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UrbanMonk

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11th April, 2013 at 11/04/2013 22:45:26 -

I used the beta version of the vita exporter, but it has a ways to go. Last I heard they halted development for a bit so they can focus on other things.

 
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Knudde (Shab)

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12th April, 2013 at 12/04/2013 06:16:50 -

That sucks, but understandable. I figure the vita exporter was probably using the PSmobile route instead of true a true vita only game.

 
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Jake G



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12th April, 2013 at 12/04/2013 06:48:59 -

I not-so-secretly want a 3DS export module

I feel the Nintendo market are very appreciative of low-res-pixel art style games heheh..

Would be hard to do though because... 2 screens. Oh and 3D.

 
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Phredreeke

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12th April, 2013 at 12/04/2013 18:01:46 -


Originally Posted by -Liam-
Shab; Are Clickteam actually working on a Vita exporter? I bet Sony charge a lot for hosting indie games. Do you know if it'll be through Mini's or not?



Probably not Minis since those run on a cut down SDK in PSP compatibility mode.


Originally Posted by Jake G
I not-so-secretly want a 3DS export module

I feel the Nintendo market are very appreciative of low-res-pixel art style games heheh..

Would be hard to do though because... 2 screens. Oh and 3D.



Not to mention the 3DS is significantly weaker than the PS Vita or a mid-range tablet or smartphone.

 
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AndyUK

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13th April, 2013 at 13/04/2013 04:02:10 -

It's not even released yet. It's just that some people get it early if they donated enough to the original kickstarter thing.

 
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Jake G



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13th April, 2013 at 13/04/2013 07:46:04 -

Duly noted Fredereeke,

but perhaps it could handle games running at 400 x 240 resolution? I don't even know hahah.

 
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16th April, 2013 at 16/04/2013 10:50:27 -

It's not just lower resolution, 3DS has two ARM11 cores at 266mhz, much slower than even a low end smartphone or tablet, if Clickteam decides to port the MMF2 runtime to native 3DS code (not just running in Java as the various other exporters) then maybe it could work. I actually like the idea but it's unlikely to happen.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
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UrbanMonk

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16th April, 2013 at 16/04/2013 14:23:07 -

I think you're forgetting the part about running your own code on the 3DS.
As far as I know it isn't possible without an expensive dev kit.

 
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Phredreeke

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16th April, 2013 at 16/04/2013 15:14:25 -

Yeah, but if Clickteam were to make an exporter for the 3DS they would buy a development kit from Nintendo, and a license to publish a runtime for it, assuming Nintendo would allow it. (in which case you're not running your own code, you're running Clickteam's code)

Now this isn't likely to happen so don't get your hopes up, I was just explaining how it would work if it were to happen (because the way it works with PS Vita and Android would not work with 3DS)

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
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Hagar

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18th April, 2013 at 18/04/2013 11:09:07 -

I hope the ouya does well, but I am a bit doubtful.

And I agree eliris, gameplay > graphics. I have not touched my xbox 360 for a few years now, I do not find any of the games particularly fun. Minecraft multi-player on xbox is concentrated lameness, and console based FPS have slowed the genre's speed down to a snails pace. Trouble is, console tailored FPS games have kind of infected PC FPS games, the days of Quake 3 and Serious Sam FE and SE I think are sadly over.

I got given "Call of Boredom, Modern Boredom 2" as a birthday present a few years back, I think I have played it about 20 minutes - that was enough for me.

The last console FPS game that worked in my opinion was TimeSplitters (in particular TS2), which is a game I can still pick up today and have fun.

To be honest the 3DS is the only machine I have found fun lately, Luigis Mansion 2, New Super Mario Bros 2, Super Mario 3D land, Mario Kart 7 and more. I do not care what processor the machine has, as long as the games are fun

 
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Phredreeke

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18th April, 2013 at 18/04/2013 18:02:10 -

Note that I was talking about MMF2 games in specific, the 3DS is powerful enough for a system of its size. For a handheld battery life is more important than graphics anyway (remember how the Game Boy despite having just 4 greyscales way outsold contemporary color handhelds sega game gear and atari lynx?)

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

AndyUK

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19th April, 2013 at 19/04/2013 03:24:03 -

Not trying to derail the topic but I think the Game boy's price was more important in affecting it's sales.

On release

Turbo express = $249.99
Atari Lynx = $189.95
Game gear = $150
Game boy = $89.99

 
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AndyUK

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19th April, 2013 at 19/04/2013 03:25:59 -

Incidentally my pal Phizzy (remember him?) pre ordered an Ouya and he says it's not even been sent out yet. Which is a shame because I'd like to ask someone just how good these things are.

 
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UrbanMonk

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19th April, 2013 at 19/04/2013 06:24:52 -

I've seen nothing but bad reports about the device so far.

 
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GamesterXIII



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19th April, 2013 at 19/04/2013 07:57:06 -

Seems to me as if the laggy interface is the biggest thing people are whining about.

Can't really expect much from $99 "worth" of hardware. Older Smart Phones aren't exactly fast.

 
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