I should double post like this more often. Thanks for the comments. I've worked on it more since this. I'll try and post updated stuff soon. And aren't dark clouds supposed to be, dark and sad looking? I'll see if I can't add more cloud variations and try to avoid that smiling hippo look.
Thank you for the crits and comments.
Edited by Xhunterko
All platforming problems can be mostly solved here:
DaVince This fool just HAD to have a custom rating
19th March, 2009 at 11:48:59 -
About the difference in shading thing between the BG and the sprite(s), that's just fine. Some games use it for the point you already stated - to make the character stand out a bit more. I personally like it like that.
Yeah, so long as you're consistent with your art it should be fine.
Try thinking about making a choice if you want to have all foreground objects with dark outlines or just stuff you interact with.
The general shape is ok but the different shades of blue could be a bit more contrasting. It's almost impossible to distinguish colours so close together on a small sprite. The head does look a little flat though.
Still it's all pretty good, not exactly the best art ive ever seen but pretty good.