Still, it still depends if I'm patient enough. As it seems, there is a bit of motion on a possible game, so there's a small chance I'll do it. But really, all of these were just made from scribbling and boredom! That, and, even if it seems to be lacklaster of self esteem, I really am NOT a great game gamer. Still it does sound fun!
One another note, I am currently working on a fourth pic if anyone is intersted.
Good point, but it had a plain, white background and the drawings were insanely easy to do! The below animation is twice as good IMO; and just 1/5 as long.
Due to some wakening of inspiration, considerations are being made about starting a Point 'n' click adventure game with these graphics, most likely set around a forest area most of the time. I still haven't finished that picture, I mentioned, so nothing new yet. Sorry.
Thanks for the comment, Rob! Though I never actually aimed for an atmosphere, you're right; there is abit of an atmosphere to it...
@OMC/Rob/Whoever: It may be hard to make a PnC, and it may not. It would all depend on what you put into the game or what method you used to craft it with. Then again, it could be just plain hard anyway.
Anyways, 2 more pics completed!
(This one REALLY annoys me. I may refurbish the lighting on the foreground trees.)
It's not necessarily as hard as it is a big job. You can program the engine fairly easily, but you usually have to have a big convoluted plot to go with it.
I guess you could always have a shorter one!
EDIT: I really like that bottom one! Is the top one supposed to be Neptune or something?
Plotlines never posed too much of a problem to me- they're just weren't terribly hard to think up, fine tune, and build around. If that's mostly what makes them hard it should be fairly easy...
Thanks for the comment! The top one is supposed to be an anonymous planet breaking the division between earth and space (and time and matter and mathematics and spelling bees worldwide and waffles for some reason) I must have had too much cappuccino before hand when that idea sparked.
In P'n'C games, you usually have a lot of items and objects to interact with. It's not just writing a plot, it's turning that plot into a complete game without giving up halfway through. The plot IS the game, making it different from coming up with a between-action thing. If you make a shorter one it wouldn't be bad. I'm just stuck thinking on the level of Spy Fox and Pajama Sam, or that old point and click series made by a clicker a few years back. Something like Freddie Trims a Tree would be quite doable.
Hohohoh my gosh, I REMEMBER THOSE GAMES!!! For a young kids software, Pajama Sam and Spy Fox had to be the best protagonists ever. In fact, I still have Spy fox lying around, and I decided to give it a play for old times. It was so nostalgic, and for a kid's game it wasn't the type we see nowadays, where they're all <cringe,growl>friendly</cringe,growl>, but in fact have much more maturity to them. Yes oh yes, and the tons of innuedos in there that had flown over my head when I was little. Both series had em! Such as one of Pajama Sam's lines, "Wow- physics." Or when Spy fox had a close date encounter with Russian Blue. I'll never forget that part.
Oh, how I does miss those good 'ol days... Too bad Humongous entertainment shut it's doors last year.
Well, I fixed up that 2nd picture to look more or less what I wanted it to end up looking like. Hopefully close to Paramore's "Brick by boring brick" Music Video's setting, which was the main inspiration. Pretty looking, but without the infectious feeling.