Though I've not used it for a game project (as I avoid MIDI sound for games nowadays) I use Anvil Studio to sketch out music ideas for the band. Usually starts with a drum track first, then fill in the melody and rhythm line. For gaming nowadays I have access to a lot of public domain music, and edit that in WavePad.
I make all my graphics in MMF2, but for my last project I actually used Photoshop for the title screen graphics. I have a tough time wrapping my head around alpha channels, so gradients are easier to achieve in PS.
For SFX, I usually plunder the MMF2 libraries or dig up stuff on free websites (FireFox).
I'm still in the habit of developing the skeleton of the game and most of the graphcis in C&C/MMF Express, then loading it into MMF2 and doing the more advanced coding and effects there. I use PSP9 for larger graphics. I try to make music in Fruity Loops. I'm to the point now where I'd rather just pay someone to do it for me. Audacity for sound editing.
Quick question for those who use Flash - Having not really used flash much at all, what exactly do you do with it? Can you export the vector images and import them into MMF2? I'm still getting used to all the features of MMF2 dev after using 1.5 for so long...
Originally Posted by Chrisbo Quick question for those who use Flash - Having not really used flash much at all, what exactly do you do with it? Can you export the vector images and import them into MMF2? I'm still getting used to all the features of MMF2 dev after using 1.5 for so long...
You can export them as raster images or printscreen them, and then paste them into MMF2. As of now MMF2 does not support vector graphics in that sense, but I would not be entirely surprised if it appeared in the future.
I come up with more ideas than I make, sketch them down. Later when someones over at my house and going through my notebook, "oh hey this looks like a cool game to play!" I start making it. Then I get bored of that and make something totally different.
-Photoshop and paint for graphics.
-Modplug for music (mostly just editing others)
-Sounds are taken from all over the place, for the rare chance that any editing needs to take place I use Sony Acid Pro.
-Coding all mmf2 baby!
Multimedia Fusion 2, Photoshop, 3D Studio Max, Audacity, Paint, Notepad, Fraps, Movie Maker, and of course you can't make games without listening to some music, so for music I use Winamp and the Zune Software.
SFX: sfxr, MATLAB
GFX: Paint, MMF2, Photoshop
Design: Notepad++, OpenOffice, MATLAB
Actual game: MMF2, Construct
Lua scripts: Notepad++, that thingy from the Lua site
Inspiration: Dwarf Fortress
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Graphics in MMF2s editor, usually. For fancy stuff, or if I'm sticking to a particular palette, Photoshop.
Audacity all the way for sounds. I recently downloaded Spear, but have only messed about in it a couple of times. And of course SFXR for retro-ness or placeholder sounds.
I've tried making music. I failed . I used PXTone and Musagi to realise this shortcoming.
There are 10 types of people in the world: Those who understand binary and those who don't.
I sometimes use irfanview to do cheap dirty palette swaps of different objects or to create an image file if I want external images.
I use modplug tracker to create music although I rarely use my own cos it's all a bit suck. oh and I have used sound recorder and goldwave to record and clean up samples for my own music.
I have used sfxr to create sound effects before but i also use various emulators and even youtube videos.
Some strange little facts for you here. The smashed crate sound in Lil' pirate is actually a drum sound from Super mario bros 3. The enemy death sound is ripped from a youtube video of someone playing The Newzealand story.