I did the Hellcat ages ago. The Liberator and Zero are new though, so hopefully the style looks consistent.
Not quite sure what I'm going to do with them yet - possibly a side-scrolling, turn-based strategy...
(click on the image to view fullsize, if it has been scaled to fit)
Not sure what I'll do with them (probably nothing). I have a few game ideas that they'd be suitable for, but I haven't really started making anything yet, and to be honest I'm lacking any motivation.
It's a long time since I pixelled anything though, so it's good just to keep my hand in. Just started a matching aircraft carrier, which should take a while...
Very impressive. I love the old WW2 planes, those are very well made. Haha, if you have any ideas for a game out of this, I might just help work on it.
Please, please no imageshack. All imageshack images break in my country.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I like to use Photobucket, I find them pretty reliable.
I like the new planes, too! It's always great when you find a style you can really get into and make lots of great looking sprites of a similar style or theme. I also found that I was able to pump out quite a few pixel characters (like my avatar) a few weeks ago. Maybe I'll show them here soon.
As promised, the Japanese torpedo- and dive-bombers:
Imgboot is actually an okay host - for some reason, it just didn't like it when I uploaded an image with the same file name as one that already existed. It's only broken now because I deleted the file.
The easiest game to make would be a side-scrolling shooter, vaguely along the lines of "R-Type" - but I don't really like that kind of game.
A "Sopwith" / "Wings of Fury" clone would be good, but as you may have seen from my post in the klik-coding section, I can't figure out the physics - and plus I'd have to animate the planes rolling, which would be a huge pain.
Another alternative would be a cross between that and an "R-Type" clone (kind of like "R-Type: Tactics" but not grid-based). I could have it turn-based, but the planes would always face right, and the screen would always automatically scroll right each turn. Just not sure how deep or fun that would be...
So yeah, anyone have any suggestions?
@Liam: I'd love to see all your little characters - you should post them
Really really nice work, good conservative use of the pallette. May I just offer as a small criticism some of the proportions of a couple of the planes; Hellcat and Helldiver look a little too short and fat to actually fly, but again that's just a small criticism. I especially like the Liberator and Betty.
You're absolutely right about the proportions, but it's intentional. They're all based on scale drawings, resized to 63% of their original width, so they are much shorter and dumpier than the real thing.
Excellent work, and well done on your research mate! And those Advance Wars sprites are fantastic, love the way each of the colour-ways is not simply the same sprite with a different pallette, but actually a slightly different sprite, definitely adds character to each one of the teams.
I had an idea a while ago for a side-scrolling aeroplane game, basically it was just bombing missions, being able to precisely target the bombs taking into account stuff like wind, velocity of the craft, height of the craft - but you could control the escort fighters as well.
The start of the mission would be to fly over to the target, defend your bomber from enemy craft with the fighter planes, release the bombs and then return to base, and you'd get points for each of the objectives reached (ie destroy whichever target, make it back to base, keeping most of your fighters intact). Then the points could be used to repair craft, buy fuel, buy bombs, or possibly even stuff like more accurate equipment. Better equipment and bigger bombs would mean you could do harder missions, and so on.
The screen would be split into two, with a horizontal view which would be more useful for the dogfighting and controlling your height, and a top-down view which would be for aiming the bombs.
All the artwork in Advance Wars is awesome (except the Black Hole army). It's not just that the units of different armies all have different sprites - they're all cartoony versions of actual vehicles, with a little artistic license.
The orange army has all American equipment - the bomber is a B52 Stratofortress (with a few engines missing), the fighter is an F15 Eagle, the recon is a hummer, etc. The blue army is all European (with a Vulcan and Mirage III), the yellow army is all Japanese, and the green army seems to be a mixture of Russian, German and American equipment.
The yellow army bomber and fighter are clearly based on the B4M Betty and A6M Zero (although they've given the Betty jet engines), which are two of the planes I've done already:
Note: The sprite I did was based on a later version of the Betty, with extended nose glazing, bulging bomb bay, etc, which is why it doesn't look quite the same.
(and yes, I'm a bit of an aeroplane geek)
I did see some concept art for a sequel, which was absolutely amazing, but I can't find it again now
That game idea sounds good, but I think the dogfighting element would be more fun than the bombing part. Whichever concept I go with, escorting bombers is certainly going to be a part of it.
I'd quite like to make a lot more aircraft, and then have a historically accurate campaign mode where you play missions throughout the war, starting with old models of aircraft, and then upgrading as new models became operational - that's what "Over the Reich" does.
eg. If you're playing as the USA, you'd start with P-40 Warhawks which were no match for the Japanese Zeros, but by the end of the campaign you'd be flying Hellcats and Corsairs (and your pilots would have gained experience too, if you kept them alive long enough).