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Silveraura

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6th July, 2010 at 19:38:17 -

I moved from TGF to MMF and MMF to MMF2 and I never felt any shifts or problems what so ever. In fact, I liked it.

 
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Yami



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6th July, 2010 at 22:04:08 -

That's what she said!

 
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OMC

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6th July, 2010 at 22:05:27 -

Boy that Nim dude sure knows how to spark a discussion.

 

  		
  		

nim



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6th July, 2010 at 23:26:30 -

I only re-posted Digitalic's original thread from the Clickteam forums. The topic was locked after 4 or 5 posts for whatever reason.

 
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Jenswa

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7th July, 2010 at 13:33:17 -

We could try to guess the reason, that would be fun

Moved from KnP to TGF and moved on to java, basically because I like writing a textfile and transforming that textfile with game assets into an executable.

The underselling is probably due to some goals from clickteam in the way they want to run their business. Like for instance: be a small company, do everything ourselves, etc...

 
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Watermelon876



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7th July, 2010 at 20:11:45 -


Originally Posted by 0ko
Go to construct because they're lazy? Maybe you're right, but let's examine that for a second.

Firstly, Construct is beautiful and the interface is clear.

Secondly, MMF2 hides behind the fact that it can't pick multiple instances of the same objects by using "behaviors" (last time I checked) whereas Construct uses just one page of events and can pick objects ever so simply.

Thirdly, Construct is the most resource-efficient program I have ever worked with-
500-1000 5x5 objects fading out at one time? yup!

Fourthly(?), now specifically addressing what you said: Isn't it lazy to use anything other than programming languages like DarkBasic? Who gets to define what's lazy and what's not? I bet many programmers consider Click, and Construct and Gamemaker to be childish programs for lazy people. Heck, isn't it lazy of all of us to rarely make good games- or even finish crappy ones? I being the worst offender of this, I would have to pay people to play the only game I ever finished.

I'm not trying to say Construct is a better program, I'm saying it is what certain people prefer, not because they're lazy.
I certainly hope this poorly worded/planned post does not convey sourness.



I don't neccesarilly agree with all the points you made but now you got me interested in construct. Great job. Anyways, I don't want to change the name from the Daily Click, I want the site to re-evaluate its focus on Klik products. And Adam's right, (can't believe I said that) we the members should have a vote in what goes on. That's why I prefer Gamebuilder. There aren't any admin forums or secret stuff. (Except PMs) Also it allows members to post their own news. Which is cool.

 
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Jenswa

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7th July, 2010 at 22:07:13 -

Admins and moderators have a clear role, don't they? They should admnistrate and moderate the site, board, check news and other stuff. But off course these tasks could be regulated by the community in some kind of clever implementation and power for the users. However I am posting a little bit off topic.

 
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Jon Lambert

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7th July, 2010 at 22:34:52 -

That's more than a little off topic. I suppose if you wanted to continue that conversation for whatever reason, you could go make a new thread, but TDC isn't really the home of MMF or the reason it "isn't selling."

 
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chrilley

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8th July, 2010 at 10:13:58 -

The way I got to know about KNP was that I searched for game making tools when I was like 9. Back then they had proper advertising so it wasn't hard at all, one search and bam. Sadly I heard the publisher treated them like crap so they will probably never get in touch with those again...

Oh anyway; later on I stumbled upon games made in TGF which had that info box at the end. These are not games I got from a click community site either. It could be a game from a monthly PC magazine, from a gaming site and sometimes even personal sites. Also to note is that it was not until I looked up TGF that I realized it was a "KNP2", later on I heard about MMF and click communities.

So the only good advertising alternative for Clickteam I can think of is to upload your games everywhere you can(note: this means sites other than click communities, people who do not know about TGF/MMF/etc is very unlikely to come here and check out the games). Include the MMF2 logo somewhere, maybe throw in a little more info about it or just make sure that you state in the download description what tools you used. If people were impressed by your game they might look up Clickteam and check out their software(if they are at all interested in making games that is).

 
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MJK

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8th July, 2010 at 11:30:31 -


Originally Posted by chrilley
So the only good advertising alternative for Clickteam I can think of is to upload your games everywhere you can(note: this means sites other than click communities, people who do not know about TGF/MMF/etc is very unlikely to come here and check out the games). Include the MMF2 logo somewhere, maybe throw in a little more info about it or just make sure that you state in the download description what tools you used. If people were impressed by your game they might look up Clickteam and check out their software(if they are at all interested in making games that is).



Yes. But this should be managed systematically by the company. Not like "we wish that you guys would put our logo to your games", that's not way to do it effectively (IMHO, just stating my own view about it). There must be an incentive for clickers to do so. I know it's a real challenge to implement in practice for a small company, but it's no rocket science either...X% share of brought MMF2 sales go to the developer.

There's a plenty of great advertising space available in all the Click games, especially when the new runtimes (flash, iPhone) will grow the reachable install base to literally hundreds of millions. Clickteam would be able to "buy" these marketing spots actually from its own customers much cheaper than from some external advertising network. It's sort of "own media" for CT to be used to generate traffic to their store. Referral tracking is obviously a challenge, but it has been done before.

Of course some entry-level or free product variant (i.e. TGF) could use a forced default logo/link model, but from those games not that many will reach huge audiences, so the key is really how to do it in case of MMF. Of course conversion rates would be really low, because only a small part of gamers are in the target segment for CT, but with hundreds of games a year, to hundreds of millions of consumers, even a tiny little ratio can make a considerable impact on the sales.

It's interesting to have this discussion and share thoughts. Quite frankly, I hate the policy of the official CT forum where they lock each topic that goes into areas like this. Or some speculation of the future features of MMF2 (runtimes), everything gets locked. And the section is called "OPEN topic community forum"... at one point I was actually laughing at this when all the most interesting topics that I followed and for which I visited the site were locked. Unbelievable.

Edited by MJK

 
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Sketchy

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8th July, 2010 at 11:38:33 -

You mentioned those popups that used to appear when you closed a game made in TGF1 - that's actually something they could bring back (at least for the standard version of MMF2 and/or TGF2).
Except they should make it look more professional and less intrusive - maybe just an attractive loading screen with the message "made using MMF2/Clickteam" or "fueled by fusion" or whatever.

Meanwhile, another nail in Clickteam's coffin?
http://www.create-games.com/forum_post.asp?id=274877



 
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lembi2001



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8th July, 2010 at 12:14:16 -

I got started with the click community through KNP which was given away as a cover disc on a magazine. I actually bought the magazine because of the Cover Disc.

I then moved onto TGF again because of a Cover Disc which came with a fully licensed version of TGF. When MMF2 came out i bought it and haven't looked back.

I agree with some of the comments about construct, i have downloaded it recently and i found it rather awkward to navigate round. it took me at least 5 minutes to get a working bat and ball on screen. Add the mous and keyboard controls into your project??? I don't think so, i would rather they were included straight away.

Construct also lacks things like flags from what i can see, but i digress from the actual point of this topic.

CT/IMSI/Europress made a good job of their advertising and as such i am using MMF2 today, without those coverdiscs i probably would never have heard of Clickteam and would never have joined this site.

 
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Sketchy

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8th July, 2010 at 18:26:03 -

I also started Kliking back in the days when KnP was actually marketed - I saw a review of it in PC Format, I believe.

Re: Clickteam & Educational products -
This is the program they should have been making to get the kids hooked on Klik during school classes: http://scratch.mit.edu/
It has the same basic interface as MMF, but it's simpler, and has better presentation that will actually appeal to kids (it's aimed at 8-16 yr olds).

 
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8th July, 2010 at 18:30:24 -


Originally Posted by Sketchy
You mentioned those popups that used to appear when you closed a game made in TGF1 - that's actually something they could bring back (at least for the standard version of MMF2 and/or TGF2).
Except they should make it look more professional and less intrusive - maybe just an attractive loading screen with the message "made using MMF2/Clickteam" or "fueled by fusion" or whatever.



TGF2 has a splash screen when you quit the application.

 

  		
  		

Sketchy

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8th July, 2010 at 18:54:52 -

Really?
I guess that means I never played a game made in TGF2. Maybe it's not selling very well...

 
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