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Matt Boothman

The Nissan Micra of forum members

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  20/09/2002
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Game of the Week Winner
22nd July, 2009 at 22:55:46 -

I value my own ideas so much, that to make them a reality would be a sin.

 
http://soundcloud.com/normbo - Listen to my music.

Johnny Look

One Happy Dude

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VIP Member
22nd July, 2009 at 23:02:09 -


Originally Posted by Not A Taco
FINE!!! You win... I'm not trying to have a war or something. Why can't we just have a calm pacific discussion like you had with OMC?



Simple,omc didn't attack me or anything I did or said with pointless arguments, instead we simply had a healthy discussion where each one of us presented and explain our points of view.

Also I didn't win anything, but on the other hand you lost credibility and my respect (and probably other people's respect too).

now on topic:

Image

My first ever completed game.
For some reason a german magazine asked for my permission to publish it in their cover dvd. It was nice but I'm still wondering why the hell they would want that garbage in their magazine.
The game can be found in almost every major freeware software site, but I never bothered to download it again and the source was lost a long time ago.

 
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DMT



Registered
  18/06/2009
Points
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23rd July, 2009 at 01:48:04 -

Okay... sorry... and i forgot to upload a picture:
Image

 
I am no longer not a taco.

GamesterXIII



Registered
  04/12/2008
Points
  1110

I am an April Fool
23rd July, 2009 at 06:24:36 -


Originally Posted by nim
Right then, I'll go first.

I've never made a fastloop platform engine. I use floops all the time but not for platform engines.

The platform engines in my games use a stupid "fake fastloop" engine, like

valueA>=1 : x=x+1
valueA>=2 : x=x+1
valueA>=3 : x=x+1 (etc)



haha mine have always used this as well (I was a heavy TGF>MMF user). Now my most recent one uses them for push fixes and for left/right movement so I don't have to include tons of code since it has multiple speed levels with accel/decel.

My confessions:
I am extremely uptight about my code, even if it is common knowledge. 99.9% of what I use was self taught. No tutorials etc. I used to look at tutorials when I was new to click products, but none were ever commented and I didn't understand them at all so I just piddled around until I came up with my own shit.

It took me a year or so and probably 50++++++ custom platform engines, many using different methods, in order to complete my first bugless one. I couldn't recreate it after that, but eventually perfected it some months later using a different approach.

I've never released a finished game. In 2002 (holy shit I was 12 o_o) I completed a game with a bud of mine for the xmas competition. He disappeared about 80-85% through the process so I had to finish it myself. Finished it and my hd played out. He appeared some months later and had formatted his computer. To this day I still stand behind my statement that it blew all the other competition games out of the water. The #1 game was so buggy it was unplayable. Mine had a bugless custom engine, a cheesy story,custom AI, and an awesome boss. We plan a remake of this game someday.

I HATE extensions. I feel that if I use an extension, I am taking someone elses code (which technically I would be). I will use extensions if I need to (alpha channel maybe?, OINC definitely), but it is very, very rare and hard to talk me into doing. I know some things are impossible without them.

I have disliked TDC since I was 11 or something. I have always believed it is too cluttered and most games are way below average. It also seems to me that any game with good graphics automatically gets a 10/10 for gameplay, as long as the gameplay is only slightly below average or higher.

I have remade a game called "Orbster" with a friend at least 3 times in the past 8 years, Improving each time. We each have different opinions as to how the game should turn out so we have kind of steered clear of it for now. I feel kind of bad since it is originally his idea, but we are good buds so no hard feelings =]. Hopefully one day it will see the light of day

/end 1 million confessions

Edited by GamesterXIII

 
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Pixelthief

Dedicated klik scientist

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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
23rd July, 2009 at 07:11:01 -

I was so lazy with gridquest I didn't even make a level editor
Instead I simply had a button that pasted a tile into the .ini file, in the game itself!
I literally created the entire game inside the game itself while it ran

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

[DELETED]

Likes to put dots on paper

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  08/12/2008
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MushroomVIP MemberARGH Sign
23rd July, 2009 at 07:53:33 -

Pixelthief, that is completely insane. Kudos.

I also feel somewhat against cluttering a game with extensions.. I think it's more important to be able to create a good game without all the extra extension jazz, and there's still so much you can do before you need the extensions unless you have a very niche idea which requires some crazy extension. Though applications are obviously excluded as to make a decent functional application to compete with what is already available you will need those extensions to do things MMF was not made to do. Or at least included in it's releases.

 
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GamesterXIII



Registered
  04/12/2008
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I am an April Fool
23rd July, 2009 at 09:12:09 -

hehe. I also remember extensions making TGF extremely unstable which made me 100% against using extensions in tgf =p.

 
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Johnny Look

One Happy Dude

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23rd July, 2009 at 13:44:16 -


Originally Posted by GamesterXIII

Originally Posted by nim
Right then, I'll go first.

I've never made a fastloop platform engine. I use floops all the time but not for platform engines.

The platform engines in my games use a stupid "fake fastloop" engine, like

valueA>=1 : x=x+1
valueA>=2 : x=x+1
valueA>=3 : x=x+1 (etc)



I HATE extensions. I feel that if I use an extension, I am taking someone elses code (which technically I would be). I will use extensions if I need to (alpha channel maybe?, OINC definitely), but it is very, very rare and hard to talk me into doing. I know some things are impossible without them.

/end 1 million confessions



bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions.

 
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Otter

Rating

Registered
  29/06/2008
Points
  589

Wii OwnerIt's-a me, Mario!Mushroom
23rd July, 2009 at 14:40:50 -

My confession...

I'm making a fan game for the Next Generation Compo in December...

And I'm enjoying it by emplimenting 2.5D and an RPG battle system

It's Paper Mario

Image
Image
Image
Image

Help me
(actually I just feel like I owe it to the original game no matter how bad it was, to make a remake...)

 
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GamesterXIII



Registered
  04/12/2008
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I am an April Fool
23rd July, 2009 at 15:38:58 -




bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions.



Man, you're smart.

Thats like telling someone "You didn't create >Insert well known programming language here< so you are using someone elses code".

I'll keep this in mind the next time I start a game. I'll go mine some shit, build a computer from it, create my own programming languages, then create my own game development software so I can finally start making my own games like I do in mmf2 now.

OH FUCK. Forgot to build my own powerplant.

Edited by GamesterXIII

 
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Ski

TDC is my stress ball

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
23rd July, 2009 at 16:16:28 -

"bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions."

I fail to see how that matters? It's not like it's obvious, or that's all people think about when playing the games anyway


 
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OMC

What a goofball

Registered
  21/05/2007
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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
23rd July, 2009 at 16:17:39 -

Alright, calm down.

Pixelthief: You're nuts. But that's awesome.

Wiiman: I'm interested in this project. Paper Mario was by no means a bad game!

GamesterXIII: That is not what Johnny was saying. He's saying there's no difference between extensions you install and extensions that are built in, except that some may not be necessary. You can't compare a coding language with someone's code in that coding language. Cool it a bit, will you?

Whoever was talking about extensions : I've never really understood why it's so important for games to be barebones in the extensions department. I say if an extension makes something easier, cooler, or work better, just use the darn thing!

Edited by OMC

 

  		
  		

Dr. James MD

Addict

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First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
23rd July, 2009 at 16:23:32 -

I have an extension.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Johnny Look

One Happy Dude

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23rd July, 2009 at 18:26:43 -


Originally Posted by GamesterXIII



bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions.



Man, you're smart.

Thats like telling someone "You didn't create >Insert well known programming language here< so you are using someone elses code".

I'll keep this in mind the next time I start a game. I'll go mine some shit, build a computer from it, create my own programming languages, then create my own game development software so I can finally start making my own games like I do in mmf2 now.

OH FUCK. Forgot to build my own powerplant.




hum english isn't your first language isn't it?
Or you just deliberatly skipped the last sentence of my post.
Either way, whatever man I've got more interesting things to do than discuss with a troll.


Originally Posted by -Adam-
"bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions."

I fail to see how that matters? It's not like it's obvious, or that's all people think about when playing the games anyway



It surely doesn't matter to me, but aparently it does matter to GamesterXIII.



 
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GamesterXIII



Registered
  04/12/2008
Points
  1110

I am an April Fool
23rd July, 2009 at 19:51:46 -

You said something stupid, so ya got trolled. Big deal.


Originally Posted by OldManClayton
Alright, calm down.

Pixelthief: You're nuts. But that's awesome.

Wiiman: I'm interested in this project. Paper Mario was by no means a bad game!

GamesterXIII: That is not what Johnny was saying. He's saying there's no difference between extensions you install and extensions that are built in, except that some may not be necessary. You can't compare a coding language with someone's code in that coding language. Cool it a bit, will you?

Whoever was talking about extensions : I've never really understood why it's so important for games to be barebones in the extensions department. I say if an extension makes something easier, cooler, or work better, just use the darn thing!



Which is exactly what I was replying to. I am aware that built in extensions, as well as everything else in mmf2, are made by different people. Thats pretty damn obvious. I just feel that using random extensions is like using someone else to code a part of whatever it is i am making.

I'm not necessarily against people using extensions. I'm mainly against using them myself when I don't need them. The only slight problem I have with some extensions is the fact that new members tend to use things like the PMO and have absolutely zero knowledge about platform movements. You don't learn much by using extensions like that from the start. I also stated that one of the big reasons I don't use extensions is by habit due to the fact that I was a heavy TGF 1 user and extensions made games unstable.

If someone says something stupid I'm going to reply. Why would you deliberately target a specific part of something I said instead of accepting it at face value?(argh that may be an awkward way to say it) Its as if he was intentionally trying to be "funny" or piss me off.

 
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