Actually it is... you have no idea how much screen real estate can be the biggest downfall of a piece of software and the Achilles heel for why I would never take a step near it. When something like a bad design choice can have such a profound impact on production, it's a big issue and frankly, Construct has a very sloppy interface.
Who needs to spend time and money rebranding products when you have a whole community of people willing to advertise your products for free? I imagine that our Japanese user base is quite small so it makes sense for clickteam to brand its products in an appropriate way to break into that market. If this change in strategy sees the Japanese version outperforming the English/French versions then I imagine Clickteam will see it in their interest to rebrand it.
If Clickteam are really underselling their products, isn't that a perfect opportunity for someone to come along and say "hey, I think I can make you more sales", and take a cut of the profit? If someone has a better idea then maybe they should cash in on it.
Nice to see the topic back on track after all that talk about about ribbons!
Personally I found out about K&P after seeing it in a retail store, then The Games Factory in a magazine advertisement, both strategies that Clickteam don't seem to do anymore. Not saying they should, of course; the market has changed quite a bit since 1995, but it would be nice to see them advertise the game creating potential of MMF2/TGF2 rather than focus on the education sector, and update their website to not look so boring. There I said it!
Originally Posted by SiLVERFIRE Maybe I just got into the whole scene too early because I honestly have no clue what everyone is talking about with MMF2's "horrible" interface. I think it's fine.
Everyone who moved from KNP or TGF into MMF felt a jarring shift. I was learning VB at the time, and I thought VB had a nicer interface. I got used to it after like a week, though.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.