There's only one true slope in my game I'm working on now. The player jutters like a bastard while trying to go down it (though he does), and can't press right to go up it at all. In order to go up the slope, he has to jump up it. Since it's only in one place out of the whole game, and people might not even find it, AND it doesn't prohibit the player from getting to the top of said slope, I left it alone.
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Working with slopes can be hard to deal with at first, but when you've got a decent fast loop engine down, you can pretty much 'glue' an object to the platform.
It's all a matter of using sensors well.
I'm not sure how i learned using custom movements. I did figure out that coulden't make a cm look better than a modded default engine,so i usually dont use custom engines for top down and platform games. if you make an engine using powers in scrolling and jumping,you can make pretty excellent movements.
I am in the camp of people that are a little too intimidated by CM. I've tried a few times and ended up with shitty movement, so now I just use heavily modified DM, or some very very simple CM.
Umm, I learned TGF using the step through editor in combination with default moving. They don't get much worse then that... and I seem to be taking to MMF2 pretty fine.
The built in movements and step through editor help introduce you to the concept of events and action. Once it makes sense to you, you can take off those training wheels and make things that you can actually be proud of.