It annoys me how apparently out of touch Clickteam seem to be with the modern world, and how long things take to happen. How long did we wait for MMF2? How long have we been waiting even for Vitalize4? And crucially, how long have we been waiting for hardware support? And even now, the general buzz of the CT Forum is that it's still quite low on their list of priorities.
I know CT don't want to get into the troubled world of drivers and compatability - which is going to happen if you have hardware support. But frankly, hardware is designed to be used. And with OpenGL and various other engines, it's not like they have to go it alone. Plenty of professional games and software are made with hardware support and don't spaz out on most machines. They just use an engine and complain to the engine designers when something goes wrong.
Construct is basically using DirectX 9, so any problems with hardware support can ultimately be forwarded to Microsoft. Just keep updating the runtime, and you'd be fine.
Construct has been designed with power users in mind - something CT also seem to forget frequently. The events are stored in sheets, for example, and you can use Include statements in a similar way to many scripting languages. So you can simply alter one sheet and see the changes manifested in all frames that use it.
I've been asking Clickteam for that for years, yet Scirra added it in months.
Even simple things like object selection are improved.
Apparently, they've "managed to backport the lens effects the platform demo uses to PS1.4 which is even older", so hopefully they may update the demo.
Obviously, being hardware supported means if u don't have the hardware, it won't support everything. Presumably by the time Construct is complete, it'll be able to disable advanced lighting and stuff if your system doesn't support it - rather than just not running, as it does right now.
What's gonna make Construct a success is user input, so if u have any suggestions or stuff that u wish was different in MMF2, try mentioning it in the Scirra forums.
There have been loads of ideas that people have suggested which are being implemented - and probably wouldn't have been implemented if it weren't for those suggestions.
I'm currently trying to pester them into promising me an extension which lets you build a 2d polygon model, texture it, assign bones to it, then animate it. How wicked would that be!? Cos you could make a tentacle monster that kinda bent and flexed as it attacked you.