I've been working on an RPG lately and all is well. I've come up with a great( but complex ) battle system made up of about about 1000 events( about 1/4 of them are comments, new events, or groups )
I've heard rumors about an event limit. If there is one, what is the event limit?
n/a
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
15th July, 2004 at 17:12:35 -
I heard its somewhere around 4900. There was an article, and someone commented on the amount of lines MMF could handle.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Peblo Custom ratings must be 50 characters or less
TGF: I think around 1024
MMF 1.2: Could DISPLAY 1024 events at a time, but there wasn't a limit on total number of events.
MMF 1.2: As with MMF 1.2 but can display 4096 events at a time. No total limit.
If there is a total limit though expect it to be at least 32,000.
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
15th July, 2004 at 17:53:02 -
Hey snerlin, want to race, see who gets done with their RPGs first? Mine has about 300 lines for each character, and there's what...10 charaters? And I've only finished 1!
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
You have to code a certain number of lines for every character? Sounds like bad programming to me. Clever coders can use qualifiers and fastloops to use the same events for multiple objects.
I'll experiment and see if I can put all the character's actions into their own behaviours.
Right now I'm optimizing INI events. I'm downloading character stats into 3 special "character value" objects at the start and then uploading the new stats( only HP, MP, and one status effect ) back to the INI at the end of battle. using INIs a lot really makes it lag.
I never really found behaviours useful. It just seems to be concealing your code in harder to reach places. Plus you have additional limitations of short-cut objects too, e.g. no qualifiers.