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Mr Icekirby



Registered
  18/12/2003
Points
  846
16th July, 2004 at 09:51:29 -

battle of the battles, hahaha

 
Mr Icekirby says so!
OBEY ME!

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
16th July, 2004 at 09:52:15 -

Behaviours, eh?

I'll experiment and see if I can put all the character's actions into their own behaviours.

Right now I'm optimizing INI events. I'm downloading character stats into 3 special "character value" objects at the start and then uploading the new stats( only HP, MP, and one status effect ) back to the INI at the end of battle. using INIs a lot really makes it lag.

Image Edited by the Author.

 
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Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
16th July, 2004 at 14:07:30 -

I never really found behaviours useful. It just seems to be concealing your code in harder to reach places. Plus you have additional limitations of short-cut objects too, e.g. no qualifiers.

 
- Tigerworks

Airflow

imafirinmahlazr

Registered
  24/09/2003
Points
  -197

VIP MemberSonic SpeedSnow Cloud!Computer
17th July, 2004 at 07:53:48 -

Iv'e been making a Mario clone with TGF and It
has gone wall over 2000 events. However, they are put into groups.

 
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