Originally Posted by Dogzer IMO after 30 minutes of TRYING to learn how to use an user friendly game development kit you should`ve managed to do these:
3) Make a Box that moves on keyboard down - FAILED
2) Run an empty piece of code (smallest piece of code posible) - FAILED
1) Know where to type the code - FAILED
I just failed! But why?
With blitz3D I managed to do all those things, real easy. Why with almighty unreal development kit i couldn't do it?
I'll tell you why, bad documentation. There's simply not a single tutorials that tells you how to go from point A to point B. You are suposed to research bits by bits, until after a silly long waste of researching time you manage to do what you could have if only someone would've made 1 page of "START HERE" info.
They're not required to, they assume that the 40 designers you just hired from ITT Tech already know.
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That Really Hot Chick
now on the Xbox Live Marketplace!
Seriosly, you're suposed to get help at the UDK forums, whose members have been somewhat responsive to my questions, leading me to confusing UDK help links wich i've already seen and found confusing and incomplete.
I mean, it's ok if UDK is 'pro' and I should buy all the books to learn how to use it. But dont make it look user friendly at the MAIN UDK PAGE. right?
It's like giving canned food for free and not providing a can opener.