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UrbanMonk

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23rd October, 2012 at 23/10/2012 14:17:35 -

@Chloe, that's because it is. The gameplay is exactly the same, but I've added some new elements that weren't in the original game. Also all the levels (minus 2 clone levels) are completely different.

 
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Chloe Sagal

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23rd October, 2012 at 23/10/2012 16:13:02 -


Originally Posted by Don Luciano
Oh hey, Chloe!

Oh, it says Dragon hunt because at first i just wanted to make an expansion of shields of fate: Dragon hunt where you hunt dragons, but almost at start i changed my mind.

Basically it's still technicaly an expansion since i didn't change the engine, just improved it a bit. But i changed the name anyways into shields of fate 2.




Originally Posted by -UrbanMonk-
@Chloe, that's because it is. The gameplay is exactly the same, but I've added some new elements that weren't in the original game. Also all the levels (minus 2 clone levels) are completely different.



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Eternal Man [EE]

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23rd October, 2012 at 23/10/2012 20:38:35 -

I'm hard at work with an Elite'esque galaxy explorer game;

Image

And another ship type;

Image

Those long thingies are C+ speed elongated stars, look way better in motion. ^,^
I have a project page with a tad more info.

http://www.create-games.com/project.asp?view=main&id=2360

 
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Chloe Sagal

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23rd October, 2012 at 23/10/2012 21:43:06 -

That looks fantastic! The compass looks a bit out of place, but of course, it's a wip. I love render clouds.

I'm resurrecting this project:
http://www.create-games.com/project.asp?view=main&id=1477

I should have a new update sometime tonight.

 
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UrbanMonk

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23rd October, 2012 at 23/10/2012 22:21:45 -

EE's game prolly looks better in motion, but it looks like a neat engine in progress!

 
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Eternal Man [EE]

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24th October, 2012 at 24/10/2012 00:38:41 -

UM: Thanks!

Chloe: Yeah the "compass" is just a placeholder thing. It actually just shows your total movement angle, there's supposed to be another indicator on it showing your relative velocity angle i.e which angle you are accelerating towards. It will also be incorporated in the final crosshair/cursor instead of the bottom left. The small image is just a rough concept of the "fleet logo".

 
Eternal Entertainment's Code'n'Art Man

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hapsi



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25th October, 2012 at 25/10/2012 08:02:05 -


Originally Posted by Eternal Man [EE]
I'm hard at work with an Elite'esque galaxy explorer game;

Image

And another ship type;

Image

Those long thingies are C+ speed elongated stars, look way better in motion. ^,^
I have a project page with a tad more info.

http://www.create-games.com/project.asp?view=main&id=2360

Just a little detail; the end's of the laser/plasma beams seem weird. Why not use the add effect in this? Look at the bullet at down in the picture. I use add effect on fires and explosions.

Image

 
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Eternal Man [EE]

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25th October, 2012 at 25/10/2012 15:36:01 -

Thanks for the tip, but I opted to not use any shader on the elongated stars to minimize cpu usage. Why the ends look so jagged is because the stars are scaled up 3x3 stars with an alpha channel. During gameplay they look great and blend with the background.

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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UrbanMonk

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26th October, 2012 at 26/10/2012 17:17:34 -

If you use HWA it won't use any CPU assuming you have a decent video card.
Unless you're aiming at the NetBook market or something.

But I agree. It looks fine as it is really.

So what can the player do in this game?

 
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Eternal Man [EE]

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31st October, 2012 at 31/10/2012 13:34:42 -

The game is long ways from anywhere near including all elements.
But the main idea of the game is to unravel the mystery of an energy pulse emanating from the center of the galaxy, to do that you need to explore, trade and do missions to be able to upgrade your vessel, dogfight in space(!), handle strange star trek'esque anomalies, fight larger fleet vs fleet battles and a bunch of other stuff.
So in short, fly around and shoot stuff.

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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