Well I have made platform games since I started click programming in 1997/1998 and I have always just used the regular platform movement, just fixed a few glitches like the ladder problem when you restart the levels.
This works fine for me, so why are so many people wanting or liking custom platform engines?
Is it just for the challenge or do people not know ways of fixing the bugs with regular platform movement?
people like custom platform engines:
1. Can do more animations (the spare directions)
2. Gets a better mark for their game
3. Can do special effects better
4. Fixes a lot of problems with TGF platform movement
5. Fix your custom gravity...
and so on
Oh and you can make it so you can roll up the ladder. You could have it be an active object, and repeat while pressing up = set player position at current minus some on the Y axis. and then you have an invisible block at the top. When you overlap that and press "R" for Roll and the ladder is not already rolled, it plays the ladder roll animation.
Assault Andy Administrator
I make other people create vaporware
5th August, 2003 at 03:38:43 -
Custom engines can do anything but what do you mean by "roll"?
Probably rolling on the floor (like in Gunner 3). There used to be a really good custom platform movement (I don't know who it was by: Texmo or Hamish, I think), it uses fastloop. However, there are no comments telling you how to actually code it, so I would use Shen's movement and fix it up a bit.
I have made custom engines for a year now, and I am so experienced with it that I can make a custom engine in just 10 minutes, really! A custom engine isn't just about editing the Platform movement! No way! It requires you to code it yourself. Sorry to say this, but if you don't have the guts to make a custom engine entirely from the event editor, then you don't have the guts to become a professional programmer.
Edited by the Author.
1.: Droid Runner (5% Complete)
Finishing Up Game Engine