Sun Glare Tech Demo
Submitted:|| 20th October, 2006
Edited By DeadmanDines on 10/21/2006
EDIT: Updated the description, cos I think people missed the point of the Tech Demo, LOL!
EDIT: Updated the download so it's a little less buggy. The Glare effect is now improved a little, and the menu works.
This is my first upload in aaaaages, so cut me some slack, LOL!
It's a tech demo to demonstrate a Sun Glare effect I've been working on.
Your character is a little sheep, wandering around in this small platform world. Go off and LoOk aT tHe sUN!
. Grabbing ledges (you'll see grabbable ledges marked by a little grey blob).
. Smooth fade/blend between the paused game screen and the menu. This example fades, but you can keep the background opaque and simply alpha some smooth menu options over the top.
. A custom movement, but I don't like it.
. Some Fwoofy alpha clouds.
. A basic example of some paralax, nothing fancy.
. A glare effect I was trying to achieve from the sun. This is the main reason I uploaded this, I want your opinions on how it looks. The closer you are to the sun, the more glare comes to the screen. However, the glare is blocked by obstacles in the way (see the third Screenshot? Those dark columns will block out the glare when you stand behind them). It also features a rough intermediary effect, where the glare is only partially dimmed if the central point of the sun is blocked, but the outer rim is visible.
320x240 Full-screen game (changes res to suit)
Built in MMF2.
EXE only (no MFA file), so those without MMF2 can still run it.
FPS limit of 70fps.
Grande Abraço Amigos!
Review This Download
http://chris.planetabeo.com/uploads/Sheep2.zip (635 kkb )
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