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Marko

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31st March, 2010 at 06:50:08 -

Despite all the points against the idea, i still want to see a Clickteam developed MMF3D

 
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Ricky

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31st March, 2010 at 06:57:41 -

Dude, a good 3D model program, a 3d engine, those 2 things alone would take forever to develop and drive the price way up.

 
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Codemonster

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31st March, 2010 at 19:32:17 -

Plan it out better, so that next time we dont have to have 3 versions of MMF2 Developer. The fact that there are different versions of MMF2 (TGF2, MMF2Standard, MMF2Developer) is enough, but add things like hardware accelerated version and it just gets confusing. Lower the price a bit and increase sales volume accompanied by a proper advertising campaign that reaches to new users. 3D would be nice, but i'd focus on just making a better-planned system that is relatively bug free.

My issue seems to be that these products are often unusable until a couple of months of updates.

 
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31st March, 2010 at 19:41:25 -

I guess Unity and Torque's Indie versions are useless too, since the average amateur can't make good 3D art.

Sure, a lot of clickers might not be able to do it well, but who says MMF3D would be limited to current clickers? And think about how many 2D games you see have blocks as graphics. We'd see a lot of cube and sphere games, but that doesn't mean the tool wouldn't attract skilled developers!

I don't know that it ever will happen, because I could easily see the point of cost outweighing revenue, but I'm with Radon. I still want to see it happen.

Then again, I also want free cheeseburgers for life.

 

  		
  		

Ricky

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31st March, 2010 at 20:55:01 -

who doesn't

 
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Hayo

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31st March, 2010 at 23:20:03 -

If it happens, I think it will grow slowly. Now with two really nice sets of extensions around the corner, later maybe as an integral part of MMF.

 
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Silveraura

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1st April, 2010 at 03:45:11 -

I think 2D also has a larger market with MMF simply because as you increase the capabilities of the software to do more complex and powerful functions, you're adding to the programs ability to not only create 2D games but high quality applications and presentations. However since Clickteam took on and successfully pushed out a very solid HWA build, I would like to see some more powerful functions such as skewing, distortion based on mapping out polys, and above all, what I would really love to see, is collision masks. Especially more than one per object. It would make custom movement so much easier. Either assign a string name or use the list variable like frames:
On Overlap (Active) CollisionMap$("LeftSensor")
or
On Overlap (Active) CollisionMap(1)

 
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JustinC



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2nd April, 2010 at 04:11:30 -

Am I the only one who wishes the animation editor went back to being like the Click and Create/Games Factory one?

 
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UrbanMonk

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2nd April, 2010 at 04:41:59 -

Yes,

Although I'll admit it took me a little while to get used to the current one.

But now I find it faster to work with, as I do the rest of the interface.

 
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JustinC



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2nd April, 2010 at 19:54:08 -

Oh another thing, maybe I'm just missing the way to do this in mmf2, but when using my ancient mmf express I can click on an object in the object toolbar, and then right click to paste it multiple times. I use this all the time, but I can't seem to do it in mmf2.

 
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Hayo

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2nd April, 2010 at 20:23:52 -

I agree with both of JustinC's points.

 
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Marko

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2nd April, 2010 at 20:32:39 -

JustinC is right about the multiple-paste thing. I really miss that tool!

 
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MasterM



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2nd April, 2010 at 21:10:21 -

everything good construct already offers

 
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Ricky

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2nd April, 2010 at 21:14:00 -

Yeah but construct can't do flash

 
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OMC

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2nd April, 2010 at 21:36:40 -


Originally Posted by JustinC
Oh another thing, maybe I'm just missing the way to do this in mmf2, but when using my ancient mmf express I can click on an object in the object toolbar, and then right click to paste it multiple times. I use this all the time, but I can't seem to do it in mmf2.



I have no clue why they removed this.

 

  		
  		
   

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