The Daily Click ::. Projects ::. DataJack
 

Project: DataJack
Project Started: 31st July, 2008 Last Update: 22nd November, 2013
Project Owner: Rick Shaw Project Members:
Project Type: game Project Progress:
More Info: http://epicbanana.com/ Faves: 27

features list (tentative)
Posted 11th Aug 08, by Rick Shaw  
current features:

*capability for multiple, highly-moddable weapons (4 so far plus deployable c4)

*full 360 degree instant-hit bullet system

*environment effects: shadow casting, hiding in shadows, terrain types affect footstep noise

*destructible, dynamic environment with destructible walls, spent shell casings & cartridges, explosion scars etc.

*basic AI: highly extensible method for multiple actors with individual line-of-sight calculation

*bullet modelling: armor piercing bullets can penetrate thin barriers, bullet damage is adjustable

*pseudo-3D terrain: no z-level calculation, but ramps and ledges as seen in screenshots, ledges provide cover

*support for hackable, interactive level security "networks" that allow remote disabling of turrets, cameras etc.

*localized ambient noise that fades in & out with distance from source

*isometric movement, ducking, crawling

*cover from bullets or detection provided by ducking behind low barriers

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planned features:

*crawling & hiding under desks

*more weapons & attachments (grenade launcher, laser sights?)

*more inventory items (smoke grenades, night vision, various cyberpunk-themed gadgetry)

*grenades & grenade arc physics

*full human-like AI guards with sensitivity to noise and sight, alert levels, patrols and inspection, guard communication with HQ etc.

--------------------------------------------
check below for another recent update with screenshots


Posted by Asholay 16th June, 2009

"crawling & hiding under desks" - for when the going gets too tough...
 


 



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