The Daily Click ::. Forums ::. General Chat ::. MMF2 needs hardware acceleration... Fast
 

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Willy C



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12th July, 2007 at 6:47:37 AM -

I can't open it, don't have DX9 apparently

 
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Candy Cane
12th July, 2007 at 6:53:39 AM -

http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_30

Download this and place in in the program's directory. Worked for me

 
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Dr. James MD

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12th July, 2007 at 7:59:54 AM -

This was supposed to be available to end users? It's putting me off. This isn't close to other beta software I've tried before.

 
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12th July, 2007 at 1:15:44 PM -

Actually I found this VERY interesting.

 
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AndyUK

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12th July, 2007 at 2:42:54 PM -

Well it crashes when i try to run an app every time. Which is a bit of problem don't you think?

 
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12th July, 2007 at 7:53:36 PM -

No doubt I'll give this another go when a patch comes out, but I personally don't have time to betatest.

Image Edited by the Author.

 
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12th July, 2007 at 9:34:18 PM -

It crashed when I tried to delete my selection in the sprite editor, when i saved a sprite and when I created 10 of the same object through events. I don't care for it much right now, maybe I'm just too used to MMF but if feels harder to get what I want. Very smooth runtime though .

 
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13th July, 2007 at 6:27:23 AM -

Geez, release 2 is out already. This app is pretty cool and comes with a LOT of (still pretty limited) objects.

I must say there are some odd bugs and crashes every once in a while, but a lot of them seem to get fixed within the span of less than a week (some I posted were fixed the same day)! Damn, they're motivated.

 
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ben mercer

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13th July, 2007 at 12:35:04 PM -

Hehehe downloading the beta now... I'd have shat myself laughing if they'd used the clickteam install creator to make the setup

 
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ben mercer

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13th July, 2007 at 12:52:49 PM -

It works for me... it did crash a lot, but it really looks like it has potential. If they can get the bugs out of it that is.

 
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chrilley

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13th July, 2007 at 6:17:51 PM -

The layout is slow to work with though. I hope they switch to a normal toolbar and a menu system.

 
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13th July, 2007 at 8:40:18 PM -

Half of the application is a major step forward and half of it is a major step back. Why?

The interface feels clumsy, it's just a shame that behind the clumsy interface is a nice hardware accelerated runtime. I'm pretty disappointed with the fact that you cant import animations like in MMF2 though, that and you cant import PNG's and keep the alpha channel intact.
http://i36.photobucket.com/albums/e42/GoldenSonic3000/animation.jpg
http://i36.photobucket.com/albums/e42/GoldenSonic3000/alpha.jpg

 
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DaVince

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13th July, 2007 at 8:43:38 PM -

Sooo request the feature of being able to import/copy-paste alpha channel pics? I'm sure they'd be glad to implement such an useful feature.

 
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AsparagusTrevor

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2nd November, 2007 at 6:47:35 AM -

Hmm, for some weird reason the Construct topic has been locked. I would've thought there'd be plenty of legitimate jobs for the admins to do rather than go round randomly locking topics for no reason?

Anyway, seems Construct has gone open-source now. Could be good news for the bugginess of it all, if anybody with coding knowledge could look at the code and look for fixes. Although it kinda feels like Scirra throwing in the towel to Clickteam now HA for MMF2 is on the cards.

 
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DaVince

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2nd November, 2007 at 7:42:47 PM -

Whoa!

Part 1: they start making Construct. People are sceptic.
Part 2: details are given. Hardware acceleration and sweet stuff. People become interested.
Part 3: public betas crash a lot, people lose interest because of this.
Part 4: Clickteam comes with hardware acceleration, interest in Construct now seems totally lost.
Part 5: Scirra notices the fallback and go to plan B, which seems to be... open-source!

I did NOT expect this last part. Pretty smart of them.

 
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