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Flava



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Has Donated, Thank You!Code MonkeyVIP MemberThe Cake is a LieThe Spinster
1st July, 2007 at 15:50:41 -

I agree that we should point them in the right direction.
But unfortunately, there is the odd person who bashes people in the comments if they use default movements. It used to be a bigger 'problem', although I'm not sure whether this sort of bashing happens much anymore.

 
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Flava



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Has Donated, Thank You!Code MonkeyVIP MemberThe Cake is a LieThe Spinster
1st July, 2007 at 16:26:16 -

Good point.. maybe we scared them all away.
Have any of the "regulars" here actually released a game recently?

 
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Hayo

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1st July, 2007 at 17:00:17 -

Release a game? That's way too much work.

 
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-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
1st July, 2007 at 19:08:34 -

CM + Slínk = Implosion of the Universe. =/

 
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waffleton



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1st July, 2007 at 19:18:50 -

I released a quite awesome game not too long ago.

 
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Neuro

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Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
1st July, 2007 at 20:13:52 -

I only started attempting custom movement after properly looking at that 'Zeb' example game that came with TGF. It baffled me for ages (whaaaa? but the player object is set to Static movement! witchcraft!)

 
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Peblo

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1st July, 2007 at 21:31:24 -

I make engines, not games. Graphics are too hard.

 
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-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
2nd July, 2007 at 06:19:11 -

Graphics are fun

 
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DaVince

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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
2nd July, 2007 at 06:47:28 -

We at Ectoprods are working on it...

 
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AndyUK

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2nd July, 2007 at 10:03:02 -

Yeah im working on something right now and non banned Phizzy is helping me.

 
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Silveraura

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I am an April Fool
2nd July, 2007 at 10:38:52 -

It took me years before I actually took on custom movement, but like you Andy, I felt like it was a step backwards for the longest time. I will always try to encourage custom movement for people looking for improvement, and I'll offer to show them what I know. It's whenever people come up and start saying "Default movement is just as good." or "People seem to prefer default over custom." that annoys me.

 
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Knudde (Shab)

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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
2nd July, 2007 at 11:45:04 -

The default isn't the worst when a fairly experienced person is using it. Ones that figure out how to avoid the 1 pixel ledge hangs and the "head" cieling grab. It's kind of a shame that it doesn't play nice with setting x,y co-ords. That would actually be a good lead in for a custom engine (modding the standard).

 
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Silveraura

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I am an April Fool
2nd July, 2007 at 22:22:00 -

True, but I would think that spending a little extra time to create a stable custom engine, rather then fighting with the default engine, and still not get complete control over it, through X,Y.

Of course, fighting with platform movement would be a decent transition over to custom movement, but you shouldn't consider that the peak of your knowledge and refuse to cross over.

 
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Peblo

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I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
2nd July, 2007 at 23:32:18 -

I prefer the default platform movement over a CPM sometimes, makes making games and debugging really easy.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Knudde (Shab)

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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
2nd July, 2007 at 23:50:16 -

@Brandon - I'm not talking about someone at your level of skill. I'm talkin about those who don't even really have an understanding of what a CPM is.

 
Craps, I'm an old man!
   

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