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Ball Platform Country
Author: Mingy Jongo Submitted: 6th February, 2004 Favourites:0
Genre: Platformer Downloads: 88
Rated:


Edited By Mingy Jongo on 2/21/2004

Edited By Mingy Jongo on 2/9/2004

Edited By Mingy Jongo on 2/7/2004

Edited By Mingy Jongo on 2/7/2004

Edited By Mingy Jongo on 2/6/2004

This is my next installment in the Ball Platform series. Most the the graphics are the same, but I've drawn some. You use the arrow keys to move, shift to jump, and ctrl to fire Ball Bombs on boss levels. There aren't as many levels as the first one, but they are more complex and the bosses add to the gameplay. Hope you like it! It's only my second game. EDIT: I added Ball Platform Country 3.0. It has no installer, and has music by Isvaffel.

EDIT: The passwords at the end don't work. I forgot to put them in. The game's pretty short so I doubt you'll need them though.

EDIT: The passwords work now. I also made it so you can't cheat by jumping up the side of the screen on the last boss. I think that's everything.

Edit: I compressed the files to 100 kb less.

Review This Download





http://www.geocities.com/cactus_blob/Ball.html (525kb )
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Posted by Phlibbit 7th February, 2004

Good job! For a second game, this is pretty neat. Expand on this, give us another really good sequel!
 
Posted by Mingy Jongo 7th February, 2004

I still have to add music, though.
 
Posted by Simen 8th February, 2004

Please, no more installers. Just zip the game, goddamnit! Installers kinda piss me off. Alot.
 
Posted by Phlibbit 8th February, 2004

Geez. Calm down. Instead of outbursting like that, you should have just told Mingy Jongo that you wouldn't download the game unless it's a zipped .exe file or something.
 
Posted by SZC 8th February, 2004

What's wrong with installers? I like the option of having a shortcut for my game.
 
Posted by The Chris Street 9th February, 2004

Sherman, shut it :P Offer constructive critisism.
 
Posted by Isvaffel 9th February, 2004

18:56:01 «@[SaD]Peter» this game rox!!!!!!!!!!!!!!!!!!!!!!!!! 18:56:31 «@[SaD]Peter» lol 18:56:38 «@[SaD]Peter» this game is lovely 18:56:54 «@[SaD]Omena» Is truly is one of my favorites 18:57:04 «@[SaD]Peter» those green fucks kill me :D 18:57:12 «@flab|ill» lumpies Says the IRC-people.
 
Posted by Phlibbit 9th February, 2004

Sherman, you're a retard. I don't see any games you've submitted. Where are they? You're not born being great at using Click products. It takes time. You have to get experienced. Dhurr. Lighten up.
 
Posted by Retired Kliker Lazarus 9th February, 2004

This is another fair attempt at making a platformer :). Its just his second game Shermen! I might review this one to ;).
 
Posted by Retired Kliker Lazarus 9th February, 2004

Reviewed!
 
Posted by vortex2 9th February, 2004

Well, this is better then pong I suppose. Fact is this game is very unorginal. It is nothing special or new, it is rather plain and dull, it plays alot like an old klick and play game. It uses ripped graphics from the TGF libs mostly, although I did notice a few hand drawn graphics in there. the enenmies use the ball movement, and the ball uses the default platform movement, and the default platform movement would be ok if the ball didnt stick to the ceiling (the classic bug that is very easy to fix but well it wasnt). The special "move" doesnt seem like it was coded but rather just a by product of the ceiling sticking and it was hard to do. The enemies were very hard as it took them one shot to kill you, but multiple shots for you to kill them. You only had one life, then you had to restart and that was very frustraiting. For a second game this isnt acually THAT bad, it could of been alot worse. Ways that I belive this game could be improved: 1) Perhaps improve the title screen/add a menu 2) Try to rely less on the default basic strings 3) Dont use the default platform movement, goto www.clickteam.com and look at the amazing examples on custom ones, or how to fix the basic platform movement to make it less buggy. 4) Add more lives! 5) Try to add more gameplay elements, in this you jump on platforms, then kill a boss. Not very many gameplay elements ;) add stuff like powerups, switches, doors, keys, shooting, point stuff like rings or gems, or something completely new :D. 6) Perhaps ditch the boss thing all together/use it in moderation as fighting a boss all of the time loses its fun :( expecially when the bosses seem to be making cameos from the sprite libs and dont add anything to the story. Perhaps after each level you add more to the story to keep us informed on what is going on, why the new boss is there. 7) I think there were sounds/music but I didnt hear them, mabey I am deaf? I dont know, but if there isnt sounds or music, add them :). and if there are, my mistake. Anyway, Good luck on future games and keep trying :)
 
Posted by Retired Kliker Lazarus 11th February, 2004

I gave it an 8/10 because it was an IMPROVEMENT! He made a fair attempt at a first game. My first game sucked wind, and it wasn't even fun! :P
 
Posted by Retired Kliker Lazarus 11th February, 2004

I gave it an 8/10 because it was an IMPROVEMENT! He made a fair attempt at a second game. My first game sucked wind, and it wasn't even fun! :P
 

 



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