Originally Posted by Klayman Again, as always, thanks for the kind words and advice. I think this new version looks even better.
Adam - Green looks much better, thanks. I gave the clouds a different look too. Is that what you had in mind?
Dr. James - Thanks for the tip. I desaturated a few things and it really looks nice. Thanks. I wish I had a better eye for color.
Looks much better. Have you considered not making the ghosts semi-transparent? I know they're ghosts and all , but if they have little ghost tails already and hover, it will be clear enough that they're ghosts and they'll stand out even more.
WOW!! This looks bloody brilliant! I much prefer the last picture and i think the x, y, z co-ordinate idea is a fantastic one. Really can't wait to play this, but also can't wait to play Karma too.... man you got some good games coming!
I think it depends on what the ghost do. If they're just somewhat indestruble enemies like Boos on the old Mario games, the ball deals would be fine. But if there is riddles behind them and stuff like I was saying, I think the more human style is the best.
Haha, I love all this speculation and opinions. I think the game will definitely have a nudist ghost now (I'm writing it down). Well I was thinking these particular ghosts would be NPCs that would either present you with plot or missions. I like the idea of doing some different non-human like ghosts (maybe specters?) that will be baddies.
I'm finishing up the first chapter of Karma (which consists of a Prologue level and level 1) and I've been working on this Boss character. I finally got the walking animations to look good and this is just an example of a couple of frames. I think it needs to be polished up a little bit through so I thought I'd get your alls opinions.
Originally Posted by Klayman Haha, I love all this speculation and opinions. I think the game will definitely have a nudist ghost now (I'm writing it down). Well I was thinking these particular ghosts would be NPCs that would either present you with plot or missions. I like the idea of doing some different non-human like ghosts (maybe specters?) that will be baddies.
Definitely! The biggest thing to this will be that the NPC ghost are all distinguished. If you can't do it by appearance, you can at least do it by they're dialogue. It would be cool if you have to take care of they're "unfinished business" to get to the other side.
You should make the drill with shading on top and bottum, maybe shade to light on the top, or something like that, that would finish it to me.
I've been working on the engine for "Untitled Treasure Adventure Game" and I've got some of the game play mechanics that I wanted working pretty well. I've been enjoying the feedback so far to continue with that trend I'm releasing a very early engine demo for you to check out.
The demo has one island and here's what you can do so far:
Run (Arrow keys)
Attack with claw hand (S)
Use boat on water
Dig for coins, chests and turnips (S)
Open chests (Up)