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Don Luciano

Heavy combat pancake

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18th October, 2012 at 18/10/2012 22:06:06 -

Hi, guys and "girls"

I havent been a while at the daily click, i just wanted to announce i am back, and will be again joining the community so i can say useless stuff to people and what so on. Anyway i was unsure whetever to write a comeback post, since i was gone for only a year or so. But there it is.

There.

And also since i was absent i was still clicking hard on my games, so some trailers and news will come shortly along aswell.


 
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-Liam-

Cake Addict

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
18th October, 2012 at 18/10/2012 22:16:15 -

Welcome back. I REMEMBER YOU! :')

I also left TDC/Click products in general when I started Uni... They kept persuading me to move onto more "industry standard" software, which I did. But now I've come crawling back to MMF. I love it too much!

I tend to just pop on here from time to time when I get stuck with basic events, or to say something uninteresting or that doesn't make much sense.

I approve of you being a Heavy Combat Pancake, btw.

 
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Tell 'em Babs is 'ere...

Don Luciano

Heavy combat pancake

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18th October, 2012 at 18/10/2012 23:02:55 -

Thank you Liam, offcourse being a Heavy combat pancake is both an honor and a privilege.

 
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Ricky

loves Left For Dead 2

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18th October, 2012 at 18/10/2012 23:09:02 -

I remember you as well, welcome back.

 
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Ricky

loves Left For Dead 2

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18th October, 2012 at 18/10/2012 23:09:07 -

I remember you as well, welcome back.


I'm sure an admin can delete this double post

Edited by Ricky

 
-

Eternal Man [EE]

Pitied the FOO

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19th October, 2012 at 19/10/2012 00:41:07 -

Well let's boo-ya this comeback post with another I remember you too Don!
I'm also back! W00p w00p!
Let's get TDC rollin' again!

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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s-m-r

Slow-Motion Riot

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Candle
19th October, 2012 at 19/10/2012 03:07:03 -

Heya Don.

I'm still playing Shields of Fate every once in a while.

Any new artwork to show? I might ask for you to collaborate again sometime in the near future.

Welcome back, man!

 
n/a

Don Luciano

Heavy combat pancake

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19th October, 2012 at 19/10/2012 10:07:31 -

Thanks guys, offcourse there is new artwork and codework aswell, there is an expansion to shields of fate coming, and i will be revealing soon my uber main project of the latest which is grandlike awesome.

Smr - offcourse i am open to any collaboration if you have something awesome in mind.

Edited by Don Luciano

 
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UrbanMonk

BRING BACK MITCH

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19th October, 2012 at 19/10/2012 22:15:22 -

Hi guys, is this a party?

I haven't "left", but I've been busy with my last few semesters of school.

Working on an iphone app though which will have a flash version soon after as well.

 
n/a

Don Luciano

Heavy combat pancake

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20th October, 2012 at 20/10/2012 12:06:58 -

Offcourse it's a party, it's always party time.

 
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Eternal Man [EE]

Pitied the FOO

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20th October, 2012 at 20/10/2012 13:54:22 -

Yo UrbanMonk!
Long time no 3000-argument-religious-debate! ^__^
Nice to see(?) you again!
And as DL said, 'course it is!
It's saturday!

So what projects are you guys currently working on?


 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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Don Luciano

Heavy combat pancake

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20th October, 2012 at 20/10/2012 15:17:06 -

Shields of Fate 2

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End space

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UrbanMonk

BRING BACK MITCH

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20th October, 2012 at 20/10/2012 16:45:17 -

Yeah that was my first thought as well. I haven't had a debate in a while with anyone since then. Was fun though, I sent a lot of outsiders to that thread to read it for entertainment.

That look pretty cool Don Luciano!

Here is what OMC and I have been working on for the past few months:

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It has 63 levels.

It's been a blast to develop. Should be done in a few weeks, but like I said it's been difficult since school has been interrupting me.

Edited by UrbanMonk

 
n/a

Chloe Sagal

under the influence of FUN

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Orange
23rd October, 2012 at 23/10/2012 04:44:08 -

DON!

I remember you as well. You were going to draw zombies for me and I bailed.

My bad.

Why does that game say shields of fate 2 but the title bar says dragon hunt?

@UM, that game totally reminds me of Chips Challenge.

 
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Don Luciano

Heavy combat pancake

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23rd October, 2012 at 23/10/2012 13:21:54 -

Oh hey, Chloe!

Oh, it says Dragon hunt because at first i just wanted to make an expansion of shields of fate: Dragon hunt where you hunt dragons, but almost at start i changed my mind.

Basically it's still technicaly an expansion since i didn't change the engine, just improved it a bit. But i changed the name anyways into shields of fate 2.

 
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UrbanMonk

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23rd October, 2012 at 23/10/2012 14:17:35 -

@Chloe, that's because it is. The gameplay is exactly the same, but I've added some new elements that weren't in the original game. Also all the levels (minus 2 clone levels) are completely different.

 
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Chloe Sagal

under the influence of FUN

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Orange
23rd October, 2012 at 23/10/2012 16:13:02 -


Originally Posted by Don Luciano
Oh hey, Chloe!

Oh, it says Dragon hunt because at first i just wanted to make an expansion of shields of fate: Dragon hunt where you hunt dragons, but almost at start i changed my mind.

Basically it's still technicaly an expansion since i didn't change the engine, just improved it a bit. But i changed the name anyways into shields of fate 2.




Originally Posted by -UrbanMonk-
@Chloe, that's because it is. The gameplay is exactly the same, but I've added some new elements that weren't in the original game. Also all the levels (minus 2 clone levels) are completely different.



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FABULOUS!

 
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Eternal Man [EE]

Pitied the FOO

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23rd October, 2012 at 23/10/2012 20:38:35 -

I'm hard at work with an Elite'esque galaxy explorer game;

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And another ship type;

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Those long thingies are C+ speed elongated stars, look way better in motion. ^,^
I have a project page with a tad more info.

http://www.create-games.com/project.asp?view=main&id=2360

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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Chloe Sagal

under the influence of FUN

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Orange
23rd October, 2012 at 23/10/2012 21:43:06 -

That looks fantastic! The compass looks a bit out of place, but of course, it's a wip. I love render clouds.

I'm resurrecting this project:
http://www.create-games.com/project.asp?view=main&id=1477

I should have a new update sometime tonight.

 
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UrbanMonk

BRING BACK MITCH

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23rd October, 2012 at 23/10/2012 22:21:45 -

EE's game prolly looks better in motion, but it looks like a neat engine in progress!

 
n/a

Eternal Man [EE]

Pitied the FOO

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24th October, 2012 at 24/10/2012 00:38:41 -

UM: Thanks!

Chloe: Yeah the "compass" is just a placeholder thing. It actually just shows your total movement angle, there's supposed to be another indicator on it showing your relative velocity angle i.e which angle you are accelerating towards. It will also be incorporated in the final crosshair/cursor instead of the bottom left. The small image is just a rough concept of the "fleet logo".

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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hapsi



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25th October, 2012 at 25/10/2012 08:02:05 -


Originally Posted by Eternal Man [EE]
I'm hard at work with an Elite'esque galaxy explorer game;

Image

And another ship type;

Image

Those long thingies are C+ speed elongated stars, look way better in motion. ^,^
I have a project page with a tad more info.

http://www.create-games.com/project.asp?view=main&id=2360

Just a little detail; the end's of the laser/plasma beams seem weird. Why not use the add effect in this? Look at the bullet at down in the picture. I use add effect on fires and explosions.

Image

 
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Eternal Man [EE]

Pitied the FOO

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25th October, 2012 at 25/10/2012 15:36:01 -

Thanks for the tip, but I opted to not use any shader on the elongated stars to minimize cpu usage. Why the ends look so jagged is because the stars are scaled up 3x3 stars with an alpha channel. During gameplay they look great and blend with the background.

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
Image
Image

UrbanMonk

BRING BACK MITCH

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26th October, 2012 at 26/10/2012 17:17:34 -

If you use HWA it won't use any CPU assuming you have a decent video card.
Unless you're aiming at the NetBook market or something.

But I agree. It looks fine as it is really.

So what can the player do in this game?

 
n/a

Eternal Man [EE]

Pitied the FOO

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31st October, 2012 at 31/10/2012 13:34:42 -

The game is long ways from anywhere near including all elements.
But the main idea of the game is to unravel the mystery of an energy pulse emanating from the center of the galaxy, to do that you need to explore, trade and do missions to be able to upgrade your vessel, dogfight in space(!), handle strange star trek'esque anomalies, fight larger fleet vs fleet battles and a bunch of other stuff.
So in short, fly around and shoot stuff.

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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