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UrbanMonk

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28th August, 2009 at 21:32:06 -

Wow, this is really turning out nice! I can't wait to play!
Somehow the "gameplay" from the demo engine reminded me of "Cave Jumper" but maybe just because I've been playing it alot.

EDIT: That giant fog overlay kills the contrast too much!
Image

Edited by UrbanMonk

 
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28th August, 2009 at 22:10:43 -

Is that the real resolution you are going to use?
If so, I think you should deffently think about making it smaller and more focused on the little guy. (:
But other than that, it looks great! I like the purple, greenish/grey colors. Looks nice!

The blocks do look like cavestory blocks, (Not that its a bad thing) but something you should do it maybe make them jump out at you less?
I think you could do that by adding more shading to the rocks, more than just on the edges, as if the rocks were a 3-d object.

 
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28th August, 2009 at 22:45:48 -

I like the last screenie BEST!!

 
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Klayman



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30th August, 2009 at 17:42:11 -

I'm pretty happy with the Mushroom Cave for now. I started working on another area I want to include, a Crystal-Mine. Like the mushroom cave I want this to have a somewhat surreal atmosphere but I'm having trouble figure what direction to take. Here is a very much work-in-progress screen shot of the crystal mine.

What do you think this needs?

Image


 
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30th August, 2009 at 20:42:36 -

More depth - it looks very flat. The other screenies had some depth to it, and made you feel like you were looking into a big world. This doesn't manage that somehow

 
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31st August, 2009 at 00:40:10 -

Yeah, also maybe add some more crystals? Like at the top. It has a very real feel to it at the moment.

 
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31st August, 2009 at 02:03:40 -

Yeah you can go mad with the crystals to give it all some colour. A the moment it's a bit dull with all the brown and grey. Also crystals should probably look much more translucent.

Also the Stalactites at the top look more like pain dripping down the screen.

 
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31st August, 2009 at 03:04:08 -


Originally Posted by AndyUK
pain dripping down the screen.


Heh heh. Anyways... yes, the stalactites look like liquid as opposed to jagged rock formations, and the background could stand for a more defined texture. Add some more variation in the stalactites and add some stalagmites (the ones on the bottom) and maybe crystals sticking out of the walls.

 
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31st August, 2009 at 16:56:28 -

More shadows and some nice lanterns/torches would look cool too - it's too well lit at the mo!

 
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aphant



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31st August, 2009 at 18:49:54 -

If there is going to be light, it should bounce off the crystals and give the cave a multi-colored look. Not too saturated on those colors, not too bright, but enough that you can say, "light is coming off those crystals!" Darker tones all around would really bring out those colors, too.

 

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1st September, 2009 at 02:15:58 -

Once again, all your advice was very inspiring. Here's what I came up with:

Image

I think I'm going to try some run-time lighting effects when I start coding (maybe something similar to cave jumper where the frame gets lighter as you get closer to the torches).

 
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1st September, 2009 at 02:22:01 -

That looks good. Much better! Excellent way to make good use of feedback!

 

  		
  		

Klayman



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1st September, 2009 at 02:30:03 -

Thanks, OMC. It really helps that people give good constructive feedback.

 
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1st September, 2009 at 02:46:35 -

Wonderful! That section has a great feel now. I think you're on to a winner with this game, Klayman! Because of this and Karma, I think you're my new favorite.



 
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1st September, 2009 at 04:22:16 -

awesome, thats a great imrpovement.
One thing I think would help it, is perhaps slight hue adjustment in the crystals to make them more interesting.

 
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