@James: There actually are a few missing details from the forest picture, I just noticed. At least 3 layers were used, and the one that was transparent must've eliminated them. I knew the preview looked different... I'll see if I can't get that little problem fixed, and have another version modified to fit your monitor.
In terms of art they're just fine- the first one looks particularly nice, I think you maybe should work on getting the trees in the second to use the same style as the rest of the picture, they sort of stand out and aren't consistent. I love the way you did the clouds, really.
This is the kind of art style that I really dream someone could animate smoothly for a graphics artist on any game I work with- that something could be somehow done to animate these with fluid breezes and such, but I know that in reality its impossible to use art like this in a video game I'd really like to combine impressionism with game design some day, I believe its a serious way to move forward for arts games. Seen it tried a few times but never seen it work out
I hear ya on that one quite well! I've always had a particular art style in mind yet not with the same fluidity as Disney or such. I dreamed of something more like watching a 2d animated movie with the same movement of a traditional movie; Lord of the rings for example. Of course, this would take a huge amount of frames for even a single second. About the closest thing I could find was this Kingdom Hearts animation. Doubtless it used 3-D or some other special editing, but it's still impressive.
EDIT: Good grief! Where are my manners? Thanks for the comment, mate! And boy, I made tons of misspellings
Hey, nice. I expected something.. average, but this turned out to be the type of artwork I'd pay for. Sweet. I really like the second one.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Coolio, thanks for the awesome comment. I agree; I like the second one better. The first one was inspired by a mexican painting, so I tried copying the canvas using textured brush strokes. Didn't work too great. I don't even remember what the second one spawned from, but all I know is the word/name "Lowell" means Young Wolf. Seemed to match the setting...
Poobical Has some jaffa cakes in his coat pocket 3
6th December, 2009 at 16:04:12 -
Dude, I totally dig these pictures! The art style is very well constructed. Really does portray the mood and tone across. I prefer the second one but I think there both well done! Have to draw some more of these and then place them in some sort of puzzle/adventure game.
Eh, I might-eth makes a game out of them. Depends how patient I am and how long I'll stay interested with it! But the thing about those 3 pictures is that they're all quite panoramic, being designed as traditional paintings. Though it shouldn't be terribly hard to stick them in there somewhere. And I admit, it would be interesting and, I say, pretty fun to try! Especially the forest area.
Still, it still depends if I'm patient enough. As it seems, there is a bit of motion on a possible game, so there's a small chance I'll do it. But really, all of these were just made from scribbling and boredom! That, and, even if it seems to be lacklaster of self esteem, I really am NOT a great game gamer. Still it does sound fun!
One another note, I am currently working on a fourth pic if anyone is intersted.
Good point, but it had a plain, white background and the drawings were insanely easy to do! The below animation is twice as good IMO; and just 1/5 as long.
Due to some wakening of inspiration, considerations are being made about starting a Point 'n' click adventure game with these graphics, most likely set around a forest area most of the time. I still haven't finished that picture, I mentioned, so nothing new yet. Sorry.
Thanks for the comment, Rob! Though I never actually aimed for an atmosphere, you're right; there is abit of an atmosphere to it...
@OMC/Rob/Whoever: It may be hard to make a PnC, and it may not. It would all depend on what you put into the game or what method you used to craft it with. Then again, it could be just plain hard anyway.
Anyways, 2 more pics completed!
(This one REALLY annoys me. I may refurbish the lighting on the foreground trees.)
Plotlines never posed too much of a problem to me- they're just weren't terribly hard to think up, fine tune, and build around. If that's mostly what makes them hard it should be fairly easy...
Thanks for the comment! The top one is supposed to be an anonymous planet breaking the division between earth and space (and time and matter and mathematics and spelling bees worldwide and waffles for some reason) I must have had too much cappuccino before hand when that idea sparked.
In P'n'C games, you usually have a lot of items and objects to interact with. It's not just writing a plot, it's turning that plot into a complete game without giving up halfway through. The plot IS the game, making it different from coming up with a between-action thing. If you make a shorter one it wouldn't be bad. I'm just stuck thinking on the level of Spy Fox and Pajama Sam, or that old point and click series made by a clicker a few years back. Something like Freddie Trims a Tree would be quite doable.
Hohohoh my gosh, I REMEMBER THOSE GAMES!!! For a young kids software, Pajama Sam and Spy Fox had to be the best protagonists ever. In fact, I still have Spy fox lying around, and I decided to give it a play for old times. It was so nostalgic, and for a kid's game it wasn't the type we see nowadays, where they're all <cringe,growl>friendly</cringe,growl>, but in fact have much more maturity to them. Yes oh yes, and the tons of innuedos in there that had flown over my head when I was little. Both series had em! Such as one of Pajama Sam's lines, "Wow- physics." Or when Spy fox had a close date encounter with Russian Blue. I'll never forget that part.
Oh, how I does miss those good 'ol days... Too bad Humongous entertainment shut it's doors last year.
Well, I fixed up that 2nd picture to look more or less what I wanted it to end up looking like. Hopefully close to Paramore's "Brick by boring brick" Music Video's setting, which was the main inspiration. Pretty looking, but without the infectious feeling.