Plan it out better, so that next time we dont have to have 3 versions of MMF2 Developer. The fact that there are different versions of MMF2 (TGF2, MMF2Standard, MMF2Developer) is enough, but add things like hardware accelerated version and it just gets confusing. Lower the price a bit and increase sales volume accompanied by a proper advertising campaign that reaches to new users. 3D would be nice, but i'd focus on just making a better-planned system that is relatively bug free.
My issue seems to be that these products are often unusable until a couple of months of updates.
I guess Unity and Torque's Indie versions are useless too, since the average amateur can't make good 3D art.
Sure, a lot of clickers might not be able to do it well, but who says MMF3D would be limited to current clickers? And think about how many 2D games you see have blocks as graphics. We'd see a lot of cube and sphere games, but that doesn't mean the tool wouldn't attract skilled developers!
I don't know that it ever will happen, because I could easily see the point of cost outweighing revenue, but I'm with Radon. I still want to see it happen.
Then again, I also want free cheeseburgers for life.
I think 2D also has a larger market with MMF simply because as you increase the capabilities of the software to do more complex and powerful functions, you're adding to the programs ability to not only create 2D games but high quality applications and presentations. However since Clickteam took on and successfully pushed out a very solid HWA build, I would like to see some more powerful functions such as skewing, distortion based on mapping out polys, and above all, what I would really love to see, is collision masks. Especially more than one per object. It would make custom movement so much easier. Either assign a string name or use the list variable like frames:
On Overlap (Active) CollisionMap$("LeftSensor")
On Overlap (Active) CollisionMap(1)
Oh another thing, maybe I'm just missing the way to do this in mmf2, but when using my ancient mmf express I can click on an object in the object toolbar, and then right click to paste it multiple times. I use this all the time, but I can't seem to do it in mmf2.
Originally Posted by JustinC Oh another thing, maybe I'm just missing the way to do this in mmf2, but when using my ancient mmf express I can click on an object in the object toolbar, and then right click to paste it multiple times. I use this all the time, but I can't seem to do it in mmf2.