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Zephni

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21st January, 2012 at 16:29:23 -

Hi guy's, It's taken me a rather long time to realise how important having a definite colour scheme throughout your game is.

For graphics I'm quite happy using something like paint.net, but what is the best way to pick a pallet, and where could I download/create the pallet files?

Maybe I'm looking at this wrong, but it seems like there should be a program out there that I can semi easily create a colour pallet and then load it into a art program and use it.

Any help is appreciated

 
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Sketchy

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21st January, 2012 at 17:51:05 -

Palette formats and features vary between apps.

Paint.NET doesn't actually support palettes - what it calls palettes are really just "swatches" that make it more convenient to pick the same colors. The file format used is simply a plain text file with a list of ARGB hex strings.

More powerful apps give you full control over palettes - allowing you to import/export/modify palettes, with any changes made to the palette being reflected in the image itself (you don't have to manually replace colors). They tend to have their own proprietary palette formats, but also image files themselves can be used as palette files.

I would think "The GIMP" and "Graphics Gale" probably both fully support palettes, but it's been a while since I tested them, so I'm not certain. I'd still maintain you're better off just getting PaintShop Pro 9 off eBay - it'll cost you under £10 (it's an old version), and it really is much better than any free alternative.

 
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eliris



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21st January, 2012 at 20:32:33 -

I use GIMP to do my concept arts, and it support palettes =]
Download GIMP for windowss or linux and google "GPS for GIMP", then install GPS(gimp paint studio) by reading the instructions, you should have a new palette tab installed, you can create further palettes with the palette editor.
hope it helped =]

 
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Fifth

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21st January, 2012 at 23:03:25 -

Autodesk Animator remains the best palette-creating tool that I've found, but it is a very old DOS program, so even if you could find it, getting it to run and learning how it works could be a challenge.

I think there was a palette-making tool submitted to TDC some time ago...

http://www.create-games.com/download.asp?id=8141

There we go. I haven't tried it myself, but it looks decent enough.

 
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The_Antisony

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26th January, 2012 at 08:36:18 -

This might make me sound way stupid, but I've tried creating custom color pallets in MMF, and I can make them in photoshop, but then I can't figure out any way to import them into MMF. I've tried making games that stick to a "precise" NES or SNES color palette, but ended up stuffing the whole project.

 
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Alonso Martin



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26th January, 2012 at 15:37:52 -


Originally Posted by Fifth
Autodesk Animator remains the best palette-creating tool that I've found, but it is a very old DOS program, so even if you could find it, getting it to run and learning how it works could be a challenge.



I can't believe you know this program It was perfect. The only thing it lacked was multiple undo levels and layers. It was later made into ProMotion, but I never got around learning that. Have you taken a look into it?

 
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