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AndyUK

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1st July, 2007 at 10:11:44 -

I just had a thought. I see an awful lot of comments in games that use built in movements telling people to learn Custom movements.

now, i think that it's all very well to want a better quality of games overall to want all games to have cm's.

HOWEVER! do you think it's better to let people become more comfortable with the whole TGF, MMF1.5, MMF2 package before telling them to move onto cm?

I mean i made loads of games before finally submitting to custom movements, and it was hard to learn and honestly felt like a step backward for a while (because you're not actually making games for ages)

Do you think it's better to let people learn them when they're ready?

 
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BROO



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1st July, 2007 at 10:44:12 -

It is not OKay to force someone to learn about CM. You want "better quality of games overall"? Make some games :---).

Have you been forced to gain klik knowledge? Why do you think about making others learn CMs?

 
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DaVince

This fool just HAD to have a custom rating

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1st July, 2007 at 10:59:52 -

Good criticism is about doing suggestions to improve someone's work, not force them to do something they don't like. You work best if you do something and want to do it, anyway.

 
Old member (~2004-2007).

BROO



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1st July, 2007 at 11:24:03 -

Have you noticed that the greatest klikers have improved themselves without (or with a little) help from others? Someone, who is Really willing to gain knowledge (I don't mention people who want some GAM's to get them together to make ready game) is always welcome.

Others wouldn't get interested in CM stuff.

This thread sounds like "we must tell them that CM is good and SM is bad!". I don't like it a little.

Image Edited by the Author.

 
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AndyUK

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1st July, 2007 at 11:40:44 -

Well you are misreading my post then matey.

 
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BROO



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1st July, 2007 at 11:52:21 -

Oh... sorry :---).

So what's this thread's point?

 
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Hayo

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1st July, 2007 at 11:59:42 -

I agree with this thread.

 
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Phredreeke

Don't listen to this idiot

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1st July, 2007 at 12:01:45 -

This post is using the built in posting engine. It would be much better with a custom posting engine!

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Joe.H

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1st July, 2007 at 12:03:41 -

Agreed.

 
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axel

Crazy?

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Game of the Week WinnerYou've Been Circy'd!
1st July, 2007 at 12:53:17 -

I get your point, Andy. But if noone tells them that the built-in platform engine sucks, then they'll just continue using it. I'm not saying we should bash those who use the built-in movement, without giving them a chance to get comfortable with their program first, but it's still a good idea to point them in the right direction.

 
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BROO



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1st July, 2007 at 13:17:27 -

How many of you decided to go into CM by yourself? Is there anybody who turnem into CM because he was advised to do so?

I turned into making own movement systems by myself.

 
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AndyUK

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1st July, 2007 at 13:20:28 -

My point is that i think it's better to tell people there is such a thing at custom movement and that it is better than built in movement.

Not to tell people they must learn custom movement right now and forget about built in altogether because it sucks.

ok?

 
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BROO



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1st July, 2007 at 13:38:41 -

How wonderful! Let's make a list "how can you solve it better?"!

 
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Joe.H

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1st July, 2007 at 14:39:03 -

I say offer encouragement, but dont force them to jump into the deep end too early.

 
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Knudde (Shab)

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1st July, 2007 at 15:39:08 -

When I needed something for a double jump years ago, I started my first CPM. It was more of a neccesity than anything, but I'll never go back (Greedy Bastard non withstanding).

 
Craps, I'm an old man!
   

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