The Daily Click ::. Forums ::. Klik Coding Help ::. Text above objects!
 

Post Reply  Post Oekaki 
 

Posted By Message

MitchHM



Registered
  23/03/2007
Points
  501

Game of the Week Winner
22nd June, 2011 at 18:33:29 -

Hello,

how do you guys get text to show above active objects? Right now I use the "Edit Object" but it's always kinda messy when I play the game. Is there a better way to do it? Thank you in advance

 
n/a

GamesterXIII



Registered
  04/12/2008
Points
  1110

I am an April Fool
22nd June, 2011 at 19:17:48 -

Under Display Options under the text objects properties uncheck "Display as Background."

Edited by GamesterXIII

 
n/a

Fordom

Nordanrikets konung

Registered
  12/02/2009
Points
  190

VIP Member
22nd June, 2011 at 20:55:19 -

Use the active system object and set the border colors/background color to invisible
Then use Always: Bring to front.

Don't use the edit object.

 
This forum is full of trolls and disinfo agents.

GamesterXIII



Registered
  04/12/2008
Points
  1110

I am an April Fool
23rd June, 2011 at 15:54:41 -


Originally Posted by Fordom
Use the active system object and set the border colors/background color to invisible
Then use Always: Bring to front.

Don't use the edit object.



Why would you do this?

Just use the string object.

 
n/a

eliris



Registered
  14/05/2010
Points
  1708

360 OwnerVIP Member
23rd June, 2011 at 18:39:07 -

use the string object, and disable "follow the frame"

 
n/a

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
23rd June, 2011 at 22:53:44 -


Originally Posted by GamesterXIII

Originally Posted by Fordom
Use the active system object and set the border colors/background color to invisible
Then use Always: Bring to front.

Don't use the edit object.



Why would you do this?

Just use the string object.



Because String Objects cannot have Alterable Values attached to them which is critical if you want to have more than one of the same object, but different text over different objects. For example, if you have an online game and you want a bunch of the same "Online Player" objects, but each of them represents a different player and should have a different name above their head.

 
http://www.facebook.com/truediamondgame

MitchHM



Registered
  23/03/2007
Points
  501

Game of the Week Winner
23rd June, 2011 at 23:54:16 -

Thanks guys, both work well

 
n/a

MasterM



Registered
  02/01/2002
Points
  701

I am an April Fool
24th June, 2011 at 02:08:32 -

thats probably some stupid question but are you Dutch and did I use to talk to you years ago on msn?

 
Image

Don Luciano

Heavy combat pancake

Registered
  25/10/2006
Points
  380

VIP Member
24th June, 2011 at 21:55:25 -


Originally Posted by Silveraura

Originally Posted by GamesterXIII

Originally Posted by Fordom
Use the active system object and set the border colors/background color to invisible
Then use Always: Bring to front.

Don't use the edit object.



Why would you do this?

Just use the string object.



Because String Objects cannot have Alterable Values attached to them which is critical if you want to have more than one of the same object, but different text over different objects. For example, if you have an online game and you want a bunch of the same "Online Player" objects, but each of them represents a different player and should have a different name above their head.



I am pretty sure you would be able to do that with a string. Though it's probably easier with the active system box.

 
Code me a sausage!
   

Post Reply



 



Advertisement

Worth A Click