I'm very quietly working on a game called Splynch, featuring the little walking guy in my avatar... it's an old-styled platformer and involves shooting stuff. It has a lot of power-ups that you can stack together to create better power-ups. There's a ton of potential in the game I've planned and if I can make it feel professional enough I will probably sell it (for very cheap, don't worry!)
I'm not saying much about it yet, and I'm not even making a project page until I have a trailer ready to go in about a month. I want the hype to get started at just the right time in order to make sure I can make this game a success...
I'm working on no games ATM. Too busy moving and adjusting to the new life. Once that calms down, hopefully I'll have the chance to sit down and make some small games until the baby comes. Then all bets are off.
Tho I have bit of a life atm, I still have a bit of time for clicking. Which I spend on too many projects and they will all be finished around 2013. Fishhead 4, Skullo 2, BnH Moto, Full of Love and Cave Hunter 3 are on my list right now. Most of them in a "gfx are done, waiting for coder" state.