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nim



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21st July, 2009 at 01:34:42 -

Take a deep breath and confess something about a game or your game making abilities!

I'll go first.

This is my game using a level loader.
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The editor is an absolute clunky mess, and everything on the screen in-game is an active object. How efficient of me!



 
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21st July, 2009 at 01:40:02 -

i have never really finished making a game.

 
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21st July, 2009 at 01:41:26 -

My biggest sin, Reverend Nim, not so much my abilities, but that I start a new project every other day. Please forgive me

 
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21st July, 2009 at 01:45:43 -

I can't actually judge development times. Sam; supposed to be finished in 2 weeks. Tormi; supposed to be finished in a month. Lunnye; supposed to be finished in 24 hours.

 
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21st July, 2009 at 01:53:33 -

I could probably come up with many. But I'm with Adam in that I start too many projects off of random whimsical ideas. I've gotten better about that now, since I became an admin. My gamedev-related time is sucked up by the site.

 

  		
  		

Peblo

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21st July, 2009 at 02:06:35 -

I can't draw well, I usually stop developing a game due to watching red squares jumping around too long.

 
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21st July, 2009 at 02:08:26 -

Project: Roller Coaster was originally a game where you had to guide a roller coaster from the top of the screen to the bottom. I confess that i always start a simple game, constantly add new features every week and never actually finish anything. I just keep making them bigger

 
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21st July, 2009 at 02:53:46 -

Adam and OMC's sins are mine too, *sigh*... It appears I can't make any game because I lose focus far too easily. BUT... So far I've not lost focus on Space Star!

Oh, and nim: You should see my first game, at http://www.ysfmedia.com/sites/default/files/SpellCaster.exe".

Now that is a glitchy mess.

 
I am no longer not a taco.

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21st July, 2009 at 03:55:17 -


Originally Posted by -Nick-
Project: Roller Coaster was originally a game where you had to guide a roller coaster from the top of the screen to the bottom. I confess that i always start a simple game, constantly add new features every week and never actually finish anything. I just keep making them bigger



does this mean we'll never see p:rc?

 
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-J-



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21st July, 2009 at 13:56:26 -

Only because its greatness will blind you .



Originally Posted by Peblo
I can't draw well, I usually stop developing a game due to watching red squares jumping around too long.



I'm stuck in the same ditch

 
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markno2



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21st July, 2009 at 14:35:39 -

I LIKE CONSTRUCT MORE THAN MMF2!!!!! There, I said it.

 
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21st July, 2009 at 14:45:41 -

I confess to working on a game

 
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21st July, 2009 at 16:28:30 -


Originally Posted by cEcil = MC^2
i have never really finished making a game.



^ This.

 
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21st July, 2009 at 16:52:41 -

I can't code. Or actually I can a bit but I hate it so much I always make stuff that is too simple. Another confession is that I hate using engines made by someone else.

 
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21st July, 2009 at 19:27:54 -



I always have grand video game ideas. Like, a multiplayer brawler that allows players to join in online and the difficulty and number of enemies is balanced on how many players there are.

I think big. It's too bad I don't know where to start because I don't know a lick about programming.

It's a shame, too. Because I REALLY want to make games.

I'm a mess.

 
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Codemonkey

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21st July, 2009 at 19:32:57 -

I post games on a whim.

 
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Johnny Look

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21st July, 2009 at 21:35:16 -

I hate MMF2's events editor, and the fact that even though it's not directx based (well it wasn't until the releases of the first HWA builds) MMF2 is Windows only. I also hate the fact that, MMF2 being a updated version of KnP, it hasn't evolved much in 14 years of existence. MMF2 is now way behind the times and personally I think the only reason for someone to buy it is to avoid learning a programming language or to avoid waiting until construct gets fully stable, which, imo, doesn't make much sense.

I feel better now.

 
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OMC

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21st July, 2009 at 21:47:10 -

I love MMF2's event editor. And I think that it has evolved plenty, and that certain things don't need to change just for the sake of changing.

I also... don't see how it's behind the times...

Edited by OMC

 

  		
  		

Ricky

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21st July, 2009 at 22:00:10 -

See OMC, he left MMF2 on the table, and he placed a clock in front of it.

 
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Johnny Look

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21st July, 2009 at 22:56:02 -

Simple, no 3D support, it's not cross platform and it's still software accelerated (the HWA builds are still wip and unstable). Java support for mobiles was a nice addition but close to useless because the games are too slow and/or simply don't run on most phones. Also a built in physics engine would be nice too.


 
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Hayo

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21st July, 2009 at 23:07:19 -

I actually wonder how many people here would start making 3d games if MMF2 had 3d support (it has when using extensions btw). 3d is much harder in every way.

Edit: And I wanted to confess I never ate a taco.

Edited by Hayo

 
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Johnny Look

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21st July, 2009 at 23:10:53 -

Actually not really, it only adds a extra dimension, meshes and textures. And the OpenGL extension, from what I've seen, is close to useless.

oh and btw, mmf2 did evolve a lot, but as an example I know a programmer who created a whole 3D engine by himself in 3 months. The engine is stable and is on par with most modern engines. When I look at MMF2, I see that a whole team worked on that for 14 years and the first HWA build were only released recently when it should've been there by the release of TGF.

 
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OMC

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21st July, 2009 at 23:26:41 -

3D is moot, HWA is perfectly stable and working for me, and cross platform is hard to do with a snap of a finger with a large program. I'm sure MMF3 will be cross-platform from the start, since MMF2 is already being ported.

A physics engine would be quite nice.

In 1996, I don't think many people were concerned with HWA, nor were the projects created with it complicated enough to need it. Now, with our fancy effects, it's become evident that HWA is necessary.

A programmer can make plenty of engines in short amounts of time. MMF2 is a tool that takes a lot more since it's got to cater to the making of the game as well as the running of the game. And really, MMF2 hasn't taken 14 years to make. The foundation of the interface is what is 14 years old. (And you can't argue the interface idea showing its age, since it isn't. ) What else do you expect them to do to make MMF2 better?

I do not intend to turn this into a war though, so I'm dropping the subject.

Edited by OMC

 

  		
  		

Ricky

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21st July, 2009 at 23:45:14 -

;__: I prefer hamburgers to tacos sometimes.

 
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DMT



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21st July, 2009 at 23:53:32 -

Great Ideas will be the death of me.

Also, Originally I tried to make everything 3-D. I succeeded in this in MMF2!!! It is completely possible, but ridiculously stupid and can really show how bad you are at art... And then I got bored and thought of a great idea.

 
I am no longer not a taco.

Johnny Look

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22nd July, 2009 at 00:10:46 -


Originally Posted by OldManClayton
3D is moot, HWA is perfectly stable and working for me, and cross platform is hard to do with a snap of a finger with a large program. I'm sure MMF3 will be cross-platform from the start, since MMF2 is already being ported.

A physics engine would be quite nice.

In 1996, I don't think many people were concerned with HWA, nor were the projects created with it complicated enough to need it. Now, with our fancy effects, it's become evident that HWA is necessary.

A programmer can make plenty of engines in short amounts of time. MMF2 is a tool that takes a lot more since it's got to cater to the making of the game as well as the running of the game. And really, MMF2 hasn't taken 14 years to make. The foundation of the interface is what is 14 years old. (And you can't argue the interface idea showing its age, since it isn't. ) What else do you expect them to do to make MMF2 better?

I do not intend to turn this into a war though, so I'm dropping the subject.



Ahaha no actually we're having a pacific discussion which is nice and rather hard to find in this community.
On the subject:
About HWA, I base my opinion mostly on my short experience with it and other people's reports, and from what I gathered, HWA isn't 100% stable enough yet and many people reported weird bugs and graphical errors.
Personally I think turning a software rendered engine into a hardware accelerated one is actually harder than porting the software to other OSes, and I'm not even talking about DS or PSP developing here.

I believe by 1996 video cards were a common component on most PCs so if TGF had HWA by that time it wouldn't make it ahead of it's time. Of course, HWA would be useless if you'd be stuck with 256 object limitation but that's not really my point.

"A programmer can make plenty of engines in short amounts of time. MMF2 is a tool that takes a lot more since it's got to cater to the making of the game as well as the running of the game."

Actually what you said also applies to the development of a game engine, so in theory developing MMF2 is like developing any other engine.

"And really, MMF2 hasn't taken 14 years to make. The foundation of the interface is what is 14 years old. (And you can't argue the interface idea showing its age, since it isn't. )"
Actually it did, MMF2 is actually KnP 4.0 while MMF1 was KnP 1.0. They changed the interface and the name, but basically everything else is the same, but improved in some aspects.

"What else do you expect them to do to make MMF2 better? "
3D support (while keeping 2D support), cross platform development, fully stable HWA, decent object selection etc... I could go on all night, those features were the only ones I thought about at first.


Edited by Johnny Look

 
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Cecilectomy

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22nd July, 2009 at 00:27:50 -

"And I wanted to confess I never ate a taco."

";__: I prefer hamburgers to tacos sometimes."

HEATHENS!! THE BOTH OF YA!!!

 
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OMC

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22nd July, 2009 at 00:35:34 -


Originally Posted by Johnny Look
Ahaha no actually we're having a pacific discussion which is nice and rather hard to find in this community.



Is it just me or is it kind of calming down around here?

Well I think if I were to say anything else I would be repeating myself, and I have Burger King waiting for me in the kitchen. I'll be back later.

Edited by OMC

 

  		
  		

UrbanMonk

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22nd July, 2009 at 01:59:00 -


Originally Posted by Johnny Look
I hate MMF2's events editor, and the fact that even though it's not directx based (well it wasn't until the releases of the first HWA builds) MMF2 is Windows only. I also hate the fact that, MMF2 being a updated version of KnP, it hasn't evolved much in 14 years of existence. MMF2 is now way behind the times and personally I think the only reason for someone to buy it is to avoid learning a programming language or to avoid waiting until construct gets fully stable, which, imo, doesn't make much sense.

I feel better now.



If you hate it so much why do you use it?

 
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Dr. James MD

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22nd July, 2009 at 02:27:12 -

I've never eaten a taco either, infact the only mexican food I've had was some kind of wrap once that wasn't very nice. I zpoze thats a kind of confession.
And something else.

 
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Johnny Look

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22nd July, 2009 at 02:28:45 -


Originally Posted by OldManClayton

Originally Posted by Johnny Look
Ahaha no actually we're having a pacific discussion which is nice and rather hard to find in this community.



Is it just me or is it kind of calming down around here?

Well I think if I were to say anything else I would be repeating myself, and I have Burger King waiting for me in the kitchen. I'll be back later.



In all honesty, if every user was like you, TDC would be heaven, or close to it. And I'm being serious.


Originally Posted by UrbanMonk

If you hate it so much why do you use it?



I never said I hated MMF2, did I ?

 
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Johnny Look

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22nd July, 2009 at 02:34:42 -

Oh and the last time I went to the US, I tried one of those menus at a Taco Bell restaurant. The whole thing looked nice and stuff but as soon as I had a bite, I almost threw up. No more tacos for me, thanks.

 
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Ski

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Candy Cane
22nd July, 2009 at 02:37:44 -

o.0 Why did I think you were American? And yes, Tacos are highly over-rated.

 
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OMC

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22nd July, 2009 at 02:40:05 -

Taco Bell really isn't real Mexican food. I myself fancy their nachos and Crunchwraps, but the true taco is a homemade taco!

Confession time... I haven't had a taco in a long time. We had them so much I kind of got sick of them. Only Mexican food I've had for a long while is Nachos 'n' Cheese. And if you get it from Moe's... Oh man. -___- It's like... you died. And went to food heaven.

BTW, thanks for the compliment Johnny, the respect's mutual!

 

  		
  		

Ski

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Candy Cane
22nd July, 2009 at 02:47:30 -

Mmmmm the crunchwrap supreme originally known as the Origami Tostada . 12 inch flour tortilla, ground beef, nacho cheese sauce, hard taco disc thing, lettuce, sour cream and diced tomatoes. Then fold it, grill it for 27 seconds.

3.50 in






Edit: Original real Mexican food is probably one of my favourite kinds of food. Originally I dismissed it and assumed it was all going to be spicy, but how wrong was I

Edited by Ski

 
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Johnny Look

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22nd July, 2009 at 02:59:46 -


Originally Posted by -Adam-
o.0 Why did I think you were American? And yes, Tacos are highly over-rated.



I'm not really american, I have american ancestry. I live in Portugal, if I was compare the food from here and the garbage I have to eat every time I go the us, it would be like comparing a nice and hot lasagna with a sock from the dumpster. Even the McDonalds here is much better, in the US I can barely finish eating one of those small hamburgers while here I always ask for two big macs.

Edited by Johnny Look

 
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alastair john jack

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22nd July, 2009 at 03:17:49 -


Originally Posted by -Adam-Tacos are highly over-rated.



This x10

 
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Ski

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Candy Cane
22nd July, 2009 at 03:22:00 -

Lol The only thing I'm not too keen on is the American beverages, sodas/fizzy drinks particularly. A lot of the food is kinda crappy, but Id perhaps find food in other countries that I don't like. A lot of the American fruit is also very tasteless and pumped full of water, seemingly. Hershey's chocolate is really bad, too

But hey, I like the places and a lot of the people.

*hides*

 
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22nd July, 2009 at 03:38:59 -


Originally Posted by -Adam-
But hey, I like the places and a lot of the people.



Wow, that's an unusual and quite refreshing thing to hear on an international forum.

 

  		
  		

UrbanMonk

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22nd July, 2009 at 03:56:08 -


Originally Posted by -Adam-
Lol The only thing I'm not too keen on is the American beverages, sodas/fizzy drinks particularly. A lot of the food is kinda crappy, but Id perhaps find food in other countries that I don't like. A lot of the American fruit is also very tasteless and pumped full of water, seemingly. Hershey's chocolate is really bad, too

But hey, I like the places and a lot of the people.

*hides*



I don't like carbonated beverages myself.

Where exactly did you go in America? We have food from all over the world in the US. In Louisiana at least all you have to do is drive an hour north or south to get totally different tasting food. Then again they do call where I'm from the melting pot of the world because of the many different cultures that are present.

Btw I have a lot of Europeans that are going to my college on sports scholarships, and I asked them what they thought of the US and they said it was nothing of what they thought it would be and that the people were "nice."

 
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22nd July, 2009 at 03:59:10 -

There's definitely crappy food in America, but there's also good and great food and I don't think that's any different from any other country. Though we may have more of it because we mass-produce crap to put in the aisles of Wal-mart.

 

  		
  		

Ski

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Candy Cane
22nd July, 2009 at 04:04:36 -

Mainly Eastern USA North Carolina, Florida, NY, Washington DC, Virginia (nice food here though) Philidelphia and Atlanta once. I intend to visit Western in the near future, I couldn't care less about the middle part ROFLCHOPS.

"Btw I have a lot of Europeans that are going to my college on sports scholarships, and I asked them what they thought of the US and they said it was nothing of what they thought it would be and that the people were "nice."

They're not gonna say bad things if they have to live there

I was watching a program the other month, and part of it was discussing how the majority of USA had only just started importing cheeses and other dairy foods from around the world.

Edited by Ski

 
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Ski

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Candy Cane
22nd July, 2009 at 04:08:35 -

Uh oh. I just realised how far this thread has gone off topic. Mr Nim will be furious \/

Er... another confession...

I doubt myself too much. Always told by people that I "sell myself short" and that I should be more positive about my own work. I guess that's why so much gets abandoned

 
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22nd July, 2009 at 04:41:16 -


Originally Posted by -Adam-
"Btw I have a lot of Europeans that are going to my college on sports scholarships, and I asked them what they thought of the US and they said it was nothing of what they thought it would be and that the people were "nice."

They're not gonna say bad things if they have to live there



Hmm, I didn't think of that. I'm too trusting.

Aaand that's my confession.

 
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I am an April Fool
22nd July, 2009 at 08:18:07 -

all i can say is if you ate taco bell and dont like tacos or mexican food because of it, youre an idiot. taco bell is not tacos. fast food mexican food is not real mexican food.

go find a hole in the wall mexican food place, go to a mission in california, or just find a mexican and have them make it for you. i guarentee it will be 1000x better than the shite from a food chain.

if you think tacos are overated then youve never had a REAL taco.

heathens! the lot of ya!

 
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Devernath



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22nd July, 2009 at 08:23:16 -

....

I've been using clickteam products since I was 12 and I only finished one game, and I still don't know how to use the fastloop object.

 
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nim



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22nd July, 2009 at 09:46:50 -

Tacos.

Carbonated beverages.

This thread didn't go as I expected

Ok, nice we're back on topic now, I'm changing the rules:
Most people are just saying "I don't finish stuff", so from now post a screenshot of a completed game and tell us something interesting about it. Doesn't have to be a "confession" as such, but something that we wouldn't otherwise know.

 
//

nim



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22nd July, 2009 at 10:08:42 -

Right then, I'll go first.

I've never made a fastloop platform engine. I use floops all the time but not for platform engines.

Image

The platform engines in my games use a stupid "fake fastloop" engine, like

valueA>=1 : x=x+1
valueA>=2 : x=x+1
valueA>=3 : x=x+1 (etc)

 
//

Dr. James MD

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22nd July, 2009 at 12:49:41 -

Image
Every game I make has some reference to Turrican 2's first level. In Sam it was this level which is like a condensed version with the exit section removed.

Edited by Dr. James MD

 
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Muz



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22nd July, 2009 at 13:07:16 -

I've never been satisfied with any levels I make.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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RedEnchilada

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22nd July, 2009 at 15:13:37 -

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I always make my frame sizes huge intending to fill them up, but I always lose interest and seal it up halfway through.

 
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woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan

Lazernaut



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22nd July, 2009 at 17:15:19 -

1) I've never finished a game. The one game I did finish was a buggy piece of crap that I'm embarrassed about (my Donkey Kong remake)

2) I get new ideas all the time and loose interest in a heartbeat. Annoying as hell.



 
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OMC

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22nd July, 2009 at 17:31:32 -

I never really lose interest in any of my ideas, since I love them all and would make them all if I could. It's just that I come up with so many I'm forced to pick one to work on, and I jump around sometimes. Or I did, anyway. I've been pretty good about sticking with one project lately.

 

  		
  		

DMT



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22nd July, 2009 at 18:26:46 -

I've been using Clickteam for a long time too and I've only created a lot of buggy games. None are good enough for TDC I believe. Hey!!! I think I'll just submit them all just to see if they'll be accepted.

 
I am no longer not a taco.

Johnny Look

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22nd July, 2009 at 19:16:54 -

ahahaha awesome then, I'd love to see those games you made with notepad.

Edited by Johnny Look

 
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DMT



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22nd July, 2009 at 20:16:37 -

Never said that. I said people do make games with notepad and it's free. Of course they probably need some other program to compile it.

 
I am no longer not a taco.

Hayo

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22nd July, 2009 at 20:44:49 -

Image

I started this game to impress a girl (in 2002 mind you). Which it did but not quite enough. Luckily.

 
www.hayovanreek.nl

Johnny Look

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22nd July, 2009 at 21:26:26 -


Originally Posted by Not A Taco
Never said that. I said people do make games with notepad and it's free. Of course they probably need some other program to compile it.



"Umm... I hate to break it to you Johnny, but I have a great free program that can do the same kinds of things. It's called notepad. If you're doing it for yourself, that's fine. I just don't believe that it will be used a lot. But that's just me probably."

Then what as notepad to do with my program ? also I don't who told you people used notepad as a ide, with so many free ides for some many diferent languages it's doesnt make much sense to use it as a ide for anything other than html.

 
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DMT



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22nd July, 2009 at 22:18:14 -

FINE!!! You win... I'm not trying to have a war or something. Why can't we just have a calm pacific discussion like you had with OMC?

 
I am no longer not a taco.

W3R3W00F

Drum and Bass Fueled Psycho

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22nd July, 2009 at 22:36:42 -

My confessions...

I give too much but only go so far.

I bite off more than I can chew. Meaning I don't finish my games because of lack of knowledge. Or because I lost interest.

One small bump in the road and that's all it takes to demotivate me.

Most of my project pages only have 1 word names.

That's all I can think of.

 
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Matt Boothman

The Nissan Micra of forum members

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22nd July, 2009 at 22:55:46 -

I value my own ideas so much, that to make them a reality would be a sin.

 
http://soundcloud.com/normbo - Listen to my music.

Johnny Look

One Happy Dude

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22nd July, 2009 at 23:02:09 -


Originally Posted by Not A Taco
FINE!!! You win... I'm not trying to have a war or something. Why can't we just have a calm pacific discussion like you had with OMC?



Simple,omc didn't attack me or anything I did or said with pointless arguments, instead we simply had a healthy discussion where each one of us presented and explain our points of view.

Also I didn't win anything, but on the other hand you lost credibility and my respect (and probably other people's respect too).

now on topic:

Image

My first ever completed game.
For some reason a german magazine asked for my permission to publish it in their cover dvd. It was nice but I'm still wondering why the hell they would want that garbage in their magazine.
The game can be found in almost every major freeware software site, but I never bothered to download it again and the source was lost a long time ago.

 
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DMT



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  18/06/2009
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23rd July, 2009 at 01:48:04 -

Okay... sorry... and i forgot to upload a picture:
Image

 
I am no longer not a taco.

GamesterXIII



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I am an April Fool
23rd July, 2009 at 06:24:36 -


Originally Posted by nim
Right then, I'll go first.

I've never made a fastloop platform engine. I use floops all the time but not for platform engines.

The platform engines in my games use a stupid "fake fastloop" engine, like

valueA>=1 : x=x+1
valueA>=2 : x=x+1
valueA>=3 : x=x+1 (etc)



haha mine have always used this as well (I was a heavy TGF>MMF user). Now my most recent one uses them for push fixes and for left/right movement so I don't have to include tons of code since it has multiple speed levels with accel/decel.

My confessions:
I am extremely uptight about my code, even if it is common knowledge. 99.9% of what I use was self taught. No tutorials etc. I used to look at tutorials when I was new to click products, but none were ever commented and I didn't understand them at all so I just piddled around until I came up with my own shit.

It took me a year or so and probably 50++++++ custom platform engines, many using different methods, in order to complete my first bugless one. I couldn't recreate it after that, but eventually perfected it some months later using a different approach.

I've never released a finished game. In 2002 (holy shit I was 12 o_o) I completed a game with a bud of mine for the xmas competition. He disappeared about 80-85% through the process so I had to finish it myself. Finished it and my hd played out. He appeared some months later and had formatted his computer. To this day I still stand behind my statement that it blew all the other competition games out of the water. The #1 game was so buggy it was unplayable. Mine had a bugless custom engine, a cheesy story,custom AI, and an awesome boss. We plan a remake of this game someday.

I HATE extensions. I feel that if I use an extension, I am taking someone elses code (which technically I would be). I will use extensions if I need to (alpha channel maybe?, OINC definitely), but it is very, very rare and hard to talk me into doing. I know some things are impossible without them.

I have disliked TDC since I was 11 or something. I have always believed it is too cluttered and most games are way below average. It also seems to me that any game with good graphics automatically gets a 10/10 for gameplay, as long as the gameplay is only slightly below average or higher.

I have remade a game called "Orbster" with a friend at least 3 times in the past 8 years, Improving each time. We each have different opinions as to how the game should turn out so we have kind of steered clear of it for now. I feel kind of bad since it is originally his idea, but we are good buds so no hard feelings =]. Hopefully one day it will see the light of day

/end 1 million confessions

Edited by GamesterXIII

 
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Pixelthief

Dedicated klik scientist

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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
23rd July, 2009 at 07:11:01 -

I was so lazy with gridquest I didn't even make a level editor
Instead I simply had a button that pasted a tile into the .ini file, in the game itself!
I literally created the entire game inside the game itself while it ran

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

[DELETED]

Likes to put dots on paper

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MushroomVIP MemberARGH Sign
23rd July, 2009 at 07:53:33 -

Pixelthief, that is completely insane. Kudos.

I also feel somewhat against cluttering a game with extensions.. I think it's more important to be able to create a good game without all the extra extension jazz, and there's still so much you can do before you need the extensions unless you have a very niche idea which requires some crazy extension. Though applications are obviously excluded as to make a decent functional application to compete with what is already available you will need those extensions to do things MMF was not made to do. Or at least included in it's releases.

 
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GamesterXIII



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I am an April Fool
23rd July, 2009 at 09:12:09 -

hehe. I also remember extensions making TGF extremely unstable which made me 100% against using extensions in tgf =p.

 
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Johnny Look

One Happy Dude

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23rd July, 2009 at 13:44:16 -


Originally Posted by GamesterXIII

Originally Posted by nim
Right then, I'll go first.

I've never made a fastloop platform engine. I use floops all the time but not for platform engines.

The platform engines in my games use a stupid "fake fastloop" engine, like

valueA>=1 : x=x+1
valueA>=2 : x=x+1
valueA>=3 : x=x+1 (etc)



I HATE extensions. I feel that if I use an extension, I am taking someone elses code (which technically I would be). I will use extensions if I need to (alpha channel maybe?, OINC definitely), but it is very, very rare and hard to talk me into doing. I know some things are impossible without them.

/end 1 million confessions



bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions.

 
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Otter

Rating

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Wii OwnerIt's-a me, Mario!Mushroom
23rd July, 2009 at 14:40:50 -

My confession...

I'm making a fan game for the Next Generation Compo in December...

And I'm enjoying it by emplimenting 2.5D and an RPG battle system

It's Paper Mario

Image
Image
Image
Image

Help me
(actually I just feel like I owe it to the original game no matter how bad it was, to make a remake...)

 
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GamesterXIII



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I am an April Fool
23rd July, 2009 at 15:38:58 -




bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions.



Man, you're smart.

Thats like telling someone "You didn't create >Insert well known programming language here< so you are using someone elses code".

I'll keep this in mind the next time I start a game. I'll go mine some shit, build a computer from it, create my own programming languages, then create my own game development software so I can finally start making my own games like I do in mmf2 now.

OH FUCK. Forgot to build my own powerplant.

Edited by GamesterXIII

 
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Ski

TDC is my stress ball

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Candy Cane
23rd July, 2009 at 16:16:28 -

"bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions."

I fail to see how that matters? It's not like it's obvious, or that's all people think about when playing the games anyway


 
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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
23rd July, 2009 at 16:17:39 -

Alright, calm down.

Pixelthief: You're nuts. But that's awesome.

Wiiman: I'm interested in this project. Paper Mario was by no means a bad game!

GamesterXIII: That is not what Johnny was saying. He's saying there's no difference between extensions you install and extensions that are built in, except that some may not be necessary. You can't compare a coding language with someone's code in that coding language. Cool it a bit, will you?

Whoever was talking about extensions : I've never really understood why it's so important for games to be barebones in the extensions department. I say if an extension makes something easier, cooler, or work better, just use the darn thing!

Edited by OMC

 

  		
  		

Dr. James MD

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23rd July, 2009 at 16:23:32 -

I have an extension.

 
Image
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Johnny Look

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23rd July, 2009 at 18:26:43 -


Originally Posted by GamesterXIII



bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions.



Man, you're smart.

Thats like telling someone "You didn't create >Insert well known programming language here< so you are using someone elses code".

I'll keep this in mind the next time I start a game. I'll go mine some shit, build a computer from it, create my own programming languages, then create my own game development software so I can finally start making my own games like I do in mmf2 now.

OH FUCK. Forgot to build my own powerplant.




hum english isn't your first language isn't it?
Or you just deliberatly skipped the last sentence of my post.
Either way, whatever man I've got more interesting things to do than discuss with a troll.


Originally Posted by -Adam-
"bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions."

I fail to see how that matters? It's not like it's obvious, or that's all people think about when playing the games anyway



It surely doesn't matter to me, but aparently it does matter to GamesterXIII.



 
n/a

GamesterXIII



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I am an April Fool
23rd July, 2009 at 19:51:46 -

You said something stupid, so ya got trolled. Big deal.


Originally Posted by OldManClayton
Alright, calm down.

Pixelthief: You're nuts. But that's awesome.

Wiiman: I'm interested in this project. Paper Mario was by no means a bad game!

GamesterXIII: That is not what Johnny was saying. He's saying there's no difference between extensions you install and extensions that are built in, except that some may not be necessary. You can't compare a coding language with someone's code in that coding language. Cool it a bit, will you?

Whoever was talking about extensions : I've never really understood why it's so important for games to be barebones in the extensions department. I say if an extension makes something easier, cooler, or work better, just use the darn thing!



Which is exactly what I was replying to. I am aware that built in extensions, as well as everything else in mmf2, are made by different people. Thats pretty damn obvious. I just feel that using random extensions is like using someone else to code a part of whatever it is i am making.

I'm not necessarily against people using extensions. I'm mainly against using them myself when I don't need them. The only slight problem I have with some extensions is the fact that new members tend to use things like the PMO and have absolutely zero knowledge about platform movements. You don't learn much by using extensions like that from the start. I also stated that one of the big reasons I don't use extensions is by habit due to the fact that I was a heavy TGF 1 user and extensions made games unstable.

If someone says something stupid I'm going to reply. Why would you deliberately target a specific part of something I said instead of accepting it at face value?(argh that may be an awkward way to say it) Its as if he was intentionally trying to be "funny" or piss me off.

 
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W3R3W00F

Drum and Bass Fueled Psycho

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23rd July, 2009 at 19:56:44 -

"I'm making a fan game for the Next Generation Compo in December... "

December? It's starting in September! Needless to say I'll have to make it last longer than the original.

 
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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
23rd July, 2009 at 20:22:21 -

He did not say anything stupid. There was an inconsistency in what you said and it was merely pointed out. (And you've clarified it now) Nobody's attacking you, nobody's being mean. And if he or anyone did say something stupid, there is no need to erupt with equally stupid and sarcastic remarks with unnecessary profanity.

Capisce?

I was under the impression everyone was bantering, and we weren't being all too serious.

Now, let's get back on topic.

Edited by OMC

 

  		
  		

GamesterXIII



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I am an April Fool
23rd July, 2009 at 20:30:39 -

i'm not being too serious. I don't care so much =p. I'll stand by my opinion that his comment was stupid in my book, though. I just extended his logic down the chain =].

 
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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
23rd July, 2009 at 20:33:21 -

Fair enough!

Another confession, though it's quite obvious to everyone:

I suck at graphics. >_>

 

  		
  		

Johnny Look

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23rd July, 2009 at 21:13:30 -

ahahah yeah right look at your first post and your last, looks like someone noticed the shit he stepped in and tried to clean it up so that nobody notices.

just drop it, what I said wasn't that obvious, it's easy to think the built in extensions are actually part of the program just like the properties editor is, for example and not actual extensions. And looks you didn't know that and got pissed because you thought I was making fun of you for not knowing that, which I wasn't.
I just quite simply tried to teach you something that might or might not be obvious, but since you're new in the community, I couldn't tell if you were a experienced user or a noob.

 
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Otter

Rating

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Wii OwnerIt's-a me, Mario!Mushroom
23rd July, 2009 at 21:14:33 -


Originally Posted by OldManClayton
Alright, calm down.


Wiiman: I'm interested in this project. Paper Mario was by no means a bad game!




It's not that it's a bad game, I love Paper Mario, not as much as the other Mario RPGs though. It's just I thought I was finally done with Ripped Sprites...

Oh yeah, plus it's not just Paper Mario, it's also Luigi's Mansion. It's Paper Mario and Luigi's Mansion rolled up into one. I tend to have a habit of Mix stuff, like with Motherworld. I'll just have to wait and see how the salad turns out....

Oh Yeah, another confession. I'm breaking NGC2's rules by using ripped sprites...

Edited by Otter

 
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GamesterXIII



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I am an April Fool
23rd July, 2009 at 21:44:40 -

because trolling is serious business, right? Especially when there is a valid reason behind it.

btw check this.

ahahah yeah right look at your first post and your last, looks like someone noticed the shit he stepped in and tried to clean it up so that nobody notices.


okay lets examine

First post
bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions.

Last post
hum english isn't your first language isn't it?
Or you just deliberatly skipped the last sentence of my post.
Either way, whatever man I've got more interesting things to do than discuss with a troll.

Translation
First post
unimportant

Last post
/quit

okay.

You're stretching out something that should have been solved in the previous few posts. Grow up. You remind me of myself when I was 9.

Either way, whatever man I've got more interesting things to do than discuss with an incompetent insert word here.

Edited by GamesterXIII

 
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Johnny Look

One Happy Dude

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23rd July, 2009 at 22:01:55 -

rofl I knew someone would make me smile today.

 
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Johnny Look

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23rd July, 2009 at 22:07:34 -

btw I have a confession, I suck at maths.

Edited by Johnny Look

 
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W3R3W00F

Drum and Bass Fueled Psycho

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VIP MemberCardboard BoxThe Cake is a Lie
23rd July, 2009 at 22:32:09 -

I'm going to ruin reputation with more confessions! Hurray!

My bowling average is only 112.96 and I'm using a discontinued ball.

I've been practicing and criticizing my own art so I can improve. It's surprisingly fun though!

I've been studying multiple instances of architecture. I've been drawn to Tudorbethan, Victorian, and Gothic.

That's all for now.

 
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[DELETED]

Likes to put dots on paper

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MushroomVIP MemberARGH Sign
23rd July, 2009 at 22:50:43 -

Stop trying to get the last word in on each other and cluttering this thread with unnecessary off-topic posts.

My confession: I hate creating engines with the default diamond active object sprites running around everywhere, I can't stand seeing them on the screen, so I usually do at least some spriting before I even start a project. The problem is that even though I feel I am decent with spriting it's usually what makes me stop working on a project sooner because I get the shits with my sprites quickly.

 
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Rob Westbrook



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360 OwnerVIP Member
23rd July, 2009 at 23:21:42 -

Not only do I start projects and lose interest, I flit between loads of different aspects of game design/programming. For example at the moment I'm learning C++ from a book, working on a couple of mmf2 projects and recently felt compelled to make a Duke Nukem 3D TC... On top of working ungodly hours of the day and night.

Edited by Rob Westbrook

 
There are 10 types of people in the world: Those who understand binary and those who don't.

Johnny Look

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23rd July, 2009 at 23:32:13 -


Originally Posted by jthongbai
Stop trying to get the last word in on each other and cluttering this thread with unnecessary off-topic posts.

My confession: I hate (...)



rofl at the irony


Originally Posted by Rob Westbrook
Not only do I start projects and lose interest, I flit between loads of different aspects of game design/programming. For example at the moment I'm learning C++ from a book, working on a couple of mmf2 projects and recently felt compelled to make a Duke Nukem 3D TC... On top of working ungodly hours of the day and night.



may I ask what book ?

I have Beggining C++ Game Programming by Michael Dawson and it's very good, it explains everything very well and on detail, plus it comes with several examples in a cd.
I recommend it

 
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DMT



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23rd July, 2009 at 23:53:14 -

In my first game, not only did I use the default movement, but I used invisible actives for everything (In the stretched out version of the default shape ) because I didn't know how to make a backdrop an obstacle. Same game as above. I was such an idiot.

 
I am no longer not a taco.

MBK



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24th July, 2009 at 06:00:22 -

Went quite off-topic there didn't we? ... I'm not gonna piss around with images, but I'll confess.

Father, please forgive me, for I have sinned ...
Oh, wait, that's the wrong kind of confession huh? ..

I've only made a few games and noone liked them.
.... never made a boss in a game.
.... never built a level editor
.... never plan out anything
.... never use extensions (maybe after purchase MMF2)
.... never completed a professional-looking game

My artwork is not up to par
.. coding is improving but still not efficient at all to what it should be and still a mess in many ways
.. brain is probably broken, I think I'm retarded

I am extremely slow at doing anything, as if the time cycle of my life revolves slower than others
. .. inefficient in all aspects of my life and my sloppy coding is the most efficient thing about me


 
Click Me! http://www.create-games.com/project.asp?view=main&id=1444

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Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?

Devernath



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24th July, 2009 at 08:06:43 -


Originally Posted by MBK
Went quite off-topic there didn't we? ... I'm not gonna piss around with images, but I'll confess.

Father, please forgive me, for I have sinned ...
Oh, wait, that's the wrong kind of confession huh? ..

I've only made a few games and noone liked them.
.... never made a boss in a game.
.... never built a level editor
.... never plan out anything
.... never use extensions (maybe after purchase MMF2)
.... never completed a professional-looking game

My artwork is not up to par
.. coding is improving but still not efficient at all to what it should be and still a mess in many ways
.. brain is probably broken, I think I'm retarded

I am extremely slow at doing anything, as if the time cycle of my life revolves slower than others
. .. inefficient in all aspects of my life and my sloppy coding is the most efficient thing about me



aw, dont be sad

*hug*

 
n/a

Neuro

Ludologist

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24th July, 2009 at 08:55:18 -

I only ever release side-projects

 
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OMC

What a goofball

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24th July, 2009 at 13:10:12 -

MBK you're depressing me. I think you're a bit too hard on yourself.

 

  		
  		

nim



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26th July, 2009 at 07:00:05 -


Originally Posted by Johnny Look
rofl I knew someone would make me smile today.



That whole argument was pointless but I declare GamesterXIII the winner. hooray!

 
//

[DELETED]

Likes to put dots on paper

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MushroomVIP MemberARGH Sign
26th July, 2009 at 10:04:01 -

In my 9 years of using Clickteam products I haven't actually finished anything that I felt very good about. Also, I've never released a game with sounds. But that will change soon, I hope.

 
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Johnny Look

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26th July, 2009 at 21:10:15 -


Originally Posted by nim

Originally Posted by Johnny Look
rofl I knew someone would make me smile today.



That whole argument was pointless but I declare GamesterXIII the winner. hooray!



Oh that was a game ?
Crap someone should have told me, I would have kept that pointless argument for many more thread pages until I won or got the thread locked.
Next I won't forget

 
n/a

nim



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27th July, 2009 at 00:52:14 -

Getting threads locked is some kind of achievement for you? Interesting.

 
//

Ski

TDC is my stress ball

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Candy Cane
27th July, 2009 at 00:59:04 -

Here's a confession for you Nim:

"I still havent released Falafel 2" \/

 
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Marko

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27th July, 2009 at 01:25:27 -

Confession: My coding, though improved lately, is still utterly inefficient.

Oh, and i struggle to shave Mb off game sizes!

 
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OMC

What a goofball

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27th July, 2009 at 03:38:29 -


Originally Posted by Marko
Oh, and i struggle to shave Mb off game sizes!



Brings me to another confession! I never give a hoot about file sizes! And I only worry about memory efficiency if my games aren't running correctly on my slightly older hardware. As long as it runs smooth, I don't generally care that much.

I suppose it's very unprofessional of me.

 

  		
  		

[DELETED]

Likes to put dots on paper

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MushroomVIP MemberARGH Sign
27th July, 2009 at 03:46:09 -

I give zero thought to memory efficiency, file-size and compatibility/run speeds. Oops

 
n/a

chrilley

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27th July, 2009 at 13:54:01 -

My species doesn't really feed on small babies.

 
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Codemonkey

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27th July, 2009 at 13:58:30 -


Originally Posted by -Adam-
Here's a confession for you Nim:

"I still havent released Falafel 2" \/



Adam you never released Lilykin either.

Or Riva Runs.



 
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alastair john jack

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27th July, 2009 at 14:02:00 -

I'd love to see more games from Nim and adam

 
lol

Ski

TDC is my stress ball

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Candy Cane
27th July, 2009 at 18:14:22 -


Originally Posted by Codemonkey

Originally Posted by -Adam-
Here's a confession for you Nim:

"I still havent released Falafel 2" \/



Adam you never released Lilykin either.

Or Riva Runs.




Lilykin is actually doing pretty well development wise, now I've got a proper programmer/coder working on it with me Although at the moment Im working on a smaller project that will most likely be finished.

 
n/a

Johnny Look

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27th July, 2009 at 22:13:30 -


Originally Posted by nim
Getting threads locked is some kind of achievement for you? Interesting.


irony, do you know what is ?


 
n/a

Hayo

Stone Goose

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27th July, 2009 at 23:07:42 -

I confess I have just been reading through this thread twice again. There are bits of TDC-style (generic internet-slang combined with stuff like "ahahahaha") arguments, like lost little fragments. It is really hard to piece them together and seem totally unrelated to each other and to the topic of the thread. All that while I just got glasses and am supposed to see everything clearly now. What am I missing?



 
www.hayovanreek.nl

Johnny Look

One Happy Dude

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27th July, 2009 at 23:34:08 -

Simple, the guy misinterpreted my post and started to attack me, then when I thought that stupid argument was over, someone decided to bring it up again.

 
n/a

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
27th July, 2009 at 23:36:15 -

Well, now it's officially over, so let's keep on confessions!

 

  		
  		

W3R3W00F

Drum and Bass Fueled Psycho

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VIP MemberCardboard BoxThe Cake is a Lie
27th July, 2009 at 23:45:18 -

Nother confession. I looked back at my posts from my first months- I am so ashamed of my past noobosity.

 
n/a

Marko

I like you You like you

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27th July, 2009 at 23:49:43 -


Originally Posted by W3R3W00F
Nother confession. I looked back at my posts from my first months- I am so ashamed of my past noobosity.



Everyone was a n00b once mate, no need to be ashamed!

 
Image

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nim



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28th July, 2009 at 02:28:52 -


Originally Posted by Johnny Look

Originally Posted by nim
Getting threads locked is some kind of achievement for you? Interesting.


irony, do you know what is ?



Let's call that a misunderstanding, then. After seeing you call someone a troll who can't read English, and arguing with 3 people across 8 pages of a thread, I hope you can see why I didn't think you were being ironic about enjoying getting threads locked. smiley face

 
//

nim



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28th July, 2009 at 02:42:46 -


Originally Posted by alastair john jack
I'd love to see more games from Nim and adam



Adam is a proper artist, so you can count on his games being cute and well designed every time. I'm just a guy who made a falafel game once, so you can't really count on me delivering the same style in my next game.

Confession: There was actually a proper sequel 90% finished, but I scrapped it because it was too different and way too hard.

 
//

Johnny Look

One Happy Dude

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28th July, 2009 at 02:45:16 -

fine then, but well I should know that sarcasm+internet=fail so this short argument wasn't really your fault anyway.


 
n/a

Ski

TDC is my stress ball

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Candy Cane
28th July, 2009 at 03:07:08 -


Originally Posted by nim

Originally Posted by alastair john jack
I'd love to see more games from Nim and adam



Adam is a proper artist, so you can count on his games being cute and well designed every time. I'm just a guy who made a falafel game once, so you can't really count on me delivering the same style in my next game.

Confession: There was actually a proper sequel 90% finished, but I scrapped it because it was too different and way too hard.



Lol, I have played Falafel many times, and watched the walk through on youtube a few times, too. I think if you made a sequel or even a bigger game it would be very popular

Edit: Thanks for that compliment \ /

Edited by Ski

 
n/a

W3R3W00F

Drum and Bass Fueled Psycho

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28th July, 2009 at 04:02:49 -


Originally Posted by Marko

Originally Posted by W3R3W00F
Nother confession. I looked back at my posts from my first months- I am so ashamed of my past noobosity.



Everyone was a n00b once mate, no need to be ashamed!



Yeah, but still. I double posted, triple posted, even quadruple posted I think one time. *Shudders* plus I didn't know how to take constructive critisism and took it as offensive. I am muy muy el embarassed. =T_T=

 
n/a

nim



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28th July, 2009 at 04:18:00 -

I really enjoyed Roseweave's game Anyone else want to confess to that or was it just me?

 
//

Ski

TDC is my stress ball

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Candy Cane
28th July, 2009 at 04:21:40 -

"The Adventures of Epicenter Demo" ? O_O'

 
n/a

nim



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28th July, 2009 at 04:37:19 -

Yup! I couldn't remember the name but I do vividly remember kicking a kebab to death.

 
//

Muz



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28th July, 2009 at 10:15:16 -


Originally Posted by 90s W3R3W00F
Nother confession. I looked back at my posts from my first months- I am so ashamed of my past noobosity.



Oh, you should've seen me when I was your age

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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[DELETED]

Likes to put dots on paper

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MushroomVIP MemberARGH Sign
28th July, 2009 at 22:28:50 -

Who's ever looked back at a web page they made when they were 8-10 years old? That's embarassing. In the worst way possible..

 
n/a

Dr. James MD

Addict

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First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
29th July, 2009 at 02:18:54 -


Originally Posted by jthongbai
Who's ever looked back at a web page they made when they were 8-10 years old? That's embarassing. In the worst way possible..


I relentlessly keep backups of everything, so yea I've got loads of mine from 96-97 with my first games, first websites and even first midis. Actually I even used one of these early mods as the theme for Lunnye . There's something creative that boils from lack of tools and such, I made that song in Modtracker but converted it to midi and into Logic and it sounded brilliant compared to the original.
Old stuff= win. Sometimes.

 
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Hayo

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29th July, 2009 at 11:56:48 -

http://www.hayovanreek.nl/archive/oldsites/Psychowaresite/Psychoware.swf

My first site, when I called myself "Psychoware" and was working on Fishhead 2. Did all my sites in Flash 4 then, just like

http://www.hayovanreek.nl/archive/oldsites/fishheadsite/Fishhead.swf



 
www.hayovanreek.nl

alastair john jack

BANNED

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29th July, 2009 at 12:03:51 -

lol thats amazing

 
lol

Marko

I like you You like you

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29th July, 2009 at 13:26:10 -

Just downloaded and played Fishkart - loved the old K'n'P/TGF racers, i think everyone had a go at making one of them didn't they, back in the day?

 
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Codemonkey

Always Serious

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29th July, 2009 at 16:42:14 -


Originally Posted by 90s W3R3W00F
Nother confession. I looked back at my posts from my first months- I am so ashamed of my past noobosity.



Haha yep, I used to be "stickmansam", lord of the n00bs.

 
You can log off any time you like, but you can't ever leave.

Otter

Rating

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3rd August, 2009 at 04:26:02 -


Originally Posted by Codemonkey

Originally Posted by 90s W3R3W00F
Nother confession. I looked back at my posts from my first months- I am so ashamed of my past noobosity.



Haha yep, I used to be "stickmansam", lord of the n00bs.



Codemonkey, that still doesn't sound as nooby as "AaaA", or am I the only Occasional Gwerdy-goer that remembers that?

 
n/a

Retired Kliker Lazarus

The Ed Wood JR of TDC

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3rd August, 2009 at 08:12:27 -

My games suck. (SHOCK!)

And I really don't care. I have a lot of fun making them, but then I get bored and lazy and do things half-assed. Oh well. I laugh a lot in the process.

 
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CURRENT PROJECT:
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Ricky

loves Left For Dead 2

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3rd August, 2009 at 08:16:21 -

My games suck as well, but lots of people like me, so they pretend they don't.

Edited by Ricky

 
-

nim



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28th August, 2019 at 28/08/2019 15:23:01 -

I still use MMF.

 
//

Yai7

Peace & Love

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18th September, 2019 at 18/09/2019 15:45:20 -

Bubble Girl based on the Israeli version of this 80's woman:


 
(=

AndyUK

Mascot Maniac

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2nd October, 2019 at 02/10/2019 02:24:46 -

I haven't made anything since about 2011

 
.

Fish20



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10th October, 2019 at 10/10/2019 01:17:13 -

I haven't finished a game since 2008

 
All your base are in another castle, take this.

BigAl0104

Crazy?

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10th October, 2019 at 10/10/2019 03:53:21 -

I haven't released anything this year

 
My website: https://www.bigalgames.net/
My GameJolt account: https://gamejolt.com/@BigAl0104
My itch.io page: https://bigal0104.itch.io/
My Newgrounds page: https://bigal0104.newgrounds.com/
My YouTube channel: https://www.youtube.com/channel/UCSleyPmbPRipQH0knXPUf5Q
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Be happy with yourself, and get jiggy with it!
   

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