That's just a default platform movement example with random effects thrown all over the place? MMF's examples are just as bad or worse if you're judging them as examples of actual games, so what's the problem?
Have you any idea how many TGF and MMF articles, examples and extensions were built by these guys?
It's one thing to complain that Scirra have an event editor (Which CT themselves admitted is similar to filling in formulae in Excel grids. Oh noes! Sue them!), but what about Clickteam? Their software and community has benefited (and still is benefited) by extensions, articles, examples and contributions made by these people.
DirectSound Object, DirectSound 2, Easy Grid Object, Isometric Grid Object, the Selected Counter Object, Image Manipulator Object, ID3 Object, Advanced Registry Object, and that's just a few of the cooler-sounding ones I've picked out. If you want a full list, look at the Click Wiki. It's eye-opening.
Construct is only a threat to Clickteam because Clickteam didn't make MMF2 into the program everyone wanted. If you've been on the forums, you'll know that many features of Construct are features that have been *requested* by Clickteam's user base. Clickteam didn't implement them, and Scirra did.
The most graceful thing that CT can do (and the better thing for the community as a whole) is just to make MMF better than Construct. That way, no one will use Construct even though it exists.
I also take issue with your comment that "it's a click site, not a construct fansite." Do not presume to tell us what we can or can't talk about on a non-Clickteam forum. This section is 'general chat about computers and the internet', so unless moderators complain, we'll talk about whatsoever we damn well please.
Second little point: it makes a real change for YOU to be accusing someone ELSE of hacking, doesn't it Liji?
I haven't heard of hacking attempts by Scirra developers. Why would they even do that? They are obviously smart enough to pull it off without resorting to stealing MMF source code.
I do know that GameSare negotiated with Scirra that they join forces with Clickteam, but they refused. I guess the key to whether construct is a success is this:
They have implemented all the features that would make MMF so much better, but have they implemented all the features which made MMF so good in the first place? The programming interface has some features that are new to click users, but does it include all of the features originally in MMF and hence is it more or less flexible overall? I guess we'll have to wait for the beta before we know for sure.
Oh and Yves stated on the clickteam forums that MMF2 hardware acceleration is scheduled for release in the Autumn, so it looks like its become a big priority for them. Which is definitely a benefeit to us, even if Construct fails or CT successfully sue the crap out of Scirra.
Oh and a few people have been complaining that they can't see the use in dynamic lighting effects. I'd just like to say that I can very much see the use in dynamic lighting, and not just to make the game look pretty. Lighting effects can change the way you play a game (eg. hiding in shadows, or using a flashlight to see in the dark), they can also induce tension, set the mood and even frighten the crap out of the player even when no monsters are around. Sure they are no use for retro games, but since when were retro games supposed to be immersive?
Edited by the Author.
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."