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Review: Titan Omega Revelations
Author: ChrisB
Added: 23/05/2004
Overall:
Average:6.67/10

Titan Omega Revolutions is a game that every Clicker should play, so that they can learn a few vital lessons. For this game could've been so great - it had the makings of a shareware-quality game, with outstanding graphics and presentation, and decent music. Alas, it was not to be. Join with me as we skip down the rabbit hole. (You can take the red pill if you want, but I'm opposed to recreational drugs. Anyway...)

Presentation:
This game had a lot of files, which is messy and confusing when trying to find the game EXE. I would've preferred an installer since this is a large (and hopefully decent) game, and people might not see the launcher (which is a nice touch, by the way) immediately. However, inside the game you are presented with a nice intro, a great menu which wouldn't look out of place on commercial games, and general in-game presentation (shop etc.) is very good. In future, every major Click game should have this level of detail.9/10

Graphics:
The game makes some great use of semitransparencies and bitwise effects, which really liven up the game and make it sparkle. The side effect is that it's slower, but that's acceptable if you have a good computer. A nice touch is the sparks that fly off and fall to the ground as you hit things with your laser. The backgrounds are outstanding, and the main ships and enemies are nice, if a little dull and a lot ripped. This almost certainly would've got my 10/10 of approval if he had listed R-Type as a graphics source as well as an inspiration... 9/10

Sound and Music:
The sound is what you expect; lasers, rockets, explosions. Nothing really out of the ordinary, but it serves its purpose. The music fits the environment well, and doesn't distract. Again, nothing outstanding, but at least you don't immediately turn off the music like you wish you could with some other games. 7/10

Gameplay:
Ah. Now here's an important lesson for you all. Jay's idea was to make levels so impossibly hard to start with, you are almost certainly doomed to failure until you earn some cash for upgrades. Mm, nice idea, but I don't particularly want to see the same bit of blue and brown for 15 minutes while I get some more lasers and a faster engine, which incidentally makes snails look like cheetahs. Dropping a player at the start of a game with weak weapons against enemies that take 10 hits to kill isn't fun, especially when you only earn a few dozen credits every time you die. Another sore point is the fact that you die as soon as you go up to the edge of the screen - is there something wrong with stopping the player?! It's almost as if he wants us to delete the game, format the hard drive twice and then smash it up into itty bitty pieces just to make sure it's gone forever.

Another sore point is the fourth level, which is blighted by the worst level design ever. You see, you have to destroy some very tough wires before you crash into the wires and/or screen and die, and then start to move backwards with absolutely no way of firing behind you and progressing through the level. Your only hope is to get a 8-directional shot powerup, which is about as effective as trying to destroy a nuclear bunker with paper balls. Not much hope, then? If you're unlucky enough to get a yellow 'Vertical' gem and die, all your fire will be directed upwards at the start and you'll never be able to destroy the wires at all! Tip to all: PLAY YOUR GAMES before you even think about releasing it. Or get beta-testers to do it, which Jay seems to have done (I can't really believe it, can you?). 2/10

Lastability:
If, like me, you tried to persevere with it, you'll waste about an hour of your life and complete Easy mode, then try Normal and give up because it's the same 'die, try again x 5 then buy another laser' routine. Only this time you have limited lives. Yay. _ Your frustration will set in long before you'll reach the end of the game. 1/10


So it's with great displeasure that I give this game 5/10. During my futile search for an analogy, I thought of this game as like a beautiful woman who's really smart, but is very condescending and uses stupid arguments in discussion. Sure, she looks pretty and is deep, but she will drive you to drink, insanity and/or murder. Don't say I didn't warn you.

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