This thread about our games on a console again.
Take a look at http://www.ouya.tv/
It's a 99$ console who runs an nvidia tegra 3 chip and runs android.
there are alot of youtube videos about it if you wanna take a glimpse of what it really is.
The problem is that it has its own sdk and you still have to make your android game compatible with its buttons and all, plus you'll still have to manage to create a store system for the person to buy your game from it, as every game on it is a free demo and if the person likes it, they purchase the full game.
Do you think our beloved klik products will have support for it one day?
And one thing people don't understand is that Graphics doesn't mean fun, I've seen alot of youtube comments saying it's not good because the xbox has better graphics, personally, I've had alot more fun playing most of the indie games some users here has made than playing most next gen games I've had around.
I'm very interested in this, and am impatiently waiting for Clickteam to finish the exporter. It sounds like they're having trouble with it though...
Ouya is my preferred platform for realising games (From what I currently know about the system) as it just looks better/more impressive than releasing for PC or Mac as an indie download. A lot like releasing a game on iPhone as an iOS developer, only I cannot stand being limited to a touch screen with that.
I aim to release a game commercially simply to put on my CV in the hopes that some employer in the multimedia industry will give me a job. Currently I'm either over qualified or have no industry experience - iOS and Ouya seem like something to work towards in my case.
Gamestick is another one that is coming, and it's supposed to be cheaper.
I'd rather PC over all. I couldn't see myself buying games for a underpowered system unless it was a mobile console like the 3DS or Vita. Which I'd much rather devs focus on. I think Nintendo and Sony shot themselves in the foot when they didn't have easy indie support out the door. Now it's kinda too late.
Originally Posted by eliris And one thing people don't understand is that Graphics doesn't mean fun, I've seen alot of youtube comments saying it's not good because the xbox has better graphics, personally, I've had alot more fun playing most of the indie games some users here has made than playing most next gen games I've had around.
I bought an XBLA game last week called "Cursed Loot" that in all honesty has terrible graphics but is pretty fun (which is why I bought it). So though you're right about all the graphic snobs out there, the other guys are out there too.
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Whenever my old room-mate would see me working on my games. He would often ask why am I doing such a primitive art-style and call it bad-looking (Jamie's Revenge 2's 16-bit graphics). He's a visual effects compositor - he just doesn't understand that things don't have to always be cutting-edge
Let's all hope for us to be able to develop games for this console and that it won't die and fade away guys.
I've gotten into other languages in game developing from my university but still I can't see myself without our beloved klik products
On the subject of graphics, the NVidia Tegra 3 chip is fairly powerful. The reason X360 and PS3 games look as good as they do has less to do with the actual hardware power and more to do with the huge budgets of today's games.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Shab; Are Clickteam actually working on a Vita exporter? I bet Sony charge a lot for hosting indie games. Do you know if it'll be through Mini's or not?
Getting back to Ouya, I'm a bit disappointed with what I've seen/heard about it since people have gotten their hands on it. The interface looks really bad. Like no thought went into it at all. Apparently it's going to be updated as time goes by though. Still, I'm keeping my eye on it in the hopes that it improves.