Thanks for the answer
Some other questions before I get started:
1.Has a time limit been fixed for that compo yet? I might have missed it with all these posts.
2.Are the rules final. It seems so since you let people start, but the "Game engine" consol name makes me doubt cause it sounds kinda temporary in my opinion.
I don't care about the name BTW. I just want to be sure not to lose time making a logo wich won't be used if the name changes.
Edit-> I forgot to ask if the color limit was per object or whole frame? Both makes sence depending on if you want it to look 8-bit or 16-bit.
Andy, I suggest starting a new thread with the rules in the first post if you want people to notice this competition. It's a great idea and I wouldn't like to think that some people are put off by having to trawl through the rest of the thread trying to piece together the rules.
Well, I wanted more people to add ideas before I finalized the rules. So it's a properly democratic competition. It's only for fun so anyone can come up with ideas and I'll try to add them as best I can.
I'm actually making one or two demos to kinda show what the games would look like with the current limitations. so if people want to add idea please do.
@Spitznagl nah no time limit yet, I don't really think it's important to decide on that yet.
The names don't have to be final but I've kind of stuck with them for now to stop any confusion. At this point it's probably best to add features rather than add limits but it's still all open for change.
As the rules are now the colour limit is simply colours on screen at once. So pallete swapping can go on at run time. In fact I guess you should be able to have more than the limit in the actual frame at once so long as any single screen shot never goes over the limit.
Since the NES was so popular It's easy to forget there isn't a single 8bit look. 8bit machines could display thousands of colours so really thats not important. The colours can go anywhere.
The names: GFX 3000 sounds great for an old computer.
For the 8-bit consol, it coul be something like the DataBox Ultra. I don't really know, I mostly just like the "ultra" in it.
A 16 colors limit for the 8-bit consol is alright, but let alone, it could lead to much too detailed graphics.
The NES also had a color limit of 4 colors per 8x8 sprite, one of them wich could be used for transparency (letting only 3 colors per sprites then). I think that it was 8 colors per 16x16 sprites for the snes.
It would be nice to had that limit for the results to feel even more true. If you like the idea that is.
Spitznagl, These aren't actually supposed to be strictly 8-bit. I don't know about everyone else but i would like to stay away from the NES because its been done to death already. Most other popular 8-bit computers/consoles had bigger palletes.