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AndyUK

Mascot Maniac

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6th July, 2007 at 22:00:32 -

Slopes are hard since i started using fast loop engines.

 
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Radix

hot for teacher

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7th July, 2007 at 10:19:55 -

You don't need two-pixel borders around detectors.

 
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Del Duio

Born in a Bowling Alley

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7th July, 2007 at 13:27:52 -

There's only one true slope in my game I'm working on now. The player jutters like a bastard while trying to go down it (though he does), and can't press right to go up it at all. In order to go up the slope, he has to jump up it. Since it's only in one place out of the whole game, and people might not even find it, AND it doesn't prohibit the player from getting to the top of said slope, I left it alone.

 
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"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

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Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
7th July, 2007 at 15:02:34 -

MY GAME HAS A SLOPE

http://www.create-games.com/download.asp?id=5149

It's on the beach Oh well, I know another advantage of doing a custom engine - in-game pause. It looks much more professional than the default pause.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Del Duio

Born in a Bowling Alley

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7th July, 2007 at 17:06:48 -

That's just bloody lazy.

Hahaha, yep I thought so. In that case I'll see what I can do.

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Silveraura

God's God

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Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
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7th July, 2007 at 17:52:13 -

Working with slopes can be hard to deal with at first, but when you've got a decent fast loop engine down, you can pretty much 'glue' an object to the platform.
It's all a matter of using sensors well.
Image

 
http://www.facebook.com/truediamondgame

DaVince

This fool just HAD to have a custom rating

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  04/09/2004
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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
9th July, 2007 at 08:15:59 -

lol, a broken review in Phredreeke's link.

 
Old member (~2004-2007).

AndyUK

Mascot Maniac

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10th July, 2007 at 10:32:21 -

Ive got a pretty solid slope engine for my current lil' pirate game.

 
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Chaoz (Tri-Life Gaming)



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  29/07/2005
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VIP MemberAttention GetterWii Owner
10th July, 2007 at 19:25:21 -

I'm not sure how i learned using custom movements. I did figure out that coulden't make a cm look better than a modded default engine,so i usually dont use custom engines for top down and platform games. if you make an engine using powers in scrolling and jumping,you can make pretty excellent movements.

 
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Sephirenn

Possibly Insane

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14th July, 2007 at 13:22:05 -

I am in the camp of people that are a little too intimidated by CM. I've tried a few times and ended up with shitty movement, so now I just use heavily modified DM, or some very very simple CM.

 
*Sephirenn*

Bibin

At least 9001

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31st July, 2007 at 23:21:58 -

Learning a click product with the built in movement forever cripples your skills once you move past it.

 
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Silveraura

God's God

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Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
1st August, 2007 at 02:36:04 -

Umm, I learned TGF using the step through editor in combination with default moving. They don't get much worse then that... and I seem to be taking to MMF2 pretty fine.

 
http://www.facebook.com/truediamondgame

Ricky

loves Left For Dead 2

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Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
1st August, 2007 at 04:14:33 -

The built in movements and step through editor help introduce you to the concept of events and action. Once it makes sense to you, you can take off those training wheels and make things that you can actually be proud of.

 
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JustinC



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  02/04/2006
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GOTM - MAY 2009 - 3RD PLACE!
1st August, 2007 at 16:56:01 -

I use static in combination with bouncy ball. . . works for me.

 
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