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bhlaab



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8th July, 2007 at 10:10:09 PM -

"Not actually relevant. They might exist without you knowing of them, or they might exist in the future but not yet. Neither is an argument for not supporting mode7-type effects."

In the dark unknown future the unreal 3 engine may or may not have been ported to multimedia fusion so mode 7 is equally irrelevant

 
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bhlaab



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8th July, 2007 at 10:10:12 PM -

"Not actually relevant. They might exist without you knowing of them, or they might exist in the future but not yet. Neither is an argument for not supporting mode7-type effects."

In the dark unknown future the unreal 3 engine may or may not have been ported to multimedia fusion so mode 7 is equally irrelevant

 
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Deleted User
8th July, 2007 at 10:46:42 PM -

There's a difference between actual possibility and facetious remark.

 

alastair john jack

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8th July, 2007 at 11:01:05 PM -

Mode 7 is never irrelevent. It is the beauty that exists within.
Whats the point of making construct if it doesn't even have a mode 7 thing?

 
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Radix

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9th July, 2007 at 9:49:53 AM -

In the dark unknown future the unreal 3 engine may or may not have been ported to multimedia fusion so mode 7 is equally irrelevant
Actually, even if a proper 3D engine were to be implemented in MMF, mode7 wouldn't be obsolete, since the overhead would be much smaller when you only require simple effects, and retro-style 3D (the entire point of the mode7 extension) would still also be more easily attained.

 
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alibaba



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10th July, 2007 at 9:15:54 AM -

IF mode 7 isn't capability isn't included i will eat my hat

 
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DeadmanDines

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10th July, 2007 at 9:37:28 AM -

Well the Public Beta has been announced for July 11th, tomorrow!

 
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Deleted User
10th July, 2007 at 10:25:55 AM -

Nice.

 

DeadmanDines

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10th July, 2007 at 12:18:59 PM -

This has to be the most amazing advantage of Hardware Acceleration: (when they say 'e + g', e = time taken to process events, and g = time taken to render)

"Traditionally, both [events and graphics] are done on the CPU, so the time for one frame to process is e + g. Since the GPU and CPU work in parallel, Construct can perform both tasks at the same time, hence the time for one frame to process is max(e, g). So long as e < g, event work has no effect on your framerate.

Hope this helps reassure you "


Mummy.

 
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alastair john jack

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10th July, 2007 at 10:34:24 PM -

Construct is looking to be so much more useful than MMF2.
MMF2 looks old now.

 
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Willy C



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Batman!Teddy Bear
11th July, 2007 at 8:54:01 AM -

Dines, do you work for Scirra and help them promote construct? Or are you just a construct fanboy?

Looks great though. Its the 11th now, but I can't find any download... Is it out? Am I just not finding it?

 
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DeadmanDines

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11th July, 2007 at 8:59:35 AM -

Lol, nah, I'm just well miffed at Clickteam, cos everything that makes Construct great is stuff I've been asking CT to implement for years, LOL! It's nice to finally have someone listening

I think they're gonna release it later today (11th), cos it's only 3pm GMT at the mo (and most of their developers are from the UK).

 
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Flava



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11th July, 2007 at 9:11:02 AM -

Been reading their blog and everything they have to say - Construct sounds like a proper developer's tool, and I can't wait to get my hands on the beta to see what it can do

 
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Flava



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Has Donated, Thank You!Code MonkeyVIP MemberThe Cake is a LieThe Spinster
11th July, 2007 at 9:11:11 AM -

Been reading their blog and everything they have to say - Construct sounds like a proper developer's tool, and I can't wait to get my hands on the beta to see what it can do

 
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Ski

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Candy Cane
11th July, 2007 at 9:31:03 AM -

lol

Image Edited by the Author.

 
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