I'm not naming particularly "horrible" games... But here are some more.
Serious Sam 3.
It repeats environments too much. I'd rather the game have been half as short. I remember how blown away by the graphics engine everyone was when they first announced it. Unfortunately, the way the game actually plays feels rather rushed and old. When you can melee an enemy that's standing metres way from you, and it just teleports you over there. It feels kinda broken.
40 Winks. (PS1/N64)
I liked the game as a kid, but going back to it now, it's pretty terrible. A lot of old games I liked years ago have this problem too, like Rascal. Awful platforming controls, you skid about way too much. Camera can be annoying and the underwater controls are awful. It's like a badly made, less interesting version of Banjo Kazooie. (Banjo being a good game though)
Originally Posted by PkGamer Anyone know any bad indiegames?
To be honest, the vast majority of them - it's just that people have much lower expectations when it comes to indie games.
I'm sure I've played many bad games, but I can't think of any names off the top of my head - probably because they just get deleted and forgotten about if they're no good.
I don't like games that allow you to rewind history. Maybe it's the mechanic - and not a specific game - I feel is the worst. In my case, it's an immediate turn-off.
Braid stands out in my mind, although I can't say that was the worst game; once it came to the puzzles where rewinding time was required to beat it, I simply stopped playing.
And any game where I'm required to micromanage every little thing (the resource collection in Revenge of the Titans comes to mind here) can be annoying. Unless the point of the game is frantic clicking all over the place (and for RotT, I don't think it was...they just wanted to give the player something else to do), then I'd rather not have to be stuck with such busywork.
Re: Serious Sam: I remember being a playtester for SS1 and SS2 on the PC back in the day. We were truly amazed at the breath of fresh air that series offered. It was around the time that Call of Duty and Flashpoint Kosovo, and all those Tom Clancy games were being released. We needed a challenging, fast-paced shooter to clear out the monotony of the "hyper-realistic" FPS games around the office. And those developers were these young, hungry eastern European guys; you could really tell from how the game presented itself that they weren't some massive corporate studio. It was like a funnier budget-price version of the Unreal Tournament franchise.
Sorry to hear that Serious Sam is finally no longer relevant...Ah, the memories...
The 2010 game, undeserving of its AVP title was some fairly laxative induced crap. One might wonder why i would complete the whole game if its such horseless manure but the game was so short i actually did it by accident.
The first time I got my hands on Serious Sam 1 I was blown away. I'd never seen a game look so good. Unfortunately I couldn't really play it as my computer could barely run it at the time. Eventually we got a new computer and I had a great time playing through it. Which is strange, as at the time I was about 12 or 13 years old and anything to do with Ancient Egyptians scared me stiff. I think if they had Egyptian enemies in there I wouldn't have been able to play the game - Really weird fear I had up until recently.
But yes! You can really tell that a lot of love went into the game, and it really did stand out from all the other FPS games that were available at the time. The gameplay still holds up today I think.
Back to bad games...
A lot of people love it, but I have to say Zelda: Skyward Sword. It upset me so much when I played through it. Never in a Zelda game had I experienced fighting the same bosses numerous times, being forced to explore the same areas again and again with little to no differences, and they even went as far as making you redo one of the dungeons over again.
Zelda games usually have some gimmick or world changing event that happens part way through. In Skyward Sword, it seemed to be setting us up for visiting the world of Hyrule hundreds of years in the past. which they did. Only, once we got there we were restricted to saying in the temple. It looked identical. We couldn't explore the desert/forest/mountain and see what they used to look like. I genuinely thought this was what they were going to let us do. So that was the biggest disappointment for me.
I also was so let down by the last boss battle. I didn't like how it just seemed to happen very abruptly. I think Giraheim was the better villain.