The Daily Click ::. Forums ::. General Chat ::. MMF2 needs hardware acceleration... Fast
 

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Willy C



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16th June, 2007 at 13:02:36 -

apparently hardware acceleration is well under way and will be out this year. Jeff says in a post about build#245 wish list:

"Just before we talk more and more about Hardware Acceleration.
It won't be this next build -- It will be later this year.
I like to keep people down to earth.

One of the reason I have changed the title to my post here.
All these ideas (while great) are not going to happen in the next build -- That being said please keep posting ideas"

Link:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=44092&page=1&fpart=3

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Dr. James MD

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16th June, 2007 at 15:29:20 -

Hotdog.

I've been playing around with lighting for my game, but the impact on my system when I disable one of the CPUs is huge. Hardware enabled MMF2 is music to my ears, especially since I won't have to pay extra for it.

 
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ben mercer

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16th June, 2007 at 15:58:11 -

I did some experiementation with creating 3d models in a 3d editor made in MMF, and then projecting the models onto a plane in real time to form a shadow, dependant on the position of a light source.

It had to be seriously cut down in order to work at acceptable frame rates, but it did indeed work. Just think what we could do with hardware acceleration;

Render the shadow models in hardware, import into an overlay object then use a hardware blur to make soft shadows. Of course this is just speculation but it's awesome to even be able to consider this as potentially possible in a click product.

 
Stuckboy

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alibaba



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20th June, 2007 at 13:38:59 -

Ooh look at you clever man

 
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Greg Eckermann



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26th June, 2007 at 15:59:54 -

I won't ever regret buying MMF1 and I won't be regreting the Purchase I will make on MMF 2 but looking at Contruct I will be regreting being a liscencie to Torque Game Builder, That thing is garbage in comparison to something like Blitz Basic and Dark Basic.

 
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Djfuego



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26th June, 2007 at 16:20:13 -

It looks nice but MMF2 will have hardware support and probably Pixel shader support too. With the added bonus that CT have a LOT more expirence in their type of software than this bunch.

 
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AndyUK

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26th June, 2007 at 18:12:35 -

You said that to me on messenger yesterday.

 
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ben mercer

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27th June, 2007 at 11:11:38 -

Construct has pixel shader support too though, so it isn't like either side has really come out stronger yet.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

X_Sheep

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27th June, 2007 at 12:41:00 -

Because I don't have anything intelligent to add to this argument, I'll just post this:

http://smouch.net/?sm=4D6

 
a/n

X_Sheep

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27th June, 2007 at 14:24:33 -

Discussion, then.

 
a/n

DeadmanDines

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28th June, 2007 at 07:45:04 -

Apparently, Scirra have just implemented Newton 2d Game Physics into it...

...mummy...

 
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DaVince

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28th June, 2007 at 10:03:33 -

Hell yeah!

 
Old member (~2004-2007).

ben mercer

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28th June, 2007 at 19:00:09 -

I gotta say I still have reservations about construct, I mean it could still not work out how it was supposed to. But if these guys can implement full hardware/pixel shader support, 2d Newton game physics and all the other stuff then it leaves me wondering why they can do it so fast when clickteam took ages to release MMF2.

I mean, construct has been built from scratch, whereas MMF2 was largely just recoded into C++ (you can tell because some faults from MMF 1.5 are carried over).

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
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Peblo

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28th June, 2007 at 20:59:22 -

Construct almost sounds like it does all the hard parts of coding for you. Almost seems like a waste to learn how to code well if you can just use the default platform movement.

 
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Joe.H

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28th June, 2007 at 21:21:51 -

It makes a game for you, with the simple command line

make_game("Game Name","Game Genre",Gameplay awesomeness %,Graphic Awesomeness %)

e.g

make_game("The Daily Click Game","MORPG",100,100)

They will sell it for almost 1000 for the standard version.

The pro version, which lets you specify in more detail what kind of game you want, will retail at about 2000

 
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