The Daily Click ::. Forums ::. General Chat ::. MMF2 needs hardware acceleration... Fast
 

Post Reply  Post Oekaki 
 

Posted By Message

DeadmanDines

Best Article Writer

Registered
  27/04/2006
Points
  4758
9th June, 2007 at 15:24:14 -

I'd definitely switch.

It annoys me how apparently out of touch Clickteam seem to be with the modern world, and how long things take to happen. How long did we wait for MMF2? How long have we been waiting even for Vitalize4? And crucially, how long have we been waiting for hardware support? And even now, the general buzz of the CT Forum is that it's still quite low on their list of priorities.

I know CT don't want to get into the troubled world of drivers and compatability - which is going to happen if you have hardware support. But frankly, hardware is designed to be used. And with OpenGL and various other engines, it's not like they have to go it alone. Plenty of professional games and software are made with hardware support and don't spaz out on most machines. They just use an engine and complain to the engine designers when something goes wrong.


Construct is basically using DirectX 9, so any problems with hardware support can ultimately be forwarded to Microsoft. Just keep updating the runtime, and you'd be fine.

Construct has been designed with power users in mind - something CT also seem to forget frequently. The events are stored in sheets, for example, and you can use Include statements in a similar way to many scripting languages. So you can simply alter one sheet and see the changes manifested in all frames that use it.

I've been asking Clickteam for that for years, yet Scirra added it in months.

Even simple things like object selection are improved.

 
191 / 9999 * 7 + 191 * 7

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
10th June, 2007 at 05:43:01 -

After reading this thread I'm regretting spending money on MMF2

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Liquixcat

Administrator
Lazy Coder

Registered
  08/12/2002
Points
  201

VIP MemberLikes TDCKitty
10th June, 2007 at 11:03:51 -

I will try it. Dines was my first "instructor", so I must listen.

 
thinking is like pong, it's easy, but you miss sometimes.

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
10th June, 2007 at 12:20:17 -

Dines is indeed a wise ol chap. But where's our RyguyX

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Deleted User
10th June, 2007 at 12:21:14 -

DEAD.

 

Johnny Look

One Happy Dude

Registered
  14/05/2006
Points
  2942

VIP Member
10th June, 2007 at 12:34:33 -

If all the features shown on their site are real, then you can be sure I'll sell my MMF2 copy and get construct.

 
n/a

DeadmanDines

Best Article Writer

Registered
  27/04/2006
Points
  4758
10th June, 2007 at 13:37:35 -

Hopefully CT will respond by actually pushing MMF.

Liquix, if your PC handles PS2 Effects, could you post some screenshots of their second demo? The only machine near me with PS2 support is the one at work, and I'm off work for some time.

 
191 / 9999 * 7 + 191 * 7

X_Sheep

I had a custom rating before it was cool

Registered
  01/03/2004
Points
  1313

VIP MemberPicture Me This -Round 23- Winner!Dos Rules!
10th June, 2007 at 13:42:59 -

I don't like how you need to have Pixel Shader support just to run those tech demo's.

Also, I do really hope that Clickteam get off their asses and start working on Hardware Acceleration in MMF2.

Image Edited by the Author.

 
a/n

Deleted User
10th June, 2007 at 14:50:52 -

http://img.photobucket.com/albums/v250/phizzy/constructdemo1.png
http://img.photobucket.com/albums/v250/phizzy/constructdemo2.png
http://img.photobucket.com/albums/v250/phizzy/constructdemo3.png
http://img.photobucket.com/albums/v250/phizzy/constructdemo4.png

Looks nice. I think I'll be buying this.

Seems to have a similar problem to MMF in that a bar at the bottom of the screen takes a bit longer to update when scrolling.

Image Edited by the Author.

 

DeadmanDines

Best Article Writer

Registered
  27/04/2006
Points
  4758
10th June, 2007 at 15:02:08 -

Yeah, there's definite ownage in there...

Apparently, they've "managed to backport the lens effects the platform demo uses to PS1.4 which is even older", so hopefully they may update the demo.

Obviously, being hardware supported means if u don't have the hardware, it won't support everything. Presumably by the time Construct is complete, it'll be able to disable advanced lighting and stuff if your system doesn't support it - rather than just not running, as it does right now.

 
191 / 9999 * 7 + 191 * 7

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
10th June, 2007 at 15:14:08 -

Platform demo doesn't work here. I get a DX9 error message, but the top view shooter one is fine n dandy. Bugger.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Deleted User
10th June, 2007 at 15:23:43 -

Apparently the Professional version will have a software rendering mode.

 

Hagar

Administrator
Old klik fart

Registered
  20/02/2002
Points
  1692

You've Been Circy'd!Teddy Bear
10th June, 2007 at 15:29:28 -

I can get the platform one to work on GeForce 5700 .

Its missing the DLL's its got nothing to with shaders. Just run the Direct X web install version, and it will put all the missing DLL's on your PC.

 
n/a

DeadmanDines

Best Article Writer

Registered
  27/04/2006
Points
  4758
10th June, 2007 at 15:36:28 -

What's gonna make Construct a success is user input, so if u have any suggestions or stuff that u wish was different in MMF2, try mentioning it in the Scirra forums.

There have been loads of ideas that people have suggested which are being implemented - and probably wouldn't have been implemented if it weren't for those suggestions.

I'm currently trying to pester them into promising me an extension which lets you build a 2d polygon model, texture it, assign bones to it, then animate it. How wicked would that be!? Cos you could make a tentacle monster that kinda bent and flexed as it attacked you.

 
191 / 9999 * 7 + 191 * 7

Hagar

Administrator
Old klik fart

Registered
  20/02/2002
Points
  1692

You've Been Circy'd!Teddy Bear
10th June, 2007 at 16:38:30 -

If they have simple 3d abilities like GTA1 or 2, i.e. simple overhead stuff to make buildings etc, and smoothed full screen zoom, and 2d polygon models, I will partake in the professional version .

 
n/a
   

Post Reply



 



Advertisement

Worth A Click