must all objects really be loaded at the same time (I can play Crysis on this baby, so don't whine about me having a pesky computer)?

Why do I keep playing this thing, if it makes me feel so bad... Well, there are, as I said these really awesome things... Like the music and the sound, and the bonesaw and the picture of that wrestler and the plot, and the well coded engine...

I have not completed it (I don't know if I take anymore of it :´( ), so I will not rate it. I think it's quite obvious to anyone that this is much more than your average click-game anyway...
Posted by Ski 21st February, 2008
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Zezard you just summed it up perfectly >_<;
Posted by Zezard 21st February, 2008

And, btw...
Click gamers do not whish, only, to make minimalistic games with shitty sound cvality.
.06gb is not a big file...
If you think so, your internet connection is too slow.
Posted by Zezard 21st February, 2008

Oh, thnx Adam
...I think....
Posted by Ski 21st February, 2008
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I was just playing it again quickly... is it me or do the springs sometimes not actually work properly? Like I couldn't reach the maximum height I was supposed to on them.
Posted by Josh Whelchel 21st February, 2008
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I'll agree with you guys on the difficulty stuff. This game is a slight bit hard for the first-timer. Give it a little practice in the beginning on making those hits and the jumps and you'll be better off. There is a learning curve that goes with the game as you progress.

Adam > The springs work for me all the time, you just have to hit them right. A quirk that I found annoying. ):<
Posted by Zezard 21st February, 2008

Josh. Who are you? The lord of the "wasd"?
This game is not a "slight bit hard" for the "first-timer".
It's a brain-blaster for the veteran!
Posted by Josh Whelchel 21st February, 2008
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I wouldn't say that at all. I just played this game a lot before it came out... enough such that I guess I got the hang of it eventually. I don't really recall how long that process took...

Anywho, I just meanted for the first-time bonesaw player, nothing serious. I'll agree, it's a ridiculously hard game.
Posted by scaneider 23rd February, 2008
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Well, if you ignore those golden pucks and get used to the control, this game is not that hard actually.
Posted by Tim 23rd February, 2008
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The 'kicking/hitting the cannon ball bomb into the wall below' is.. that's where I'm stuck. The 2nd snow level.
Posted by Ski 23rd February, 2008
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what? That's in the Jungle level?
Posted by -Liam- 23rd February, 2008

How do you kill the first boss?
Posted by Josh Whelchel 23rd February, 2008
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Tim > kick the bomb from the sign. There is an oddly colored tile where you are supposed to kick from. Hold right and press x to do the kick move.

The first boss will jump in the air. Jump when he lands to avoid being stunned and getting hit by the shockwave. After that, he will start to move towards you. Jump OVER him when he does that, then he'll throw his fist. Hit him then as much as you can.
Posted by scaneider 24th February, 2008
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Josh, where's the last pucks in the last challenge level? I have collected 103, 2 more to go.
Posted by Josh Whelchel 24th February, 2008
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Haha, VERY hard to get. I don't want to ruin the secret for you, but in the upside down instance of that level go left before you exit. I can't recall where the other one is, but I'm sure you won't have too much trouble finding it.
Posted by Ricky 25th February, 2008
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"BONESAW IS READY" - I was running around the house today yelling that. I love this game
Posted by Flux 25th February, 2008
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Amazing! That's Pretty Good! 5 Stars!
Posted by »xerus 25th February, 2008

Hey guys, I just got back from Game Developers Conference-- it was exciting to meet people who had actually heard of or even played Bonesaw: The Game! I see Josh has everything under control here... haha, but I really do appreciate all of the feedback I get.

I'll be looking into some hitbox modifications, but I cant make any promises as the whole hitbox system is pretty deeply coded into the game and it spans a good 200+ frames. I also have to go ahead and start my next project soon, but I wont be abandoning Bonesaw or anything like that.

Thanks for all the comments and feedback, and thanks for playing.
Posted by MBK 26th February, 2008
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Bonesaw is awesome the way it is.

Move on to your next project and make it as kickass as Bonesaw is !!!

Go Go Go !

Can't wait to see your next game, if it's anything like this one, it'll be on my computer for a long time.

P.S. any chance I could get an open-source copy ?

I wanna make a game alot like this, but not a platformer.

Posted by Ski 27th February, 2008
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Im sorry, but I feel the "learning curve" Josh is talking about is just an excuse for bad gameplay, really painfully bad in some cases.

The three is for reasonable graphics, reasonably good coding (still don't like how I can't attack when overlapping) and some interesting level layouts.
Posted by erghhhhx 1st March, 2008
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This game is not THAT hard.
Posted by CraigT 4th March, 2008
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Have to echo what everyone else is saying- this game is great! Probably the best thing I have downloaded on here.
Posted by »xerus 9th March, 2008

Thanks guys! ;D
Posted by Fragasnap 22nd April, 2008
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I gave up at the first room you can reach that you must have a certain number of golden pucks to enter. I had been trying for hours but kept falling down the same few jumps and, being the completionist that I am, I wouldn't go further.

The idea behind the Bonesaw power up is okay, but of course, it makes boss fights much more boring.
It's almost a necessity to have the Bonesaw ready to be able to beat them or at least have the hockey stick so you'll be able to reach them with minimal danger to yourself.

You have great graphics (Amazing, actually) and presentation, and the engine is top-notch too, but the levels seem rather sporadic in terms of difficulty, and the design of some of the enemies seem poor (How about the fire breathing enemies that will probably hit you before you even manage to get up to them? Or the human enemies who will sometimes walk so close to you that you can't hit them?)

On a side note: I completely can't stand those buttons you have to put the ball onto. It took me two lives before I finally managed to get past one that a bomb shooting cannon was near.
Which reminds me, the cannons that shoot bombs were inconsistent as well.
Some of them you have to kick to be able to continue, some of them explode on contact.
There's no visual variation between the two, so I don't quite understand the sense in this.

Thanks for the game all the same, parts of it were enjoyable. I look forward to your future games!
Posted by »xerus 28th April, 2008

Just a quick response:
"Some of them you have to kick to be able to continue, some of them explode on contact.
There's no visual variation between the two, so I don't quite understand the sense in this. "

There is visual variation, actually. While the fuse is burning on the bombs (emitting the small like 8x8 fire sprites) it will explode on contact. After the bomb stops emitting those sprites, it will no longer explode until its timer expires (after it flashes red and white for a second)
Posted by Roseweave 14th June, 2008
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One of the problems I have with this is a conceptual one. It makes a lot of internal references to things seemingly intended to people in your locality. Of course I guess this isn't an inherent flaw if you're making it for them, but putting this much effort into a game, it's a little sad it's not more globally appealing.

Even though it has a background in "Hockey", the gameplay itself has little or nothing to do with it. People that are put off by "hockey" might not be bothered play it even though the game itself would be fine for them. There's something kind of uncomfortable about this in general. The whole hockey thing seems thrown in. it doesn't even make much sense within the sense of the game world, it doesn't look like a place you'd find colleges, it seems very wild.

The other problem I had was that in the intro it wasn't quite clear what was happening. It is mentioned that someone is missing and then you take control of presumably that person. Something feels a bit disjointed about this.
Posted by UrbanMonk 16th March, 2009
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always a good game
Posted by alastair john jack 27th May, 2009
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I've played this game before.
Posted by Spiriax 8th October, 2010
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Why does the Space area have to be so BASTARD HARD? I've played probably 20 times only the first stage of it and haven't beaten it yet! Either those super teleporting enemies shoot you into the beams that will one-shot you, or when you get launched away by those "catapults" if you don't hold in the right direction you just fall down and die!
Oh and some enemies are so stupidly coded, as soon as they've been hit, they shoot, and so if you hit them in air, if you don't jump IMMEDIATELY when landing you WILL take damage. And that is so frustrating in the Space area with those super green dudes, shooting beams that reaches the whole screen.
Why do I keep playing it? Because I wanna beat it, but it's so frustrating!






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