The Daily Click ::. Downloads ::. Review
The games presentation is perfect. The main menu screen looks wonderful as well as the other menus, and the fade in and out transitions look wonderful.
In “Floating Island Guy” your goal is help a brainless character collect stars and reach the checkered flag to complete a level. You don’t have any control over your character. Instead you use the mouse to control various objects in the playing field. Imagine a much less interactive version of the classic Lemmings games and you‘ve got “Floating Island Guy“. In the first level you have to activate a switch to help him get a across a gap. In another you control a sub marine that helps get through water. The problem is that you only get a few seconds to figure out what you can control before your character walks to his doom. This is very frustrating. The more you play this game, the more it becomes a test of reflexes and not intelligence. This goes against the basic idea of puzzle games. During one stage you click on rotating levers to activate moving platforms so your character car reach the goal. The challenge isn’t figuring out the puzzle, its clicking the mouse fast enough to move the platforms in time. Some puzzles don’t even make sense. On one stage you control a boulder, a falling stalactite, a car, and a plank. There’s also a flying dragon creature in the bottom corner of the screen. How this puzzle works or was even thought of is beyond me, and I didn’t have the patience to figure it out. And despite the frustration level the game is very unsatisfying. Completing a few puzzles brought me no joy. The only motivation for finishing the game is get it over with, and it really isn’t worth the time.
The graphics make the game shine. The art style reminds me of “Yoshi’s Island” which was one of the best looking games on the Super Nintendo. I love it when the character slowly falls from the sky. His flipping animation is amusing, and fun to watch. If only he could just float forever. The characters in the game are very strange looking and this only adds to games visual appeal. Each stage has its own unique look and design. Some of the backdrops even have faces sticking out of them. The colors are bright and vibrant, the level designs are very creative. The also has a ton of quality effects. On one level you click on a guy with binoculars and you can see the entire level through the view of the binoculars. What’s the point of it? I have no idea, but its fun to mess around with when you’re bored of frustrated with this game. In another stage, a crow sits high above the level and his feathers drop and begin to pile up on the ground below. Once again this adds nothing to the game but it sure looks great.
The music is pure whimsy. It sounds like something you would hear in a pleasant dream, which is the kind of vibe I get when I look at this game: a pleasant dream. Some of the more quiet moments reminded me of the classic Super Nintendo game “Super Metroid“. It captures the feeling of being isolated and alone perfectly. The music on each stage varies. One level could have an up tempo beat going in the background while one level will use slow and heavy drum patterns. All credit for the music goes to Johan Hargne. Yes a click game actually had a real composer. I hope that one day Hargne becomes a millionaire because he sure has the talent.
The game has 30 levels with extra stars to collect on the side. This added bonus adds considerable replay value to the game, but I doubt any one would beat all the levels and do it all over again.
While "FIG" is technically sufficient the gameplay dosent get the job done. Its a frustrating puzzle game thats frustrating for all the wrong reasons. Since the game is 30 megabytes you might want to get rid of this game soon after you get it. Dont beleive the hype.
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Mr Negativity himself